Skip to content

Instantly share code, notes, and snippets.

View eimfach's full-sized avatar
💭
https://www.robingruenke.com/journal/blogging/tools/how-my-journal-is-build.html

Robin Gruenke eimfach

💭
https://www.robingruenke.com/journal/blogging/tools/how-my-journal-is-build.html
View GitHub Profile
@paulirish
paulirish / what-forces-layout.md
Last active April 26, 2024 17:33
What forces layout/reflow. The comprehensive list.

What forces layout / reflow

All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.

Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.

Element APIs

Getting box metrics
  • elem.offsetLeft, elem.offsetTop, elem.offsetWidth, elem.offsetHeight, elem.offsetParent
@fnky
fnky / ANSI.md
Last active April 26, 2024 16:45
ANSI Escape Codes

ANSI Escape Sequences

Standard escape codes are prefixed with Escape:

  • Ctrl-Key: ^[
  • Octal: \033
  • Unicode: \u001b
  • Hexadecimal: \x1B
  • Decimal: 27
@staltz
staltz / introrx.md
Last active April 25, 2024 04:18
The introduction to Reactive Programming you've been missing
@nhtua
nhtua / 00.install-android-sdk.sh
Last active April 18, 2024 06:19
Run a Headless Android Device on Ubuntu server (no GUI)
#!/bin/bash -i
#using shebang with -i to enable interactive mode (auto load .bashrc)
set -e #stop immediately if any error happens
# Install Open SDK
apt update
apt install openjdk-8-jdk -y
update-java-alternatives --set java-1.8.0-openjdk-amd64
java -version
@aemkei
aemkei / LICENSE.txt
Last active April 12, 2024 21:27 — forked from 140bytes/LICENSE.txt
Binary Tetris - 140byt.es
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
@coolaj86
coolaj86 / how-to-publish-to-npm.md
Last active April 2, 2024 20:18
How to publish packages to NPM

Getting Started with NPM (as a developer)

As easy as 1, 2, 3!

Updated:

  • Aug, 08, 2022 update config docs for npm 8+
  • Jul 27, 2021 add private scopes
  • Jul 22, 2021 add dist tags
  • Jun 20, 2021 update for --access=public
  • Sep 07, 2020 update docs for npm version
@dalexeev
dalexeev / godot_type.cpp
Created October 8, 2023 17:18
GodotType
/**************************************************************************/
/* godot_type.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
@isaacs
isaacs / node-and-npm-in-30-seconds.sh
Last active March 8, 2024 02:11
Use one of these techniques to install node and npm without having to sudo. Discussed in more detail at http://joyeur.com/2010/12/10/installing-node-and-npm/ Note: npm >=0.3 is *safer* when using sudo.
echo 'export PATH=$HOME/local/bin:$PATH' >> ~/.bashrc
. ~/.bashrc
mkdir ~/local
mkdir ~/node-latest-install
cd ~/node-latest-install
curl http://nodejs.org/dist/node-latest.tar.gz | tar xz --strip-components=1
./configure --prefix=~/local
make install # ok, fine, this step probably takes more than 30 seconds...
curl https://www.npmjs.org/install.sh | sh

During the past days, this great article by Sam Pruden has been making the rounds around the gamedev community. While the article provides an in-depth analysis, its a bit easy to miss the point and exert the wrong conclusions from it. As such, and in many cases, users unfamiliar with Godot internals have used it points such as following:

  • Godot C# support is inefficient
  • Godot API and binding system is designed around GDScript
  • Godot is not production ready

In this brief article, I will shed a bit more light about how the Godot binding system works and some detail on the Godot

1. Install oh-my-zsh
sh -c "$(wget https://raw.githubusercontent.com/robbyrussell/oh-my-zsh/master/tools/install.sh -O -)"
2. Clone necessary plugins.
git clone git://github.com/zsh-users/zsh-autosuggestions $ZSH_CUSTOM/plugins/zsh-autosuggestions
git clone https://github.com/zsh-users/zsh-history-substring-search ${ZSH_CUSTOM:-~/.oh-my-zsh/custom}/plugins/zsh-history-substring-search
git clone https://github.com/zsh-users/zsh-syntax-highlighting.git ${ZSH_CUSTOM:-~/.oh-my-zsh/custom}/plugins/zsh-syntax-highlighting
3. Add plugins to ~/.zshrc as
plugins = ( [plugins...] zsh-autosuggestions zsh-history-substring-search zsh-syntax-highlighting)