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Evan Walsh evanwalsh

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You make me feel almost human
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# include this in your ~/.zshrc or ~/.bashrc
pconsole () {
if [[ $1 == production ]];
then RAILS_ENV=production bundle exec pry -r ./config/environment.rb -r rails/console/app -r rails/console/helpers;
elif [[ $1 == test ]];
then RAILS_ENV=test pry -r ./config/environment.rb -r rails/console/app -r rails/console/helpers;
else bundle exec pry -r ./config/environment.rb -r rails/console/app -r rails/console/helpers;
fi }
@Dr-Nikson
Dr-Nikson / README.md
Last active June 8, 2023 12:04
Auth example (react + redux + react-router)
@joepie91
joepie91 / express-server-side-rendering.md
Last active February 20, 2024 20:52
Rendering pages server-side with Express (and Pug)

Terminology

  • View: Also called a "template", a file that contains markup (like HTML) and optionally additional instructions on how to generate snippets of HTML, such as text interpolation, loops, conditionals, includes, and so on.
  • View engine: Also called a "template library" or "templater", ie. a library that implements view functionality, and potentially also a custom language for specifying it (like Pug does).
  • HTML templater: A template library that's designed specifically for generating HTML. It understands document structure and thus can provide useful advanced tools like mixins, as well as more secure output escaping (since it can determine the right escaping approach from the context in which a value is used), but it also means that the templater is not useful for anything other than HTML.
  • String-based templater: A template library that implements templating logic, but that has no understanding of the content it is generating - it simply concatenates together strings, potenti
@KeyMaster-
KeyMaster- / spriteGlitch.shader
Last active March 28, 2024 22:25
A glitch effect shader for Sprites in Unity3D
//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_)
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//The above copyright notice and this permission notice shall be included in
@marktheunissen
marktheunissen / pedantically_commented_playbook.yml
Last active April 26, 2024 23:26 — forked from phred/pedantically_commented_playbook.yml
Insanely complete Ansible playbook, showing off all the options
This playbook has been removed as it is now very outdated.
@jstanden
jstanden / gist:1489447
Last active May 15, 2024 20:47
Simplex Noise in C# for Unity3D - Adapted from James Livingston's MinePackage: http://forum.unity3d.com/threads/minepackage-minecraft-starter-package.69573/
using UnityEngine;
using System.Collections;
public class SimplexNoiseGenerator {
private int[] A = new int[3];
private float s, u, v, w;
private int i, j, k;
private float onethird = 0.333333333f;
private float onesixth = 0.166666667f;
private int[] T;