I hereby claim:
- I am dghost on github.
- I am dghost (https://keybase.io/dghost) on keybase.
- I have a public key whose fingerprint is E2F4 2793 82B3 F1E1 043C 856B AC12 24F2 F037 F489
To claim this, I am signing this object:
I hereby claim:
To claim this, I am signing this object:
SDL_Surface* GLimp_LoadIcon(char *name) | |
{ | |
int32_t size; | |
SDL_Surface *result = NULL; | |
void *buffer = NULL; | |
// load the BMP using engine-specific load call | |
size = FS_LoadFile(name,&buffer); | |
if (buffer) | |
{ | |
SDL_RWops *rw; |
# Locate Steamworks library | |
# This module defines | |
# STEAMWORKS_LIBRARY, the name of the library to link against | |
# STEAMWORKS_INCLUDE_DIR, the directory containing steam/steam_api.h | |
# STEAMWORKS_FOUND, if false, do not try to link to Steamworks | |
# | |
# If a path is set in the SteamworksDIR environment variable it will check there | |
# | |
# This has been tested on OS X | |
# This may or may not with Linux - it should, but i think it could be broken easily |
# Locate OVR library | |
# This module defines | |
# OVR_LIBRARY, the name of the library to link against | |
# OVR_INCLUDE_DIR, the directory containing OVR.h | |
# OVR_CAPI_INCLUDE_DIR, the directory containing OVR_CAPI.h | |
# OVR_FOUND, if false, do not try to link to OVR | |
# | |
# If a path is set in the OVRDIR environment variable it will check there | |
# | |
# This has been tested on OS X |
# loads a BMFont Text format glyph atlas into a dictionary | |
# see https://71squared.com/blog/bitmap-font-file-format for more info | |
def loadGlyphAtlas(filename): | |
atlas = {} | |
for line in open(filename): | |
attributes = line.split(" ") | |
attributes = [x for x in attributes if x != '' and x != '\n'] | |
dictkey = attributes[0] | |
if dictkey in atlas: | |
attribdict = atlas[dictkey] |
#define GLEW_STATIC | |
#include "GL/glew.h" | |
// Uncomment your platform | |
#define OVR_OS_WIN32 | |
//#define OVR_OS_MAC | |
//#define OVR_OS_LINUX | |
#include "OVR_CAPI_GL.h" | |
#include "Kernel/OVR_Math.h" | |
#include "SDL.h" | |
#include "SDL_syswm.h" |