Skip to content

Instantly share code, notes, and snippets.

@fakuivan
Last active October 7, 2023 22:39
Show Gist options
  • Star 6 You must be signed in to star a gist
  • Fork 3 You must be signed in to fork a gist
  • Save fakuivan/8910a208fc88f831f06b047d0955e4fe to your computer and use it in GitHub Desktop.
Save fakuivan/8910a208fc88f831f06b047d0955e4fe to your computer and use it in GitHub Desktop.
All cvars for Dishonored 2 as of version ``1.77.9.0``, in the format: <cvar struct address> | <cvar name> = <cvar default value> | <cvar int value address> -> <current int value>\n<cvar description>
Dishonored2.exe+3BFC7F0 | aas_subdivisionSize = 64 | Dishonored2.exe+3BFC818 -> 64
the size of subdivisions to use for debug drawing
Dishonored2.exe+340CC20 | achievements_Verbose = 0 | Dishonored2.exe+340CC48 -> 0
debug spam for achievements
Dishonored2.exe+3BFA570 | ai_debugCam = 0 | Dishonored2.exe+3BFA598 -> 0
enable debug camera
Dishonored2.exe+3BFA470 | ai_debugScript = -1 | Dishonored2.exe+3BFA498 -> 4294967295
displays script calls for the specified monster entity number
Dishonored2.exe+3BFA4F0 | ai_showObstacleAvoidance = 0 | Dishonored2.exe+3BFA518 -> 0
draws obstacle avoidance information. 2,4 = draw obstacles for player, 3,4 = top-down view
Dishonored2.exe+3BFDC60 | ai_stuckDistanceFraction = 0.9 | Dishonored2.exe+3BFDC88 -> 0
Dishonored2.exe+3BFD160 | aigui_scale = 0.25 | Dishonored2.exe+3BFD188 -> 0
scale for AI GUI text
Dishonored2.exe+3BFD1E0 | aigui_titleSafe = 0.0 | Dishonored2.exe+3BFD208 -> 0
title safe ratio region
Dishonored2.exe+357ABC0 | anim_allowWeakRefs = 1 | Dishonored2.exe+357ABE8 -> 1
1 = allow weak references to .md6anim resources, 0 = force strong references for all .md6anims
Dishonored2.exe+357AB40 | anim_forceReload = 0 | Dishonored2.exe+357AB68 -> 0
if != 0, then anims will always be reloaded from text if available.
Dishonored2.exe+357AAC0 | anim_showLoads = 0 | Dishonored2.exe+357AAE8 -> 0
1 = show debug info while loading animations
Dishonored2.exe+3BE1BC0 | ark_adrenalineFullForever = 0 | Dishonored2.exe+3BE1BE8 -> 0
Set to true and adrenaline will be full forever
Dishonored2.exe+3BE7F20 | ark_ai_activator_component_debug = 0 | Dishonored2.exe+3BE7F48 -> 0
If true, prints component activator BT task debug info
Dishonored2.exe+3BF0900 | ark_ai_animUnsync_maxPlayrateDelta = 0.3 | Dishonored2.exe+3BF0928 -> 0
Dishonored2.exe+3BF0800 | ark_ai_animUnsync_midnightBufferDuration = 0.3 | Dishonored2.exe+3BF0828 -> 0
Dishonored2.exe+3BF0880 | ark_ai_animUnsync_minPlayrateDelta = 0.2 | Dishonored2.exe+3BF08A8 -> 0
Dishonored2.exe+3BE0350 | ark_ai_attention_setting_use_legacy = 0 | Dishonored2.exe+3BE0378 -> 0
If true, use deprecated attention setting vars (m_maxAttentionLevel/m_yield), else use the new ones( m_attentionGain_discrete/m_attentionGain_continuous )
Dishonored2.exe+35790E0 | ark_ai_avoidance_display_edge = -1 | Dishonored2.exe+3579108 -> 4294967295
Display edge with this index
Dishonored2.exe+3BDF760 | ark_ai_bloodbriar_show_versus_dist = 0 | Dishonored2.exe+3BDF788 -> 0
Visually display grab distance
Dishonored2.exe+3BE8480 | ark_ai_bt_task_debug_all = 0 | Dishonored2.exe+3BE84A8 -> 0
If true, all bt tasks debug log will be activated
Dishonored2.exe+3BE8780 | ark_ai_bt_unittesting = 0 | Dishonored2.exe+3BE87A8 -> 0
if true we are unit testing the class. This allow the BT to not have an entity
Dishonored2.exe+3BE8500 | ark_ai_combat_position_update_delta = 0.05 | Dishonored2.exe+3BE8528 -> 0
How much should the wanted position/tolerance move to update the navigation request in combat
Dishonored2.exe+3BE0190 | ark_ai_control_npc_as_a_player_view_offset_fact = 0.05 | Dishonored2.exe+3BE01B8 -> 0
Changes how fast the camera can be offset.
