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using Urho; | |
using System; | |
using System.Threading.Tasks; | |
using Nakama; | |
namespace NakamaNetworking | |
{ | |
public class NakamaClient | |
{ |
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using System; | |
public class Dog | |
{ | |
static public void Type() | |
{ | |
Console.WriteLine("a Dog!"); | |
} | |
public void Bark() | |
{ |
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#include "ui_option.h" | |
#include <Urho3D/Core/Context.h> | |
#include <Urho3D/Resource/ResourceCache.h> | |
#include <Urho3D/UI/UI.h> | |
#include <Urho3D/UI/Text.h> | |
#include <Urho3D/UI/UIEvents.h> | |
#include <Urho3D/Input/InputEvents.h> | |
namespace Urho3D { |
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/* | |
Copyright (c) 2012 Muhammed Ikbal Akpaca | |
This software is provided 'as-is', without any express or implied | |
warranty. In no event will the authors be held liable for any damages | |
arising from the use of this software. | |
Permission is granted to anyone to use this software for any purpose, | |
including commercial applications, and to alter it and redistribute it | |
freely, subject to the following restrictions: |
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/* | |
The MIT License (MIT) | |
Copyright (c) 2016 Yehonatan Ballas | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is |
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#include <vulkan/vulkan.h> | |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_Vulkan.h> | |
typedef struct { | |
SDL_Window *SDLWindow; | |
SDL_Renderer *SDLRenderer; |
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/** | |
* This software is in the public domain. Where that dedication is not recognized, | |
* you are granted a perpetual, irrevokable license to copy and modify this file | |
* as you see fit. | |
* | |
* Requires SDL 2.0.4. | |
* Devices that do not support Metal are not handled currently. | |
**/ | |
#import <UIKit/UIKit.h> |
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#include "../Precompiled.h" | |
#include "../AngelScript/Addons.h" | |
#include "../AngelScript/Script.h" | |
#include "../Math/Color.h" | |
#include "../Math/Vector2.h" | |
#include "../Math/Vector3.h" | |
#include "../Math/Vector4.h" | |
#include <AngelScript\angelscript.h> |
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using System; | |
using System.Collections.Generic; | |
using System.Globalization; | |
using System.IO; | |
using System.Text; | |
using System.Xml; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; |
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// | |
// Copyright (c) 2008-2015 the Urho3D project. | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// |