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Last active January 16, 2019 14:20
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Godot Tilemap Collision (for detecting the exact colliding cell from the player position)
func _physics_process(delta):
var direction = Vector2()
# .. figure out the direction
var collision = move_and_collide(direction)
if collision:
handle_collision(collision)
func handle_collision(node):
var collider = get_collider()
if collider is TileMap:
var col_cell = Vector2()
# from player position do we add/subtract a cell on the x axis
if node.position.x > position.x:
col_cell.x += 1
elif node.position.x < position.x:
col_cell.x -= 1
# or the y axis
if node.position.y > position.y:
col_cell.y += 1
elif node.position.x < position.y:
col_cell.y -= 1
var loc = collider.world_to_map(collider.to_local(position))
loc += col_cell
var cell = collider.get_cellv(loc)
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