/.gitignore-unity
Last active Feb 16, 2016
This is the .gitignore file that I use for my Unity3D projects. Note that all my scripts are in a folder called Scripts, so all other scripts will be ignored. All other assets are ignored. Project files are conserved.
| # System files | |
| Thumbs.db | |
| Thumbs.db.meta | |
| *.DS_Store | |
| *.directory | |
| .vs | |
| .vscode | |
| # Build files | |
| *.apk | |
| *.obb | |
| # Lightmaps | |
| *.exr | |
| *.exr.meta | |
| LightmapSnapshot.asset | |
| LightmapSnapshot.asset.meta | |
| LightingData.asset | |
| LightingData.asset.meta | |
| # Visual Studio files | |
| *.cachefile | |
| *.csproj | |
| *.pidb | |
| *.sln | |
| *.suo | |
| *.unityproj | |
| *.user | |
| *.userprefs | |
| *.v11 | |
| *.v12 | |
| # Folder to exclude | |
| [Bb]in | |
| [Dd]ebug*/ | |
| [Rr]elease*/ | |
| Builds/ | |
| ipch/ | |
| Library/ | |
| obj/ | |
| Temp/ | |
| UWP/ | |
| WindowsStore/ | |
| WS/ | |
| UnityVS/ | |
| UnityVS.meta | |
| # Folders to keep | |
| !Assets/Vendors/InControl/Source/Debug/ |
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