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@egordorichev
Created June 10, 2019 05:40
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FloatingRoom.java
package org.rexcellentgames.burningknight.entity.level.rooms;
import com.badlogic.gdx.math.Vector2;
import org.rexcellentgames.burningknight.Dungeon;
import org.rexcellentgames.burningknight.entity.level.Level;
import org.rexcellentgames.burningknight.entity.level.Terrain;
import org.rexcellentgames.burningknight.entity.level.entities.Entrance;
import org.rexcellentgames.burningknight.entity.level.painters.Painter;
import org.rexcellentgames.burningknight.entity.level.rooms.regular.RegularRoom;
import org.rexcellentgames.burningknight.entity.level.save.LevelSave;
import org.rexcellentgames.burningknight.util.Random;
import org.rexcellentgames.burningknight.util.geometry.Point;
import org.rexcellentgames.burningknight.util.geometry.Rect;
public class FloatingRoom extends RegularRoom {
@Override
public int getMinWidth() {
return 64;
}
@Override
public int getMaxWidth() {
return 65;
}
@Override
public int getMinHeight() {
return 64;
}
@Override
public int getMaxHeight() {
return 65;
}
private Level level;
@Override
public void paint(Level level) {
this.level = level;
Painter.fill(level, this, Terrain.WALL);
newDigger(31, 31);
Entrance entrance = new Entrance();
entrance.x = 31 * 16 + 1;
entrance.y = 31 * 16 - 6;
LevelSave.add(entrance);
Dungeon.area.add(entrance);
}
private void dig(Vector2 pos) {
Painter.set(level, new Point(pos.x + left, pos.y + top), Terrain.randomFloor());
}
private void dig(Vector2 pos, int size) {
int x = (int) pos.x;
int y = (int) pos.y;
Painter.fill(level, new Rect(x + left - (int) Math.ceil(size / 2f), y + top - (int) Math.ceil(size / 2f), x + left + size / 2, y + top + size / 2), Terrain.randomFloor());
}
private float turnChance = 20;
private float chance2 = 30;
private float chance3 = 10;
private int numDiggers;
private float diggerChance = 5;
private void newDigger(int x, int y) {
numDiggers ++;
Vector2 dir = randomDir();
Vector2 pos = new Vector2(x, y);
dig(pos, 3);
for (int i = 0; i < Random.newInt(64, 128); i++) {
if (Random.chance(turnChance)) {
dir = randomDir(dir);
}
pos.x += dir.x;
pos.y += dir.y;
if (pos.x < 2 || pos.y < 2 || pos.x > 61 || pos.y > 61) {
return;
}
if (numDiggers < 6 && Random.chance(diggerChance)) {
newDigger((int) pos.x, (int) pos.y);
}
if (Random.chance(chance2)) {
dig(pos, 2);
} else if (Random.chance(chance3)) {
dig(pos, 3);
} else {
dig(pos);
}
}
}
private static Vector2[] dirs = new Vector2[] {
new Vector2(0, 1), new Vector2(0, -1), new Vector2(1, 0), new Vector2(-1, 0)
};
private Vector2 randomDir() {
return dirs[Random.newInt(4)];
}
private Vector2 randomDir(Vector2 last) {
do {
Vector2 dir = randomDir();
if (last != dir) {
return dir;
}
} while (true);
}
}
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