Playing with varying the radius of the poisson disc as it generates
Based on Jason Davies’ implementation of Bridson’s algorithm. See the related explanation.
forked from mbostock's block: Poisson-Disc
| license: gpl-3.0 |
Playing with varying the radius of the poisson disc as it generates
Based on Jason Davies’ implementation of Bridson’s algorithm. See the related explanation.
forked from mbostock's block: Poisson-Disc
| <!DOCTYPE html> | |
| <meta charset="utf-8"> | |
| <style> | |
| body: { | |
| position:fixed; | |
| top:0; bottom: 0; | |
| left: 0; right: 0; | |
| } | |
| canvas { | |
| width: 100%; | |
| height: 100%; | |
| position:absolute; | |
| top:0; | |
| left: 0; | |
| } | |
| path { | |
| fill: #fff; | |
| stroke: #de4459; | |
| } | |
| path:nth-child(2n+1) { | |
| fill: #de4459; | |
| } | |
| </style> | |
| <body> | |
| <script src="//d3js.org/d3.v3.min.js"></script> | |
| <canvas></canvas> | |
| <script> | |
| var bbox = d3.select("body").node().getBoundingClientRect(); | |
| var width = bbox.width, | |
| height = bbox.height; | |
| var r = 8; | |
| var sample = poissonDiscSampler(width, height, r); | |
| var svg = d3.select("body").append("svg") | |
| .attr("width", width) | |
| .attr("height", height); | |
| var grid; | |
| var points = [[width/2, height/2]]; | |
| var voronoi = d3.geom.voronoi(); | |
| d3.timer(function(elapsed) { | |
| var mod = -2 | |
| + 100 * Math.sin(elapsed * Math.PI*2) | |
| - 5 * Math.cos(elapsed * Math.PI) | |
| ; | |
| for (var i = 0; i < 10; ++i) { | |
| var s = sample(r + mod); | |
| if (!s) { | |
| renderVoronoi(); | |
| svg.selectAll("circle") | |
| .remove() | |
| return true; | |
| } | |
| svg.append("circle") | |
| .attr("cx", s[0]) | |
| .attr("cy", s[1]) | |
| .attr("r", 0) | |
| .transition() | |
| .attr("r", 2); | |
| } | |
| //console.log(elapsed) | |
| }); | |
| function renderVoronoi() { | |
| var canvas = d3.select("canvas").node(); | |
| canvas.width = width; | |
| canvas.height = height; | |
| var context = canvas.getContext('2d'); | |
| var noids = voronoi(points); | |
| /* | |
| for (var i = 1, n = noids.length; i < n; ++i) { | |
| draw(noids[i]); | |
| context.stroke(); | |
| } | |
| */ | |
| console.log("noids",noids) | |
| var cells = svg.selectAll("path.cell").data(noids) | |
| cells.enter().append("path") | |
| .attr("d", function(d) { | |
| if(!d) return; | |
| return "M" + d.join("L") + "Z"; | |
| }) | |
| function draw(cell) { | |
| if (cell) { | |
| context.beginPath(); | |
| context.moveTo(cell[0][0], cell[0][1]); | |
| for (var j = 1, m = cell.length; j < m; ++j) { | |
| context.lineTo(cell[j][0], cell[j][1]); | |
| } | |
| context.closePath(); | |
| return true; | |
| } | |
| } | |
| } | |
| // Based on https://www.jasondavies.com/poisson-disc/ | |
| function poissonDiscSampler(width, height, radius) { | |
| var k = 30; // maximum number of samples before rejection | |
| var radius2 = radius * radius; | |
| var R = 3 * radius2 | |
| var cellSize = radius * Math.SQRT1_2 | |
| var gridWidth = Math.ceil(width / cellSize) | |
| var gridHeight = Math.ceil(height / cellSize) | |
| grid = new Array(gridWidth * gridHeight) | |
| var queue = [] | |
| var queueSize = 0 | |
| var sampleSize = 0 | |
| return function(newRadius) { | |
| radius2 = newRadius * newRadius; | |
| R = 3 * radius2 | |
| cellSize = radius * Math.SQRT1_2; | |
| if (!sampleSize) return sample(Math.random()*width,Math.random()*height); | |
| // Pick a random existing sample and remove it from the queue. | |
| while (queueSize) { | |
| var i = Math.random() * queueSize | 0, | |
| s = queue[i]; | |
| // Make a new candidate between [radius, 2 * radius] from the existing sample. | |
| for (var j = 0; j < k; ++j) { | |
| var a = 2 * Math.PI * Math.random(), | |
| rad = Math.sqrt(Math.random() * R + radius2), | |
| x = s[0] + rad * Math.cos(a) * Math.random(), | |
| y = s[1] + rad * Math.sin(a) * Math.random(); | |
| // Reject candidates that are outside the allowed extent, | |
| // or closer than 2 * radius to any existing sample. | |
| if (0 <= x && x < width && 0 <= y && y < height && far(x, y)) { | |
| points.push([x,y]) | |
| return sample(x, y); | |
| } | |
| } | |
| queue[i] = queue[--queueSize]; | |
| queue.length = queueSize; | |
| } | |
| }; | |
| function far(x, y) { | |
| var i = x / cellSize | 0, | |
| j = y / cellSize | 0, | |
| i0 = Math.max(i - 2, 0), | |
| j0 = Math.max(j - 2, 0), | |
| i1 = Math.min(i + 3, gridWidth), | |
| j1 = Math.min(j + 3, gridHeight); | |
| for (j = j0; j < j1; ++j) { | |
| var o = j * gridWidth; | |
| for (i = i0; i < i1; ++i) { | |
| if (s = grid[o + i]) { | |
| var s, | |
| dx = s[0] - x, | |
| dy = s[1] - y; | |
| if (dx * dx + dy * dy < radius2) return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| function sample(x, y) { | |
| var s = [x, y]; | |
| queue.push(s); | |
| grid[gridWidth * (y / cellSize | 0) + (x / cellSize | 0)] = s; | |
| ++sampleSize; | |
| ++queueSize; | |
| return s; | |
| } | |
| } | |
| </script> |