rate limiting
The reality of the distributed, service-oriented world we live in is that we have to contend with the consequences of not only our requests, but the requests of all of the other clients of that service. For instance, many services have maximum request rates to protect the availability of a service from overambitious clients. An API might say "make no more than 10 requests per second".
How do you enforce that? My server has 24 cores, and I run as many threads. How do those threads coordinate so they don't go over the limit? It gets more complicated when you scale to multiple machines. Let's keep it simple and just talk about the shared-memory case.
There's a nice algorithm for implementing rate limiting called token bucket. If you can't make more than 10 requests per second, you make a rule: no one can make a request unless they have a token. Now dole out the tokens at no more than 10 requests per second. It's a great way to centralize the control of the rate.
Your mission, should you choose to accept it, is to implement token bucket. Make sure it works well with multiple threads. It's surprisingly easy in Clojure with a thread and an atom, but there are other ways to do it. Core.async makes it a cinch.
Extra credit for then making a higher-order function that rate limits a function.