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function recalculateLayout()
{
let h = 0;
h = jQuery(".cardview").outerHeight(true);
jQuery(".cardview").animate({height: h},250, "linear");
}
@ellie-me
ellie-me / Crash Log
Created July 26, 2017 23:35
UE4 4.16.2 Bug
LoginId:7e6e201d4d95755287dff8837bb42e2a
EpicAccountId:99186de75ed1429d9695d1280c4477a0
Fatal error: [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 197]
Renaming an object (StaticMeshComponent /Engine/Transient.World_1:PersistentLevel.MyPawn_C_0.MyShpere) on top of an existing object (StaticMeshComponent /Engine/Transient.World_1:PersistentLevel.MyPawn_C_0.MySphere) is not allowed
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_CoreUObject!UObject::Rename() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:197]
UE4Editor_Engine!UActorComponent::Rename() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:260]