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********This Text Adventure is Copyright 1993, by Erica Sadun******** | |
ALL RIGHTS RESERVED. Known bugs and differences from Infocom games? say ‘news’. Unfamiliar with certain words? say ‘jargon’ | |
PIRATING | |
To hack and to slash with the best of the best | |
Means you must have a spirit which is steely and cold | |
You must fight without mercy, from earliest dawn | |
The heart of a pirate is ruthless and bold. | |
Richard T. Pettyheart, Scholar | |
Treatise on Pirates, 1638 | |
Bedroom | |
You are in your bedroom in the headquarters of the Jolly Roger Pirates Guild. A worn, dingy bed sits off to one corner of this especially tiny room, next to a small nightstand and under a small dirty window. An old wardrobe, in questionable condition, stands near the window. A door leads out to the hallway and a privy lies to the west. This room isn’t at all nice or comfortable or sanitary, but it is home. The grungy window is closed. A cup of water sits on the nightstand. The cup of water contains: dentures. The nightstand is closed. The wardrobe is closed. A pegleg leans against the wall in the shadows of the corner. | |
> yo ho | |
Yo ho to you! | |
> yar har | |
Yo ho to you! | |
> bathos | |
EXTRAORDINARY SCENE OF BATHOS | |
Are you sure you up to such an emotionally intense scene? yes | |
REALLY sure? yes | |
Okay then. | |
Insert Bathos Here | |
> pathos | |
EXTRAORDINARY SCENE OF PATHOS | |
Are you sure you up to such an emotionally heartwrenching scene? yes | |
REALLY sure? yes | |
Okay then. | |
After the Ball was over, | |
The Pirate took out his glass eye, | |
Put his false teeth in water, | |
Hung up his wig to dry, | |
Put his peg leg in the corner; | |
It was an awful sight! | |
The pirate was scattered all over the room | |
After the Ball last night. | |
> w | |
But you only have one leg! You aren’t mobile enough to walk around. | |
> x bed | |
That’s just scenery. | |
> x nightstand | |
The nightstand has seen many many better days. | |
> open nightstand | |
nightstand open. | |
The nightstand contains: | |
an eyepatch | |
> take eyepatch | |
eyepatch taken. | |
> wear it | |
Put the eyepatch directly over your eyesocket? I think not! | |
> take dentures | |
dentures taken. | |
> wear dentures | |
You put the dentures on. | |
As you put on your dentures, you feel better able to smile and communicate effectively, let alone eat. | |
> open wardrobe | |
wardrobe open. | |
The wardrobe contains: | |
a hook | |
a wig | |
> take hook | |
hook taken. | |
> take wig | |
wig taken. | |
> x hook | |
The hook is made of dangerous, sharp steel. | |
> x wig | |
The wig is a bit ratty, but it makes the girls swoon. | |
> wear wig | |
You put the wig on. | |
Ah yes–your hair is now just like it used to be! | |
> wear hook | |
You put the hook on. | |
You flex your hook a few times. You feel much better now. | |
> l | |
You are in your bedroom in the headquarters of the Jolly Roger Pirates Guild. A worn, dingy bed sits off to one corner of this especially tiny room, next to a small nightstand and under a small dirty window. An old wardrobe, in questionable condition, stands near the window. A door leads out to the hallway and a privy lies to the west. This room isn’t at all nice or comfortable or sanitary, but it is home. The grungy window is closed. A cup of water sits on the nightstand. The nightstand is open. The wardrobe is open. A pegleg leans against the wall in the shadows of the corner. | |
> take pegleg | |
pegleg taken. | |
> x it | |
I see nothing special about the pegleg. | |
> wear it | |
You put the pegleg on. | |
As you attach the pegleg to the stump of your leg, you feel much more limber and able to travel. | |
> w | |
Privy | |
This is the privy. You’re certainly pretty lucky to have a room with private...facilities. Of course, that this used to be the official torture chamber of the guild says something about why no one else would live here. The rumors about ghosts and ghouls have so far proved to be entirely false. Your bedroom lies to the east. A cabinet is firmly attached to the wall. The cabinet is closed. Oh, so this is where you left your sword last night! Whew! What a relief. You were sure you had left it in the chambers of that Jenny Wench. | |
> take sword | |
lethal sword taken. | |
> x it | |
I see nothing special about the lethal sword. | |
> open cabinet | |
cabinet open. | |
The cabinet contains: | |
glass eye | |
> take eye | |
glass eye taken. | |
> x it | |
The glass eye seems to look back at you. | |
> wear it | |
You put the glass eye on. | |
Ah yes. Now you can twinkle at the ladies! | |
> wear patch | |
You put the eyepatch on. | |
Ah yes. Very pirate-like! | |
> e | |
Bedroom | |
You are in your bedroom in the headquarters of the Jolly Roger Pirates Guild. A worn, dingy bed sits off to one corner of this especially tiny room, next to a small nightstand and under a small dirty window. An old wardrobe, in questionable condition, stands near the window. A door leads out to the hallway and a privy lies to the west. This room isn’t at all nice or comfortable or sanitary, but it is home. The grungy window is closed. A cup of water sits on the nightstand. The nightstand is open. The wardrobe is open. | |
> e | |
There is no exit in that direction. | |
> out | |
What! Without your parrot? | |
> x window | |
Its really really dirty. | |
> open window | |
Your parrot irritably flies in through the window, obviously furious at having been left out for the night. He awks and yaks at you in a strong french accent that leaves little doubt that he is mad at you. | |
> x parrot | |
Your parrot is mangy, irritable and bad-tempered. | |
> parrot, hello | |
I don’t understand. | |
> say hello to parrot | |
I don’t know the word “say”. | |
> yar har | |
Yo ho to you! | |
> out | |
Hallway | |
This dank hallway, which leads to east, dead-ends here before a rather grungy looking room. Cold drafts waft up and down the passage, making this a very unpleasant locale to hang about | |
> e | |
Preview | |
You have entered the preview of the forthcoming Pirates Guild adventure. Strange voices babble all around you. You hear the dulcet tones of a high-born lady and the richer voice of a tavern wench. You hear the sounds of lords fighting with ringing steel and pirates singing bawdy songs as they drink grog amid the soft clicks of gold coins being counted. You hear the hoisting of sails and the call of seagulls, the chant of the merchants and the creaks of boardwalks. All of this promises adventure, excitement and merriment. There are no exits from the Preview other than to quit. | |
> |
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