Tried converting this to fixed-point:
http://www.dspguru.com/dsp/tricks/parabolic-approximation-of-sin-and-cos
Don't bother with this; it's so distorted (-28 dB THD) you can tell it's not a sine wave by looking at it.
Uses slightly more CPU than AudioSynthWaveformSine, but I didn't bother trying to optimize it. Would need to break into octants instead of quadrants and use at least 5th order polynomial to get 16-bit quality? Doesn't seem like it would be any faster.