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@shanselman
shanselman / setupmachine.bat
Last active July 28, 2024 07:18
WinGet Setup a New Machine
mkdir c:\github
winget install --id=Git.Git -e --accept-package-agreements --accept-source-agreements
winget install --id=Microsoft.VisualStudioCode -e
winget install --id=AgileBits.1Password -e
winget install --id=7zip.7zip -e
winget install --id=Twilio.Authy -e
winget install --id=Bethesda.Launcher -e
winget install --id=Microsoft.Bicep -e
winget install --id=Microsoft.bitsmanager -e
winget install --id=BrutalChess.BrutalChess -e
@zoonderkins
zoonderkins / mac-install-nerd-font.md
Last active June 13, 2023 10:07
Mac install Nerd Font

Mac install Nerd Font (Fire code)

brew cask
brew tap homebrew/cask-fonts 
brew install font-fira-code
brew install font-Fira-Code-nerd-font
brew install font-hack-nerd-font
@c17r
c17r / build.cake
Created August 17, 2020 21:27 — forked from michaelkc/build.cake
A real-world example of using CAKE, TeamCity and Octopus together
#tool "nuget:?package=NUnit.ConsoleRunner&version=3.10.0"
#tool "nuget:?package=NUnit.Extension.TeamCityEventListener&version=1.0.6"
#tool "nuget:?package=JetBrains.dotCover.CommandLineTools&version=2019.2.1"
#tool "nuget:?package=OctopusTools&version=6.12.0"
#addin "nuget:?package=Octopus.Client&version=7.0.4"
#addin "nuget:?package=Newtonsoft.Json&version=12.0.2"
#addin "nuget:?package=Cake.Json&version=4.0.0"
#addin "nuget:?package=Cake.Git&version=0.21.0"
#addin "nuget:?package=Cake.FileHelpers&version=3.2.1"
#addin "nuget:?package=Cake.Http&version=0.7.0"
@Icaruk
Icaruk / multipleGitProfiles.md
Last active July 21, 2024 23:25
How to have multiple profiles on git

Last update: 30-01-2024
Last view: 30-01-2024

Step 1

Go to your work folder, mine is located at: F:/Work/EnterpriseName/

And then create a .gitconfig-work with the following data:

@dpid
dpid / how-to-notarize-unity-for-macos.md
Last active December 6, 2023 20:42
How to notarize a Unity build for MacOs 10.15 Catalina

How to notarize a Unity build for macOs 10.15 Catalina

As of January 2020, all apps running on macOs 10.15 Catalina are required to be notarized. For Unity games distributed outside the Mac App Store, such as with Steam, the notarization process is done post build using a series of Xcode command line tools.

Prerequisites

  • a Mac that is compatible with macOs 10.15 Catalina :
    • MacBook (2015 or newer)
    • MacBook Air (2012 or newer)
  • MacBook Pro (2012 or newer)

Proxmox GPU Passthrough

Config :

  • Motherboard : ASUS PRIME B450M-A
  • CPU : AMD Ryzen 7 2700x
  • GPU : EVGA AMD RADEON R9 380 Series
  • Ram : DDR4 2133 MHz

Setting it all up

Update packages

@DanielJenkyn
DanielJenkyn / install_obb.sh
Last active February 12, 2024 09:00
Script to install .apk and .obb (Split binary) onto Android device
#!/bin/bash
project_name= com.jenkyncorp.bestapp
reinstall=
# Takes the most recent .apk and .obb (If you have multiple files)
OBB=$(ls -t *.obb | head -n1)
APK=$(ls -t *.apk | head -n1)
while [ "$1" != "" ]; do
S3_ACCESS_KEY_ID_GITLAB_BACKUP=<ACCESS_KEY>
S3_SECRET_ACCESS_KEY_GITLAB_BACKUP=<SECRET_KEY>
@filod
filod / AsmdefDebug.cs
Created January 8, 2019 10:00 — forked from angularsen/AsmdefDebug.cs
Find out what assemblies are being built and how long each takes. Updated to only build for Editor, and to include total time in first line of log output.
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEngine;
/// <summary>
@karljj1
karljj1 / Unity Assembly Definition Debugger.cs
Last active March 27, 2024 17:18
Find out what assemblies are being built and how long each takes.
using System;
using System.Collections.Generic;
using System.Text;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEngine;
[InitializeOnLoad]
public class AsmdefDebug
{