Skip to content

Instantly share code, notes, and snippets.

LLM Wiki

A pattern for building personal knowledge bases using LLMs.

This is an idea file, it is designed to be copy pasted to your own LLM Agent (e.g. OpenAI Codex, Claude Code, OpenCode / Pi, or etc.). Its goal is to communicate the high level idea, but your agent will build out the specifics in collaboration with you.

The core idea

Most people's experience with LLMs and documents looks like RAG: you upload a collection of files, the LLM retrieves relevant chunks at query time, and generates an answer. This works, but the LLM is rediscovering knowledge from scratch on every question. There's no accumulation. Ask a subtle question that requires synthesizing five documents, and the LLM has to find and piece together the relevant fragments every time. Nothing is built up. NotebookLM, ChatGPT file uploads, and most RAG systems work this way.

@ShalokShalom
ShalokShalom / Install-youtube-add-free
Last active October 28, 2026 22:37
Install Youtube Ad Free (and other ipk files) on LG TVs (webos)
This guide is tested on Linux and should work on any other OS.
00. Connect both the computer and the TV to the same network.
01. Register yourself at https://us.lgaccount.com/join/terms
02. Install "Developer Mode" on your TV via the LG Store
03. Login to the developer mode app, with the credentials that you registered at point 1
@Klerith
Klerith / testing-configuration.md
Last active October 28, 2026 22:34
Configuración de Vitest + React Testing Library
@ofirtim
ofirtim / arc_raiders_dlss_fg_on_amphere.md
Last active October 28, 2026 22:29
ARC Raiders: DLSS Frame Generation on Ampere (Linux / Proton)

ARC Raiders: DLSS Frame Generation on Ampere (Linux / Proton)

DLSS Frame Generation (2×) was successfully enabled in ARC Raiders on an RTX 3080 Laptop running Linux, using OpenDLSSGenabler v0.2.0. The game loaded normally, and frame generation worked in the practice range. Matchmaking and multiplayer have not been tested.

Tested environment

  • OS: CachyOS Linux
  • GPU: NVIDIA RTX 3080 Laptop (Ampere, SM86)
  • NVIDIA driver: 615.78.08
  • Proton: 11.0-100
@jiwonMe
jiwonMe / SKILL.md
Last active October 28, 2026 22:26
통합과학 그림 skill (chatGPT, codex용)
name science-apparatus
description 통합과학 실험 도구를 SVG로 스케치하고 이미지 생성과 마커 인식으로 흑백 그림과 편집 가능한 글자 레이어를 만든다. 실험 장치 그림, 시험 문항용 실험 기구 모식도, 눈금과 한글 라벨이 있는 과학 삽화를 만들거나 수정할 때 사용한다.

통합과학 실험 도구

실험 장치의 SVG 스케치 → 이미지 생성 → 마커 인식·제거와 글자 합성 → 검토·반복 순서로 작업한다. SVG 스케치를 최종 그림으로 전달하지 않는다. 이 파일 하나에 제작 절차와 실행 코드를 모두 담았다. 이미지 생성·편집 도구, Python 3, Node.js와 Node용 sharp가 필요하다. 이미지 생성 도구가 없으면 완성했다고 주장하지 말고 스케치 및 미완성 사유를 전달한다.

1. 조건 확인과 스케치

@bakamranaee
bakamranaee / Adobe Photoshop Free - Full Version Download 2026.md
Created October 28, 2026 22:18
Adobe Photoshop Free - Full Version Download 2026

🎨 Adobe Photoshop Free | Photo Editing

Banner

🚀 Create. Edit. Imagine.

Discover powerful photo editing, graphic design, and digital art tools.

⚠️ Use legitimate software from trusted sources.

@d7samurai
d7samurai / .readme.md
Last active October 28, 2026 22:12
Minimal D3D11

Minimal D3D11

Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++ / OOP or (other) obscuring cruft. View on YouTube

hollowcube

Other gists in this series:

@d7samurai
d7samurai / .readme.md
Last active October 28, 2026 22:11
Minimal D3D11 sprite renderer

Minimal D3D11 sprite renderer

Minimal D3D11 sprite renderer: basic back-to-front sprite rendering reference code with example sprite sheet animation logic. As usual: Complete, runnable single-function app. No modern C++ / OOP / obscuring cruft.

adventurer

Swap out the sprite sheet with a font atlas for a lightweight GUI / text renderer. Clip individual sprites and glyphs by offsetting screenPos and atlasPos to top left corner of visible area and adjusting size accordingly (all values in pixels):

sprite.screenPos.x += 17;
sprite.screenPos.y += 10;