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Dump:
▿ Features
- rawValue: 34
Disposition: Struct [Features]
ValueType: Features
Value: Features(rawValue: 34)
Summary: Features
Subreferences: 1 children
Element Name: rawValue
Dump:
- 34
QuickLook: [Int] 34
Disposition: Aggregate [Swift.Int]
ValueType: Swift.Int
Value: 34
Summary: 34
Dump:
▿ CustomMirror.Features
- rawValue: 34
QuickLook: [Text] [Alarm System, Leather Interior]
Disposition: Aggregate [CustomMirror.Features]
ValueType: CustomMirror.Features
Value: [Alarm System, Leather Interior]
Summary: [Alarm System, Leather Interior]
Subreferences: 2 children
Element Name: Alarm System
Dump:
▿ CustomMirror.Features
- rawValue: 2
Disposition: Struct [CustomMirror.Features]
ValueType: CustomMirror.Features
Value: [Alarm System]
Summary: CustomMirror.Features
Subreferences: 1 children
Element Name: rawValue
Dump:
- 2
QuickLook: [Int] 2
Disposition: Aggregate [Swift.Int]
ValueType: Swift.Int
Value: 2
Summary: 2
Element Name: Leather Interior
Dump:
▿ CustomMirror.Features
- rawValue: 32
Disposition: Struct [CustomMirror.Features]
ValueType: CustomMirror.Features
Value: [Leather Interior]
Summary: CustomMirror.Features
Subreferences: 1 children
Element Name: rawValue
Dump:
- 32
QuickLook: [Int] 32
Disposition: Aggregate [Swift.Int]
ValueType: Swift.Int
Value: 32
Summary: 32
public struct Features : OptionSetType {
public let rawValue : Int
public init(rawValue: Int) {self.rawValue = rawValue} // workaround, :(, silly Apple
public static let AlarmSystem = Features(rawValue: 1 << 1)
public static let CDStereo = Features(rawValue: 1 << 2)
public static let ChromeWheels = Features(rawValue: 1 << 3)
public static let PinStripes = Features(rawValue: 1 << 4)
public static let LeatherInterior = Features(rawValue: 1 << 5)
public static let Undercoating = Features(rawValue: 1 << 6)
public static let WindowTint = Features(rawValue: 1 << 7)
public static func members() -> [Features] {
var i = 1
return Array(anyGenerator{return i <= 7 ? Features(rawValue: 1 << i++) : nil})
}
public var flagset: [Features] {
var flags = [Features]()
for flag in 1...7 where contains(Features(rawValue:1<<(flag))) {
flags.append(Features(rawValue:1<<(flag)))
}
return flags
}
public var rawflagset: [Int] {
var flags = [Int]()
for flag in 1...7 where contains(Features(rawValue:1<<(flag))) {
flags.append(1<<(flag))
}
return flags
}
public var names : [String] {
var nameArray = [String]()
let strings = ["Alarm System", "CD Stereo",
"Chrome Wheels", "Pin Stripes", "Leather Interior",
"Undercoating", "Window Tint"]
for (flagLessOne, string) in strings.enumerate() where contains(Features(rawValue:1<<(flagLessOne + 1))) {
nameArray.append(string)
}
return nameArray
}
}
extension Features : CustomPlaygroundQuickLookable {
public func customPlaygroundQuickLook() -> PlaygroundQuickLook {
return QuickLookObject.Text(names.description)
}
}
extension Features : CustomDebugStringConvertible {
public var debugDescription : String {
return names.description
}
}
extension Features : CustomReflectable, MirrorType {
/// The instance being reflected.
public var value: Any {return self}
/// Identical to `value.dynamicType`.
public var valueType: Any.Type {return self.dynamicType}
/// A unique identifier for `value` if it is a class instance; `nil`
/// otherwise.
public var objectIdentifier: ObjectIdentifier? {return nil}
/// The count of `value`'s logical children.
public var count: Int {
let fs = self.flagset
return fs.count == 1 ? 0 : fs.count
}
public subscript (i: Int) -> (String, MirrorType) {
return (names[i], reflect(flagset[i]))
}
/// A string description of `value`.
public var summary: String {
return names.description}
/// A rich representation of `value` for an IDE, or `nil` if none is supplied.
public var quickLookObject: QuickLookObject? {
return QuickLookObject.Text(names.description)}
/// How `value` should be presented in an IDE.
public var disposition: MirrorDisposition {return .Aggregate}
public func customMirror() -> Mirror {
return Mirror(reflecting: self)
}
}
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