Andres Cervantes
There are many ways of modeling and approaching this problem, and there are many unknown factors that could determine which approach is better. Please list additional factors/information you would seek out.
Log uploaded on Wednesday, February 12, 2025, 1:01:24 AM | |
Loaded mods: | |
Harmony(brrainz.harmony)[mv:2.3.1.0]: 0Harmony(2.3.3), HarmonyMod(2.3.1) | |
Core(Ludeon.RimWorld): (no assemblies) | |
Royalty(Ludeon.RimWorld.Royalty): (no assemblies) | |
Ideology(Ludeon.RimWorld.Ideology): (no assemblies) | |
Biotech(Ludeon.RimWorld.Biotech): (no assemblies) | |
Anomaly(Ludeon.RimWorld.Anomaly): (no assemblies) | |
HugsLib(UnlimitedHugs.HugsLib)[ov:11.0.4]: 0Harmony(av:2.3.3,fv:1.2.0.1), HugsLib(av:1.0.0,fv:11.0.4) | |
HugsLib_zh(RWZH.ChinesePack.HugsLib): (no assemblies) |
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html |
Andres Cervantes
There are many ways of modeling and approaching this problem, and there are many unknown factors that could determine which approach is better. Please list additional factors/information you would seek out.
Make sure the machine you'll be building on has the recommended requirements; the bare minimum is 32GB RAM, if you are going to use zram during the build. Decreasing the job count will help with RAM usage, and could even possibly get it to build on 8GB RAM, but I recommend 48GB or more of RAM.
Create the directory you'll do your build in with mkdir crDroid && cd crDroid
(substitute crDroid for whatever you want the folder to be called, it doesn't need to be called anything specific)
For Debian 12 and newer (as of Feb 2025) (or any distro based on Debian 12 or newer, with these packages in the repos) run this:
sudo apt install bc bison build-essential ccache curl flex g++-multilib gcc-multilib git git-lfs gnupg gperf imagemagick lib32ncurses5-dev lib32readline-dev lib32z1-dev liblz4-tool libncurses5 libncurses5-dev libsdl1.2-dev libssl-dev libwxgtk3.0-gtk3-dev libxml2 libxml2-utils lzop pngcrush rsync schedtool squashfs-tools xsltproc zip zlib1g-dev
# e) Morfolojik Gradyan: Dilation ve erosion arasındaki fark. | |
morph_gradient = cv2.morphologyEx(image, cv2.MORPH_GRADIENT, kernel) |
This describes how I do SSA form, which avoids the need to have any coupling between CFG data structures and SSA data structures.
Let's first define a syntax for SSA and some terminology. Here's an example SSA node:
A = Add(B, C)
In reality, this will be a single object in your in-memory representation, and the names are really addresses of those objects. So, this node has an "implicit variable" called A; it's the variable that is implicitly assigned to when you execute the node. If you then do:
X = Sub(A, 1)
# c) Opening (Açma): Erosion sonrası dilation (küçük gürültülerin giderilmesi için). | |
opening = cv2.morphologyEx(image, cv2.MORPH_OPEN, kernel) | |
# d) Closing (Kapama): Dilation sonrası erosion (küçük deliklerin doldurulması için). | |
closing = cv2.morphologyEx(image, cv2.MORPH_CLOSE, kernel) |
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import board | |
import busio | |
import time | |
import digitalio | |
IKB_1_ADDR = 0x48 | |
IKB_1_ADDR_2 = 0x49 | |
# Detect board type and set I2C pins accordingly | |
i2c1 = busio.I2C(board.GP1, board.GP0) |
//formas de crear relaciones entre tablas | |
---forma mas detallada | |
Schema::table('posts', function (Blueprint $table) { | |
$table->unsignedBigInteger('user_id'); | |
$table->foreign('user_id')->references('id')->on('users'); | |
}); | |
---forma mas concisa | |
Schema::table('posts', function (Blueprint $table) { | |
$table->foreignId('user_id')->constrained('users'); | |
}); |