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February 16, 2016 07:02
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This is the .gitignore file that I use for my Unity3D projects. Note that all my scripts are in a folder called Scripts, so all other scripts will be ignored. All other assets are ignored. Project files are conserved.
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# System files | |
Thumbs.db | |
Thumbs.db.meta | |
*.DS_Store | |
*.directory | |
.vs | |
.vscode | |
# Build files | |
*.apk | |
*.obb | |
# Lightmaps | |
*.exr | |
*.exr.meta | |
LightmapSnapshot.asset | |
LightmapSnapshot.asset.meta | |
LightingData.asset | |
LightingData.asset.meta | |
# Visual Studio files | |
*.cachefile | |
*.csproj | |
*.pidb | |
*.sln | |
*.suo | |
*.unityproj | |
*.user | |
*.userprefs | |
*.v11 | |
*.v12 | |
# Folder to exclude | |
[Bb]in | |
[Dd]ebug*/ | |
[Rr]elease*/ | |
Builds/ | |
ipch/ | |
Library/ | |
obj/ | |
Temp/ | |
UWP/ | |
WindowsStore/ | |
WS/ | |
UnityVS/ | |
UnityVS.meta | |
# Folders to keep | |
!Assets/Vendors/InControl/Source/Debug/ |
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