Alguns atalhos que uso no VSCode durante as aulas
| Funcionalidade | Windows | Mac | Linux |
|---|---|---|---|
| Todos os atalhos | Ctrl+K Ctrl+S | ⌘K ⌘S | Ctrl+K Ctrl+S |
| Lista de Comandos | Ctrl+Shift+P | ⇧⌘P | Ctrl+Shift+P |
| Terminal Integrado | Ctrl+` | ⌃` | Ctrl+` |
Update, March 2022: As of macOS 12.3, Aegisub r9198 and v3.3.2 (wangqr fork) no longer crash on launch.
ver. 9018-rcombs-local-6a556aac6: https://elifessler.com/aegi/6a556aa-Aegisub.app.zip (129.6 MB, built 2021-12-23)
| @echo off & setlocal enableextensions | |
| title Reset AnyDesk | |
| reg query HKEY_USERS\S-1-5-19 >NUL || (echo Please Run as administrator.& pause >NUL&exit) | |
| chcp 437 | |
| call :stop_any | |
| del /f "%ALLUSERSPROFILE%\AnyDesk\service.conf" | |
| del /f "%APPDATA%\AnyDesk\service.conf" | |
| copy /y "%APPDATA%\AnyDesk\user.conf" "%temp%\" | |
| rd /s /q "%temp%\thumbnails" 2>NUL | |
| xcopy /c /e /h /r /y /i /k "%APPDATA%\AnyDesk\thumbnails" "%temp%\thumbnails" |
| # /// script | |
| # dependencies = [ | |
| # "atproto" | |
| # ] | |
| # /// | |
| from atproto import Client | |
| import getpass | |
| import time |
https://github.com/aancel/admin/wiki/VirtualGL-on-Ubuntu
https://virtualgl.org/About/Introduction
When you use ssh with X forwarding, you might have noticed that you cannot execute programs that require 3D acceleration. That's where VirtualGL comes into play.
Copy from: https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
This is an English description of the .PMX file format used in Miku Miku Dance (MMD).
PMX is the successor to the .PMD format (Polygon Model Data).
PMX files must be read in binary mode as EOF markers may appear in the middle of the file.
I recently wanted to install Arch Linux onto a second drive on my Windows desktop, but didn't have a flash drive around. Eventually, I figured out how to use Windows Subsystem for Linux (WSL) instead of the installation medium to install Arch Linux on my second drive with the GRUB boot loader. I could not find any information on how to do this, so I had to figure it out mostly on my own. I wrote this guide to help anyone who wishes to try this installation method too!
PowerShell (Administrator):
wsl --install
| i386 : iPhone Simulator | |
| x86_64 : iPhone Simulator | |
| arm64 : iPhone Simulator | |
| iPhone1,1 : iPhone | |
| iPhone1,2 : iPhone 3G | |
| iPhone2,1 : iPhone 3GS | |
| iPhone3,1 : iPhone 4 | |
| iPhone3,2 : iPhone 4 GSM Rev A | |
| iPhone3,3 : iPhone 4 CDMA | |
| iPhone4,1 : iPhone 4S |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
These are NOT product / license keys that are valid for Windows activation.
These keys only select the edition of Windows to install during setup, but they do not activate or license the installation.