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Summary of the glTF 2.0 ecosystem, as it affects WebVR devs.

State of glTF 2.0 for WebVR Devs

Date: Sept 11, 2017.

Summary of the glTF 2.0 ecosystem, as it affects WebVR devs.

Engines

  • three.js, BabylonJS, and A-Frame v0.7.0+ support glTF2.0.
  • ... and more.

Exporters and Converters

Key Issues

  • Exporting multiple animations per model isn't well-supported. Tracking issues here and here.
  • The Draco extension isn't quite ready for use yet, but looks very promising.
  • Currently all materials are PBR. If you need unlit for mobile performance, there's another extension in progress.

Testing

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