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import * as React from 'react'
import { SpringValue, easings, useSpring } from 'react-spring'
/**
* Hook that animates height when args.animationKey changes
*
* Ex:
* const animatedBlock = useAnimatedHeight({
* animationKey: key,
* })
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active April 23, 2024 13:41
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@kyledcline
kyledcline / postgres-best-practices.md
Last active October 26, 2023 06:10
Postgres Best Practices

PSQL CLI Client

Psql is a fully-fledged CLI client for Postgres, but most people are unaware of its many advanced features.

~/.psqlrc can be edited to persist any behavior or configuration settings you want between psql sessions. It behaves just like ~/.bashrc or ~/.vimrc, sourced at psql launch. See More out of psql for some interesting configurations.

If you have a long query to write and rewrite, you can use \e to edit your query in an editor.

Use \watch at the end of a query in order to automatically re-run the query every few seconds - great for monitoring while making changes elsewhere in your application architecture.

while :; do
currentOwner=$(lsof | grep -i VDC | awk -F '[^[:alnum:]]' '{print $NR}')
if [[ "$currentOwner" == "" && "$previousOwner" != "" && "$currentOwner" != "$previousOwner" ]]; then
previousOwner=""
osascript -e "display notification \"Camera deactivated\" with title \"Apple Camera\""
elif [ "$previousOwner" != "$currentOwner" ]; then
previousOwner=$currentOwner
osascript -e "display notification \"Camera activated by $currentOwner\" with title \"Apple Camera\""
fi