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August 29, 2015 14:18
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If let tuples in action
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var interpolatedPathPoints : [CGPoint] { | |
let numberOfBezierSamples = 6 | |
var results = [CGPoint]() | |
var current : BezierElement? = nil | |
for element in elements { | |
switch element.elementType.value { | |
case kCGPathElementMoveToPoint.value: | |
if let point = element.point {results += [point]; current = element} | |
break; | |
case kCGPathElementAddLineToPoint.value: | |
if let point = element.point {results += [point]; current = element} | |
break; | |
case kCGPathElementCloseSubpath.value: | |
current = nil | |
break; | |
case kCGPathElementAddQuadCurveToPoint.value: | |
if let (currentPoint, point, controlPoint1) = tupled(current?.point, element.point, element.controlPoint1) { | |
for index in 1..<numberOfBezierSamples { | |
let percent = CGFloat(index) / CGFloat(numberOfBezierSamples) | |
let point = QuadBezierPoint(percent, currentPoint, controlPoint1, point) | |
results += [point] | |
} | |
results += [element.point!] | |
current = element | |
} | |
break; | |
case kCGPathElementAddCurveToPoint.value: | |
if let (currentPoint, point, controlPoint1, controlPoint2) = tupled(current?.point, element.point, element.controlPoint1, element.controlPoint2) { | |
for index in 1..<numberOfBezierSamples { | |
let percent = CGFloat(index) / CGFloat(numberOfBezierSamples) | |
let point = CubicBezierPoint(percent, currentPoint, controlPoint1, controlPoint2, point) | |
results += [point] | |
} | |
results += [element.point!] | |
current = element | |
} | |
break; | |
default: | |
break; | |
} | |
} | |
return results | |
} |
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