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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
public class AddUV : MonoBehaviour | |
{ | |
public Mesh mesh; | |
void Awake() |
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/* This needs to live in a folder named "Editor", or it won't work. Doesn't have to be named | |
"BobTheBuilder", though. Name it whatever you want! */ | |
using System; | |
using UnityEditor; | |
using UnityEngine; | |
public class BobTheBuilder | |
{ | |
/* List of scenes to include in the build */ |
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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEditor; | |
public static class FindMissingScriptsRecursively | |
{ | |
[MenuItem("Auto/Remove Missing Scripts Recursively Visit Prefabs")] | |
private static void FindAndRemoveMissingInSelected() | |
{ | |
// EditorUtility.CollectDeepHierarchy does not include inactive children |
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/******************************************************************************* | |
* Don't Be a Jerk: The Open Source Software License. | |
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk | |
******************************************************************************* | |
* _I_ am the software author - JohannesMP on Github. | |
* _You_ are the user of this software. You might be a _we_, and that's OK! | |
* | |
* This is free, open source software. I will never charge you to use, | |
* license, or obtain this software. Doing so would make me a jerk. | |
* |
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// Developed by Tom Kail at Inkle | |
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT | |
// Must be placed within a folder named "Editor" | |
using System; | |
using System.Reflection; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; |
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using UnityEngine; | |
using System.Collections; | |
public class PerlinShake : MonoBehaviour, IShaker { | |
public float duration = 0.5f; | |
public float speed = 1.0f; | |
public float magnitude = 0.1f; | |
public bool test = false; |
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void vert(inout appdata_full v, out Input o) | |
{ | |
UNITY_INITIALIZE_OUTPUT(Input, o); | |
// get the camera basis vectors | |
float3 forward = -normalize(UNITY_MATRIX_V._m20_m21_m22); | |
float3 up = float3(0, 1, 0); //normalize(UNITY_MATRIX_V._m10_m11_m12); | |
float3 right = normalize(UNITY_MATRIX_V._m00_m01_m02); | |
// rotate to face camera |
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# --------------------------------------------------------------------------- | |
# | |
# Description: This file holds all my BASH configurations and aliases | |
# | |
# Sections: | |
# 1. Environment Configuration | |
# 2. Make Terminal Better (remapping defaults and adding functionality) | |
# 3. File and Folder Management | |
# 4. Searching | |
# 5. Process Management |
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using UnityEngine; | |
using System.Collections; | |
public class CameraShake : MonoBehaviour | |
{ | |
// Transform of the camera to shake. Grabs the gameObject's transform | |
// if null. | |
public Transform camTransform; | |
// How long the object should shake for. |
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#!/bin/sh | |
### | |
# SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer) | |
# For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos | |
### | |
# Alot of these configs have been taken from the various places | |
# on the web, most from here | |
# https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx |
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