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@munificent
munificent / generate.c
Last active May 7, 2024 06:19
A random dungeon generator that fits on a business card
#include <time.h> // Robert Nystrom
#include <stdio.h> // @munificentbob
#include <stdlib.h> // for Ginny
#define r return // 2008-2019
#define l(a, b, c, d) for (i y=a;y\
<b; y++) for (int x = c; x < d; x++)
typedef int i;const i H=40;const i W
=80;i m[40][80];i g(i x){r rand()%x;
}void cave(i s){i w=g(10)+5;i h=g(6)
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
@grenade
grenade / 01-generate-ed25519-ssh-key.sh
Last active May 2, 2024 23:15
generate ed25519 ssh and gpg/pgp keys and set file permissions for ssh keys and config
#!/bin/bash
# generate new personal ed25519 ssh key
ssh-keygen -o -a 100 -t ed25519 -f ~/.ssh/id_ed25519 -C "rob thijssen <rthijssen@gmail.com>"
# generate new host cert authority (host_ca) ed25519 ssh key
# used for signing host keys and creating host certs
ssh-keygen -t ed25519 -f manta_host_ca -C manta.network
eval "$(ssh-agent -s)"
@denisgolius
denisgolius / generate-ssh-key.sh
Created October 4, 2018 06:55 — forked from grenade/01-generate-ed25519-ssh-key.sh
Correct file permissions for ssh keys and config.
ssh-keygen -t rsa -b 4096 -N '' -C "rthijssen@gmail.com" -f ~/.ssh/id_rsa
ssh-keygen -t rsa -b 4096 -N '' -C "rthijssen@gmail.com" -f ~/.ssh/github_rsa
ssh-keygen -t rsa -b 4096 -N '' -C "rthijssen@gmail.com" -f ~/.ssh/mozilla_rsa
@wavezhang
wavezhang / java_download.sh
Last active April 29, 2024 14:42
download java from oracle without login
wget -c --no-cookies --no-check-certificate --header "Cookie: oraclelicense=accept-securebackup-cookie" https://download.oracle.com/otn-pub/java/jdk/12.0.2+10/e482c34c86bd4bf8b56c0b35558996b9/jdk-12.0.2_linux-x64_bin.tar.gz
// Unity C# Cheat Sheet
// I made these examples for students with prior exerience working with C# and Unity.
// Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting
@phosphoer
phosphoer / SimpleGeo.cs
Last active March 28, 2024 22:24
Simple Geometry Painter for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
@phi-lira
phi-lira / UnlitTexture.shader
Last active March 23, 2024 18:12
URP Unlit Texture example
Shader "Custom/UnlitTexture"
{
Properties
{
[MainColor] _BaseColor("BaseColor", Color) = (1,1,1,1)
[MainTexture] _BaseMap("BaseMap", 2D) = "white" {}
}
// Universal Render Pipeline subshader. If URP is installed this will be used.
SubShader
@McFunkypants
McFunkypants / gist:87f07ac5e8affad34391
Last active March 19, 2024 12:10
Sid Meier's 10 Rules of Game Design
Sid Meier's 10 Rules of Game Design
1. Choose a topic you have a passion for. Game Design is about creativity.
2. Do research after the game is done. Tap into the player’s brain.
3. Define your axioms, refine your axioms. Prototype, prototype, prototype; sit in all the chairs.
4. Double it or cut it in half. You are more wrong than you think.
@Twinklebear
Twinklebear / main.cpp
Last active February 18, 2024 02:28
Example of render to texture with SDL2
#include <iostream>
#ifdef __linux__
#include <SDL2/SDL.h>
#elif defined(_WIN32)
#include <SDL.h>
#endif
const int WIN_WIDTH = 640;
const int WIN_HEIGHT = 480;