engine | max influences / vertex |
---|---|
BabylonJS | 8 |
Cesium | 4 |
Godot | 8 |
Love3D | 4 |
three.js | 4 |
UE4 | 8 |
Unity | 1, 2, 4, or Unlimited |
Windows MR | 4 |
Sources:
engine | max influences / vertex |
---|---|
BabylonJS | 8 |
Cesium | 4 |
Godot | 8 |
Love3D | 4 |
three.js | 4 |
UE4 | 8 |
Unity | 1, 2, 4, or Unlimited |
Windows MR | 4 |
Sources:
Godot 4.0 (beta) supports 8 bone influences.
Updated — thanks!
Unity seems to have the option of unlimited bone influences at least as of 2019.2: https://docs.unity3d.com/2019.2/Documentation/Manual/class-QualitySettings.html#BlendWeights
In 2021.3 they call this "Skin Weights": https://docs.unity3d.com/Manual/class-QualitySettings.html
Thanks @cstegel, I've updated the gist!
Blender supports Unlimited for import (and on export has 4 by default but supports Unlimited too)
For reference to people finding this gist from a web search and then wondering if ThreeJS could support a higher limit, my PR shows one way that unlimited bone influences can be supported: mrdoob/three.js#26222
BabylonJS/Babylon.js#7162 :)