Created
September 16, 2016 08:30
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multiple interaction handles, keyed
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application | |
canvas | |
scene | |
class VersatileObject(obj1) -> eventhandler | |
obj2 -> eventhandler | |
obj3 -> eventhandler | |
plugins | |
UI elements [selection] -> notify | |
pluginsystem->events->override | |
pluginsystem | |
enabled | |
canvas.filter[only i can do it] | |
exposes | |
hover | |
unhover | |
click | |
THREE.Object3 extends EventEmitter | |
.__Event.Hover | |
.on(Event.Hover) | |
.createInteraction() | |
.WhenImInTheView()->add me to view.interaction | |
obj | |
.__interactions[] | |
.createInteraction("recursive") = stored in obj.__interaction[] obj.on(__interaction.forEach.) | |
.on(Hover) | |
.enabled | |
.createInteraction("from the plugin system", "rules", filter) | |
.on(Hover) | |
.onDeactivate -> remove | |
.createInteraction("scene") | |
.onDeactivate -> remove | |
object.createInteraction({ filter, key: "test" }) | |
object.createInteraction("plugin", plugin) | |
object.createInteraction("stepan", you) | |
interaction | |
object.emit("Hover") | |
object.emit("plugin:Hover") | |
object.emit("stepan:Hover") | |
listeners | |
object.on("Hover") <- application is happy | |
object.on("plugin:Hover") <- pluginsystem is happy | |
object.on("stepan:Hover") <- stepan is also happy | |
object.createInteraction() | |
.interactions = [{ ... filter }] | |
object.interactions.forEach(item => item.enabled = false) | |
plugin-system | |
1. when enabled: [browse through view.interaction.object -> disabled] | |
2. when disabled: [...].enabled | |
3. create its own iteraction for scene | |
--------------------------------------------------------------------- | |
4. now plugins | |
onEnabled | |
scene.createInteraction("Sketch", rules) | |
.on.on.on.on | |
singleObj.createInteraction("Sketch", rules) | |
.on.on.on.on | |
obj.createIteraction("application").disabled | |
obj.createIteraction("plugin") | |
interaction | |
obj.on(hover) | |
obj.on(...) |
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