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View FloatingRoom.java
package org.rexcellentgames.burningknight.entity.level.rooms;
import com.badlogic.gdx.math.Vector2;
import org.rexcellentgames.burningknight.Dungeon;
import org.rexcellentgames.burningknight.entity.level.Level;
import org.rexcellentgames.burningknight.entity.level.Terrain;
import org.rexcellentgames.burningknight.entity.level.entities.Entrance;
import org.rexcellentgames.burningknight.entity.level.painters.Painter;
import org.rexcellentgames.burningknight.entity.level.rooms.regular.RegularRoom;
import org.rexcellentgames.burningknight.entity.level.save.LevelSave;
View About me.md
@egordorichev
egordorichev / corrupted_space.p8
Created Aug 12, 2018
My ldjam42 entry source code (pico8)
View corrupted_space.p8
pico-8 cartridge // http://www.pico-8.com
version 16
__lua__
-- corrupted space
-- by @egordorichev
cartdata("ldjam42")
menuitem(1,"restart lvl",function()
if(state==menu) return
View bkp.p8
pico-8 cartridge // http://www.pico-8.com
version 16
__lua__
-- main
-- todo
-- music
-- sfx
-- fx
View Spacy adventure
-- spacy adventure
-- by @egordorichev
--
-- main callbacks
--
cartdata("ld39")
t=1
dmg=5
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