Skip to content

Instantly share code, notes, and snippets.

View doomlaser's full-sized avatar
💭
working on AI Dream Factory. Soon.

Mark Johns doomlaser

💭
working on AI Dream Factory. Soon.
View GitHub Profile
@rosswd
rosswd / apps.md
Last active May 7, 2018 02:32
2017 MacOS Apps

Mac Apps

This is a list of MacOS apps I like. I'm trying to just include apps that are not mainstream but still high quality. The list was complied in August 2017.

Update

2018 version is here

Media

@xDavidLeon
xDavidLeon / UnityStandardBRDF.cginc
Created March 26, 2016 10:38
UnityStandardBRDF modification for Cel Shading.
#ifndef UNITY_STANDARD_BRDF_INCLUDED
#define UNITY_STANDARD_BRDF_INCLUDED
#include "UnityCG.cginc"
#include "UnityStandardConfig.cginc"
#include "UnityLightingCommon.cginc"
//-------------------------------------------------------------------------------------
// Legacy, to keep backwards compatibility for (pre Unity 5.3) custom user shaders:
#define unity_LightGammaCorrectionConsts_PIDiv4 (IsGammaSpace()? (UNITY_PI/4)*(UNITY_PI/4): (UNITY_PI/4))
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no