(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
#301 Redirects for .htaccess | |
#Redirect a single page: | |
Redirect 301 /pagename.php http://www.domain.com/pagename.html | |
#Redirect an entire site: | |
Redirect 301 / http://www.domain.com/ | |
#Redirect an entire site to a sub folder | |
Redirect 301 / http://www.domain.com/subfolder/ |
input.form-submit.button-small { | |
padding: 4px 8px; | |
font-weight: bold; | |
} | |
.container-inline input.form-submit.button-small + .ajax-progress.ajax-progress-throbber .throbber { | |
position: absolute; | |
left: 19px; | |
margin-top: 7px; | |
} |
Total props to Brian Cray: http://briancray.com/posts/estimated-reading-time-web-design/ |
This is a set up for projects which want to check in only their source files, but have their gh-pages branch automatically updated with some compiled output every time they push.
A file below this one contains the steps for doing this with Travis CI. However, these days I recommend GitHub Actions, for the following reasons:
http://www.oreilly.com/programming/free/files/microservices-for-java-developers.pdf
http://www.oreilly.com/programming/free/files/microservices-for-java-developers.epub
http://www.oreilly.com/programming/free/files/microservices-for-java-developers.mobi
http://www.oreilly.com/programming/free/files/modern-java-ee-design-patterns.pdf
http://www.oreilly.com/programming/free/files/modern-java-ee-design-patterns.epub
http://www.oreilly.com/programming/free/files/modern-java-ee-design-patterns.mobi
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
First of all you need to be able to run MAMP in port 80. This is a "heat check" if you don't have any process jamming http ports. You can check it like this:
sudo lsof | grep LISTEN
If you do happen to have any process with something like this *:http (LISTEN)
, you are in trouble. Before with adventure check if it isn't MAMP itself (yeah, you should close that beforehand)
ps <pid of that process>
If you don't see MAMP, you are in good hands, I have just the thing for you:
The API we are creating in this gist will follow these rules :
password
Grant Type only (no need for Authorization pages and such).v1.api.example.com
)The API will be written in PHP with the Symfony 2 framework. The following SF2 bundles are used :