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Created July 26, 2017 23:35
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UE4 4.16.2 Bug
LoginId:7e6e201d4d95755287dff8837bb42e2a
EpicAccountId:99186de75ed1429d9695d1280c4477a0
Fatal error: [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 197]
Renaming an object (StaticMeshComponent /Engine/Transient.World_1:PersistentLevel.MyPawn_C_0.MyShpere) on top of an existing object (StaticMeshComponent /Engine/Transient.World_1:PersistentLevel.MyPawn_C_0.MySphere) is not allowed
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_CoreUObject!UObject::Rename() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:197]
UE4Editor_Engine!UActorComponent::Rename() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:260]
UE4Editor_Engine!USCS_Node::RenameComponentTemplate() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\scs_node.cpp:347]
UE4Editor_Engine!USCS_Node::SetVariableName() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\scs_node.cpp:378]
UE4Editor_UnrealEd!FBlueprintEditorUtils::RenameComponentMemberVariable() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:4230]
UE4Editor_Kismet!FSCSEditorTreeNodeComponent::OnCompleteRename() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\kismet\private\sscseditor.cpp:1222]
UE4Editor_Kismet!SSCS_RowWidget::OnNameTextCommit() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\kismet\private\sscseditor.cpp:2998]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SSCS_RowWidget,0,TTypeWrapper<void> __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SSCS_RowWidget,0,void __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
UE4Editor_Slate!SInlineEditableTextBlock::OnTextBoxCommitted() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\widgets\text\sinlineeditabletextblock.cpp:305]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SInlineEditableTextBlock,0,TTypeWrapper<void> __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SInlineEditableTextBlock,0,void __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
UE4Editor_Slate!FSlateEditableTextLayout::HandleCarriageReturn() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\widgets\text\slateeditabletextlayout.cpp:1333]
UE4Editor_Slate!FSlateEditableTextLayout::HandleKeyDown() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\widgets\text\slateeditabletextlayout.cpp:837]
UE4Editor_Slate!SEditableText::OnKeyDown() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:185]
UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator()() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4630]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:239]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:221]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4628]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4541]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1539]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2127]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:867]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:714]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3058]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
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