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@dunvi
dunvi / not-dumb-questions
Created February 15, 2015 09:55
Dumb questions that we've actually asked and needed answered
in the python repl i can just hit shift+enter to add more lines, but if i do a block with : then how do i tell it the block is over? (unindent the next line)
what's the unix time function good for?
@dunvi
dunvi / epeen
Last active August 29, 2015 14:11
your epeen is over 9000
mobo
ddr4 and max RAM speed
num RAM slots and max RAM capacity
chipset?
number network ports and max LAN speed
PCIxblah total used
psu
efficiency
@dunvi
dunvi / ascii.py
Last active August 29, 2015 14:10
python ascii fun (handy for The Talos Principle)
def numToBinary(N):
if N==0: return ''
else: return numToBinary(N/2)+str(N%2)
def asciiString(S):
rtn = ""
next = ""
for e in S:
next = numToBinary(ord(e))
next = (8-len(next))*'0' + next + ' '
@dunvi
dunvi / .vimrc
Last active October 12, 2018 19:36
configs!
""" syntax and colors
syntax on
set t_Co=256
colorscheme pablo
set cursorline
highlight CursorLine cterm=NONE ctermbg=235
""" vim settings, not vi
set nocompatible
@dunvi
dunvi / me3mp.00.talonmercfix.md
Last active December 20, 2015 02:49
How to fix your keybindings and your thermal clip packs on the Talon Merc

PRELIM: Go here and download the nice, easy to use, coalesced editing utility.

  • bioinput.ini > sfxgame
    • sfxgamemodebase
      • Scroll down to the bottom. In the empty line with an asterisk, type:
        ( Name="TCP_Fix", Command="CastPower 10" )
        Hit enter. TCP_Fix can be whatever you want, as long as it's unique.
    • sfxgamemodedefault > bindings = (multiple)
      • Change the "Name" value of any of these necessary so that it matches your personal keybindings.
  • Scroll down to the bottom. In the empty line with an asterisk, type:
@dunvi
dunvi / me3mp.nerfs.enemies.md
Last active December 17, 2015 20:29
FUCK YOU CHROME YOU SUCK MASSIVE BALLS

Geth Trooper

  • Weapon damage increased from 30 to 35
  • (Bronze) Health increased from 750 to 825
  • (Silver) Health increased from 1125 to 1238
  • (Gold) Health increased from 1688 to 1856

Geth Pyro

  • Damage of flamethrower increased from 50 to 65
  • (Bronze) Shields increased from 750 to 1170
  • (Silver) Shields increased from 1125 to 1755
@dunvi
dunvi / me3mp.00.pcc_digging.md
Last active December 17, 2015 07:09
digging through me3's everything :D feel free to leave comments for things you want me to look into or if you notice anything

Pawns

atlas:

  • SFXGameContent.SFXAI_Atlas.NotifyArmorDestroyed:
    • destroying an armor piece causes 7% damage to max health?
      • cyonan said other values for similar attacks are in coalesced? check
      • however, not the atlases! but cyonan was getting 10% still? check new pcc in patch?
      • okay it looks like this function is for destroying the COCKPIT (it jumps out of the function otherwise)
      • cockpit health is set to 100,000 in multiplayer lol

banshee:

@dunvi
dunvi / CCDirector.h
Created April 10, 2013 22:54
from the commit message: Added a popSceneWithTransition function. Its use is as follows: [[CCDirector sharedDirector] popSceneWithTransition:[<transition type here> class] duration:<float value here>]; code snippets from <www.cocos2d-iphone.org/forum/topic/1076>.
- (void) popSceneWithTransition: (Class)c duration:(ccTime)t;
@dunvi
dunvi / leheart.txt
Created March 26, 2013 22:23
i would totally never post this...
[smilie]/images/forum/emoticons/joyful.png[/smilie][smilie]/images/forum/emoticons/joyful.png[/smilie][smilie]/images/forum/emoticons/heart.png[/smilie][smilie]/images/forum/emoticons/heart.png[/smilie][smilie]/images/forum/emoticons/joyful.png[/smilie][smilie]/images/forum/emoticons/joyful.png[/smilie][smilie]/images/forum/emoticons/joyful.png[/smilie][smilie]/images/forum/emoticons/heart.png[/smilie][smilie]/images/forum/emoticons/heart.png[/smilie][smilie]/images/forum/emoticons/joyful.png[/smilie][smilie]/images/forum/emoticons/joyful.png[/smilie]
[smilie]/images/forum/emoticons/joyful.png[/smilie][smilie]/images/forum/emoticons/heart.png[/smilie][smilie]/images/forum/emoticons/joyful.png[/smilie][smilie]/images/forum/emoticons/joyful.png[/smilie][smilie]/images/forum/emoticons/heart.png[/smilie][smilie]/images/forum/emoticons/joyful.png[/smilie][smilie]/images/forum/emoticons/heart.png[/smilie][smilie]/images/forum/emoticons/joyful.png[/smilie][smilie]/images/forum/emoticons/joyful.png[/smilie][smilie]/i
@dunvi
dunvi / me3mp.00.talon_testing.md
Last active December 14, 2015 15:28
Talon Merc testing for ME3 Multiplayer - trying to pin down what causes the thermal clips to go away!
Control notes:

Glacier, Reapers, Bronze, On-host, Harrier X + Piercing V & Extended Clip V

Build 1:

Narida: 01003

  • Hydraulic Joints: GRENADE COUNT: 3 THERMAL CLIPS? YES
  • Warfighter Package: 5 Y
  • Grenade Capacity: 8 Y