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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Purchasing; | |
using UnityEngine.Purchasing.Security; | |
public class IAPManager : IStoreListener | |
{ | |
public enum State { PendingInitialize, Initializing, SuccessfullyInitialized, FailedToInitialize }; |
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using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; //required inorder to convert list to array | |
using UnityEngine; | |
/* Source Code written by Kostas Sfikas, March 2017 | |
Tested with Unity 5.5.0 f3 Pesonal edition*/ | |
[RequireComponent(typeof(MeshFilter))] // making sure that the gameobject has a MeshFilter component | |
[RequireComponent(typeof(MeshRenderer))] // making sure that the gameobject has a MeshRenderer component |
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/* | |
Basic Sprite Shader for aligning pixel art to the same grid, based on the Unity Sprite Shader. | |
Create one Material where you assign the same Pixels Per Unit value you use on your imported Sprites, | |
then reuse this Material on all appropriate Sprite Renderers. | |
(You can use Shader.SetGlobalFloat to set that Pixels Per Unit value for all your shaders: | |
https://docs.unity3d.com/ScriptReference/Shader.SetGlobalFloat.html) | |
This is not for scaled or rotated artwork. If you need those features, look at low res render textures. | |
Use this however you want. |
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using UnityEngine; | |
using System.Collections; | |
using System; | |
[RequireComponent (typeof(Rigidbody))] | |
public class PhysicsFollower : MonoBehaviour | |
{ | |
public Transform target; | |
Rigidbody rb; |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System.Collections.Generic; | |
using UnityEditor.AnimatedValues; | |
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)] | |
[CanEditMultipleObjects] | |
public class CustomEditorBase : Editor | |
{ |
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using UnityEngine; | |
using System.Collections; | |
using System.IO; | |
/* | |
Usage: | |
1. Attach this script to your chosen camera's game object. | |
2. Set that camera's Clear Flags field to Solid Color. | |
3. Use the inspector to set frameRate and framesToCapture |
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using System; | |
using UnityEngine; | |
using System.Collections; | |
public class AssetBundleSample : MonoBehaviour { | |
public GUIText guitext; | |
// Use this for initialization | |
void Start () { |