godot wasm mono
⛶Today at 2:45 PM | |
you need emsdk: https://emscripten.org/docs/getting_started/downloads.html | |
1.38.48 or greater do not seem to work with mono right now. we're using 1.38.47 | |
i've had some issues with fastcomp, so i recommend upstream | |
example: | |
# Clone and update esmdk | |
git clone https://github.com/emscripten-core/emsdk.git | |
cd emsdk | |
git pull | |
# Install version 1.38.47-upstream | |
./emsdk install 1.38.47-upstream | |
# Activate version 1.38.47-upstream. This creates a $HOME/.emscripten file which our build scripts require. | |
./emsdk activate 1.38.47-upstream | |
cd .. | |
# Clone Mono | |
git clone https://github.com/mono/mono | |
# Our scripts need this environment variable to find the mono source code | |
export MONO_SOURCE_ROOT=$PWD/mono | |
# Clone the build scripts and build the Mono runtime for wasm | |
git clone https://github.com/godotengine/godot-mono-builds | |
cd godot-mono-builds | |
./wasm.py configure --target=runtime | |
./wasm.py make --target=runtime | |
# By default, the output path is $HOME/mono-installs/wasm-runtime-release/ | |
then you specify that path when building godot for wasm: | |
scons p=javascript tools=no target=release_debug module_mono_enabled=yes mono_prefix=$HOME/mono-installs/wasm-runtime-release/ | |
also, you may need to install some packages required for compiling Mono: https://www.mono-project.com/docs/compiling-mono/linux/#debian-based-distributions |
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