View AssociativeArray.swift
import Foundation
/// A "collection" of paired items
public struct AssociativeArray<PairedItem: Hashable>: CustomStringConvertible, ExpressibleByDictionaryLiteral {
/// Constructable outside module
public init() {}
public typealias DictForm = Dictionary<PairedItem, PairedItem>
View Approach1.swift
// Returns `URL?`
public enum SocketEndPoint: String {
case eventSocket = ""
case liveSocket = ""
public var url: URL? {
return URL(string: self.rawValue)
View after.swift
fileprivate func chargeState(for battery: BatteryService)
-> ChargeState
switch (battery, isCalculating(battery)) {
case (.isACPowered, true):
return .calculating(isDischarging: false)
case (.isACPowered, _) where battery.isCharging:
return .charging
case (.isACPowered, _):
return .power //bypasses error
View gist:52a0d386682b595db102c60c6c4bcb3e
@UIApplicationMain class AppDelegate: UIResponder,
UIApplicationDelegate, UINavigationControllerDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool {
window = UIWindow(frame: UIScreen.main.bounds)
if let window = window {
let vc = MyViewController(nibName: nil, bundle: nil)
let nav = UINavigationController(rootViewController: vc)
window.rootViewController = nav
View sideeffect.swift
import Foundation
public final class Singleton {
private static let _shared = Singleton()
private init() { }
public static func shared() -> Singleton {
return _shared
View gist:ba8d60ec26c5459b9d3b4330da926c07
import Foundation
/// Prints the elapsed time to execute a block under whatever optimization
/// conditions are currently in use by the compiler
public func timetest(_ note: String, block: () -> Void) {
print("Starting Test:", note)
let now = ProcessInfo().systemUptime
let timeInterval = ProcessInfo().systemUptime - now
print("Ending Test:", note); print("Elapsed time: \(timeInterval)")
from Cozmo import *
triggerActions = {"AcknowledgeFaceInitPause" : cozmo.anim.Triggers.AcknowledgeFaceInitPause,
"AcknowledgeFaceNamed" : cozmo.anim.Triggers.AcknowledgeFaceNamed,
"AcknowledgeFaceUnnamed" : cozmo.anim.Triggers.AcknowledgeFaceUnnamed,
"AcknowledgeObject" : cozmo.anim.Triggers.AcknowledgeObject,
"AskToBeRightedLeft" : cozmo.anim.Triggers.AskToBeRightedLeft,
"AskToBeRightedRight" : cozmo.anim.Triggers.AskToBeRightedRight,
"BlockReact" : cozmo.anim.Triggers.BlockReact,
"BuildPyramidReactToBase" : cozmo.anim.Triggers.BuildPyramidReactToBase,
import sys
from enum import *
import cozmo
from cozmo.util import degrees
from Triggers import *
# Log Error
def error(message):
print("*********************ERROR:", message)
import sys
import cozmo
Hello Human
Make Cozmo say 'Hello Human' in this simple
Cozmo SDK example program.
def run(sdk_conn):
import sys
import cozmo
from Cozmo import *
from Colors import *
# run, cozmo, run
def actions(cozmoLink):
'''Specify actions for cozmo to run.'''
# Fetch robot