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#!/usr/bin/perl -w | |
use strict; | |
use warnings; | |
use SDL; | |
use SDLx::App; | |
use SDL::Event; | |
use SDL::Events; |
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#!/usr/bin/perl -w | |
use strict; | |
use warnings; | |
use SDL; | |
use SDLx::App; | |
use SDLx::Text; | |
use SDL::Event; | |
use SDL::Events; |
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#!/usr/bin/perl -w | |
use strict; | |
use warnings; | |
use SDL; | |
use SDLx::App; | |
use SDL::Event; | |
use SDL::Events; |
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<html> | |
<head> | |
<title>perlpaste</title> | |
<style> | |
body { | |
font-family:sans-serif; } | |
pre { | |
width:80em; } | |
#header { | |
width:100%; |
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package | |
{ | |
import net.flashpunk.Engine; | |
import net.flashpunk.FP; | |
public class Main extends Engine | |
{ | |
public function Main() | |
{ | |
super(800, 600, 60, false); |
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import sys, pygame | |
pygame.init() | |
clock = pygame.time.Clock() | |
size = width, height = 640, 480 | |
speed = [0,0] | |
black = 0, 0, 0 | |
quitting_time = 0 | |
screen = pygame.display.set_mode(size) |
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import sys, pygame | |
pygame.init() | |
class player: | |
def __init__(self,posx,posy): | |
self.position = [posx,posy] | |
def jump(self): | |
self.jumping = True | |
self.velocity = 0 |
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import pygame | |
pygame.init() | |
clock = pygame.time.Clock() | |
size = 100, 100 | |
screen = pygame.display.set_mode(size) | |
wall = pygame.image.load("wall.png") | |
floor = pygame.image.load("floor.png") |
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use v6; | |
for 1..100 { | |
if $_ %% 3 { | |
if $_ %% 5 { say "FizzBuzz!"; } | |
else { say "Fizz!"; } | |
} | |
elsif $_ %% 5 { say "Buzz!"; } | |
else { .say; } | |
} |
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use v6; | |
my $say; | |
for 1..100 { | |
if $_ %% 3 { | |
if $_ %% 5 { $say = "FizzBuzz!"; } | |
else { $say = "Fizz!"; } | |
} | |
elsif $_ %% 5 { $say = "Buzz!"; } | |
else { $say = $_; } |