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August 29, 2015 14:07
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TankController script used in my tutorial about Networking with Unity (in French @ http://www.demonixis.net/blog). It's a player controller which works with network.
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using UnityEngine; | |
using System.Collections; | |
public class TankController : MonoBehaviour | |
{ | |
private Transform _transform; | |
private Vector3 _translation; | |
private Vector3 _rotation; | |
private float _velocity = 0.95f; | |
private NetworkView _ntView; | |
public float moveSpeed = 15.0f; | |
public float rotationSpeed = 65.0f; | |
void Start () | |
{ | |
_transform = GetComponent<Transform>(); | |
_ntView = GetComponent<NetworkView>(); | |
} | |
void Update () | |
{ | |
if (_ntView.isMine) | |
{ | |
_translation.z = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime; | |
if (Input.GetKey(KeyCode.A)) | |
_translation.x = -moveSpeed * Time.deltaTime; | |
else if (Input.GetKey(KeyCode.E)) | |
_translation.x = moveSpeed * Time.deltaTime; | |
_rotation.y = Input.GetAxis("Horizontal") * rotationSpeed * Time.deltaTime; | |
_transform.Translate(_translation); | |
_transform.Rotate(_rotation); | |
_translation.x *= _velocity; | |
_translation.z *= _velocity; | |
_rotation.y *= _velocity; | |
} | |
} | |
} |
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