Created
January 19, 2019 17:47
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trigger_setgravity troubleshooting
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/* | |
============================================================================== | |
trigger_setgravity | |
============================================================================== | |
*/ | |
float DT_GRAVTOFF = 8; // trigger will start off | |
void() grav_toggle = //dumptruck_ds based on hipnotic blocker_use | |
{ | |
if ( !self.state ) | |
{ | |
self.state = 1; | |
setorigin( self, self.origin - '8000 8000 8000'); | |
} | |
else | |
{ | |
self.state = 0; | |
setorigin( self, self.origin + '8000 8000 8000'); | |
} | |
}; | |
void() trigger_gravity_touch = | |
{ | |
// This is commented out so that the changing gravity will | |
// affect everything, if you don't want to use all affecting | |
// gravity changes, then uncomment these two lines. | |
// if (other.classname != "player") | |
// return; | |
if (self.gravity == -1) | |
other.gravity = 1.0; | |
else | |
other.gravity = self.gravity; | |
}; | |
/*QUAKED trigger_setgravity (.5 .5 .5) ? | |
set the gravity of a player | |
"gravity" what to set the players gravity to | |
- 0 (default) normal gravity | |
- 1 no gravity | |
- 2 almost no gravity | |
- 10 is a good setting | |
- ... | |
- 101 normal gravity | |
- 102 slightly higher gravity | |
- ... | |
- 1000 very high gravity | |
*/ | |
void() trigger_setgravity = | |
{ | |
InitTrigger (); | |
self.use = grav_toggle; // dumptruck_ds | |
self.touch = trigger_gravity_touch; | |
if ( self.spawnflags & DT_GRAVTOFF ) //dumptruck_ds | |
{ | |
self.state = 0; | |
setorigin( self, self.origin + '8000 8000 8000' ); | |
} | |
else | |
{ | |
self.state = 1; | |
} //end dumptruck_ds | |
if (!self.gravity) | |
self.gravity = -1; | |
else | |
self.gravity = ((self.gravity - 1) / 100); | |
}; |
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