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@deakcor
Last active January 18, 2024 19:17
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Shadow 2D for Godot Engine
/**
* Shadow 2D.
* License: CC0
* https://creativecommons.org/publicdomain/zero/1.0/
*/
shader_type canvas_item;
render_mode blend_mix;
uniform vec2 deform = vec2(2.0, 2.0);
uniform vec2 offset = vec2(0.0, 0.0);
uniform vec4 modulate : hint_color;
void fragment() {
vec2 ps = TEXTURE_PIXEL_SIZE;
vec2 uv = UV;
float sizex = float(textureSize(TEXTURE,int(ps.x)).x);
float sizey = float(textureSize(TEXTURE,int(ps.y)).y);
uv.y+=offset.y*ps.y;
uv.x+=offset.x*ps.x;
float decalx=((uv.y-ps.x*sizex)*deform.x);
float decaly=((uv.y-ps.y*sizey)*deform.y);
uv.x += decalx;
uv.y += decaly;
vec4 shadow = vec4(modulate.rgb, texture(TEXTURE, uv).a * modulate.a);
vec4 col = texture(TEXTURE, UV);
COLOR = mix(shadow, col, col.a);
}
@scharissis
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How can this be rotated; could that be a parameter?

@deakcor
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deakcor commented Jan 5, 2024

How can this be rotated; could that be a parameter?

Yes I made this shader a long time ago, I guess I'll need to rewrite it

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