This is the readme for the UDM Project
This is the project used for the Global Domain entities
This is the project for the SQL Server Integration Services used to populate the PostgreSQL database
import os | |
from dotenv import load_dotenv | |
import httpx | |
from openai import AzureOpenAI | |
import PyPDF2 | |
load_dotenv() | |
deployment = "gpt-35-turbo"; |
/* | |
S -> aAe | |
A -> bAd | c | |
*/ | |
const parse = (() => { | |
let tokens; | |
let pos = 0; | |
const peek = () => tokens[pos]; | |
const eat = token => { |
#!/bin/sh | |
cs_files="$(git diff --name-only --cached --diff-filter=d | grep -E '\.cs$')" | |
if [ -n "$cs_files" ]; then | |
cs_files_seperated_by_comma="$(echo $cs_files | tr ' ' ,)" | |
dotnet format --workspace <Project-Root> --files $cs_files_seperated_by_comma | |
git add $cs_files | |
fi |
/* | |
Solves both Range Minimum Query & Lowest Common Ancestor | |
in O(n) space & O(1) query time following Farach-Colton and Bender's algorithm. | |
Reference: https://www.ics.uci.edu/~eppstein/261/BenFar-LCA-00.pdf | |
*/ | |
using System.Collections.Generic; | |
using System.Linq; | |
public class RMQLin | |
{ |
public class RSQLog | |
{ | |
private int[] A; | |
private int[,] sparseTable; | |
private int[] logTable; | |
public RSQLog(int[] A) | |
{ | |
this.PrecomputeSparseTable(A); | |
} |
public class RMQLog | |
{ | |
private int[] A; | |
private int[,] sparseTable; | |
private int[] logTable; | |
public RMQLog(int[] A) | |
{ | |
this.PrecomputeSparseTable(A); | |
} |
This style guide is based on C# and Unity conventions.
// hard-code that the item will always have children | |
hasChildren: true | |
// map the hasChildren property to the hasSubordinates field, serialized from the server | |
hasChildren: "hasSubordinates" | |
// compute whether the given item will have children | |
hasChildren: function(item) { | |
return item.hasEmployees && item.relatedDepartment; | |
} |
public static class Distance | |
{ | |
public static double Levenshtein(string source, string target) | |
{ | |
if (source.Length == 0) | |
return target.Length; | |
if (target.Length == 0) | |
return source.Length; |