Skip to content

Instantly share code, notes, and snippets.

@ethanaeris ethanaeris/fastlathe.py
Last active Aug 15, 2019

Embed
What would you like to do?
Fastlathe
# -*- coding: utf-8 -*-
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "lathe",
"author": "Laurent Laget",
"version": (0, 9,3),
"blender": (2, 78, 0),
"location": "Add > Mesh",
"description": "Create a lathe",
"warning": "",
"wiki_url": "",
"category": "Add Mesh",
}
import bpy
def main(context):
for ob in context.scene.objects:
print(ob)
#Define functions for modifiers stack
def modifierstack():
#create screw modifier and setup
bpy.ops.object.modifier_add(type='SCREW')
bpy.context.object.modifiers["Screw"].steps = 64
bpy.context.object.modifiers["Screw"].render_steps = 64
bpy.context.object.modifiers["Screw"].use_normal_flip = True
#create solidify modifier and setup
bpy.ops.object.modifier_add(type='SOLIDIFY')
bpy.context.object.modifiers["Solidify"].thickness = 0.1
#create edgesplit modifier and setup
bpy.ops.object.modifier_add(type='EDGE_SPLIT')
bpy.context.object.modifiers["EdgeSplit"].show_viewport = False
bpy.context.object.modifiers["EdgeSplit"].show_render = False
#classe lathe
class lathe(bpy.types.Operator):
"""Create a lathe object"""
bl_idname = "object.lathe"
bl_label = "Lathe"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
#init front view, create a cube, name it, toggle edit mode and delete all to start from scratch
bpy.ops.view3d.viewnumpad(type='FRONT')
bpy.ops.mesh.primitive_cube_add(radius=1, view_align=False, enter_editmode=False, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False))
bpy.context.object.name = "Lathe"
bpy.ops.object.editmode_toggle()
bpy.ops.mesh.delete(type='VERT')
#create first vertex at cursor
bpy.ops.mesh.primitive_vert_add()
modifierstack()
bpy.context.object.modifiers["Screw"].use_normal_calculate = True
return {'FINISHED'}
#classe lathe_libre
class lathe_libre(bpy.types.Operator):
"""Create a lathe object with free draw"""
bl_idname = "object.lathe_libre"
bl_label = "Lathe_libre"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
#init front view, create a curve, name it, toggle edit mode and delete all to start from scratch
bpy.ops.view3d.viewnumpad(type='FRONT')
bpy.ops.curve.primitive_bezier_curve_add(view_align=False, enter_editmode=False, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False))
bpy.context.object.name = "Lathe_libre"
bpy.ops.object.editmode_toggle()
bpy.ops.curve.delete(type='VERT')
modifierstack()
return {'FINISHED'}
#definition of the names and operators
def menu_item(self, context):
self.layout.operator(lathe.bl_idname, text="lathe", icon="PLUGIN")
self.layout.operator(lathe_libre.bl_idname, text="lathe_libre", icon="PLUGIN")
#add the names and operators to mesh add menu
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_mesh_add.append(menu_item)
#Unregister the names and operators from mesh add menu
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_mesh_add.remove(menu_item)
if __name__ == "__main__":
register()
@ethanaeris

This comment has been minimized.

Copy link
Owner Author

ethanaeris commented Apr 1, 2017

FastLathe (configured for left click select in preferences).
Addon for create fast lathe
To use : Shift+a->Mesh->lathe : Ctrl+ right click to draw vertex by vertex, or press E.
or Shift+a->Mesh->lathe libre : Shift+ right click and draw freely.

@JohnRWMarchant

This comment has been minimized.

Copy link

JohnRWMarchant commented Aug 15, 2019

I hope we can get an update for Blender 2.8

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.