Dishonored2.exe+3BE0210 | ark_ai_control_npc_as_a_player_view_sensitivity = 0.02 | Dishonored2.exe+3BE0238 -> 0
Changes how fast the camera can be rotated.
Dishonored2.exe+3BE0290 | ark_ai_control_npc_control_look_at = 0 | Dishonored2.exe+3BE02B8 -> 0
If true right stick controls look at direction instead of orientation.
Dishonored2.exe+3BE7BB0 | ark_ai_debug_fleeposition = 0 | Dishonored2.exe+3BE7BD8 -> 0
If true and debug_arkCpntFleeManager, displays debug for flee
Dishonored2.exe+3BDFAE0 | ark_ai_doors_forbid_close_anims = 0 | Dishonored2.exe+3BDFB08 -> 0
Set to 1 to always forbid open&close animation (so NPC always play open animations)
Dishonored2.exe+3BDFA60 | ark_ai_doors_forbid_openclose_anims = 0 | Dishonored2.exe+3BDFA88 -> 0
Set to 1 to always forbid open&close animation (so NPC always play open animations)
Dishonored2.exe+3BE7C90 | ark_ai_dsm_cleanup_freq = 0.5f | Dishonored2.exe+3BE7CB8 -> 0
frequency with which the influence is cleaned up by NPCs
Dishonored2.exe+3BE7D10 | ark_ai_dsm_cleanup_offsetz = 1.7f | Dishonored2.exe+3BE7D38 -> 1
Vertical offset substracted from view position in order to compute cleanup origin
Dishonored2.exe+3BE7D90 | ark_ai_dsm_cleanup_square_size = 2 | Dishonored2.exe+3BE7DB8 -> 2
'radius' of the square around the NPC where influence is always cleaned up, in cells
Dishonored2.exe+3BDF7E0 | ark_ai_dsm_evaluator_debug = 0 | Dishonored2.exe+3BDF808 -> 0
Draws DSM evaluation.
Dishonored2.exe+3BDF9E0 | ark_ai_dsm_evaluator_debug_invalids = 0 | Dishonored2.exe+3BDFA08 -> 0
Do not display invalid cells.
Dishonored2.exe+3BDF960 | ark_ai_dsm_evaluator_debug_next = 0 | Dishonored2.exe+3BDF988 -> 0
Select the next evaluator.
Dishonored2.exe+3BDF8E0 | ark_ai_dsm_evaluator_debug_prev = 0 | Dishonored2.exe+3BDF908 -> 0
Select the prev evaluator.
Dishonored2.exe+3BDF860 | ark_ai_dsm_evaluator_debug_tag = | Dishonored2.exe+3BDF888 -> 0
In case several DSM evaluators are executed on the same NPC at the same time, this will draw information for the one with this tag.
Dishonored2.exe+3BE8360 | ark_ai_dsm_flee_neighbor_max_z = 0.5f | Dishonored2.exe+3BE8388 -> 0
max Z between two cell to be considered as flee position
Dishonored2.exe+3BEE7E0 | ark_ai_enable_spineBend = 1 | Dishonored2.exe+3BEE808 -> 1
If true spine bend is enabled
Dishonored2.exe+3BE03E0 | ark_ai_hound_show_versus_dist = 0 | Dishonored2.exe+3BE0408 -> 0
Visually display grab distance
Dishonored2.exe+3BE2290 | ark_ai_hound_skull_immobility_speed = 0.1 | Dishonored2.exe+3BE22B8 -> 0
Below this speed, the skull will be considered immobile.
Dishonored2.exe+3BE2210 | ark_ai_hound_skull_max_drop_angular_speed = 1 | Dishonored2.exe+3BE2238 -> 1
Speed set on the gravehound's skull angular velocity when dropped.
Dishonored2.exe+3BE2190 | ark_ai_hound_skull_max_drop_linear_speed = 1 | Dishonored2.exe+3BE21B8 -> 1
Speed set on the gravehound's skull linear velocity when dropped.
Dishonored2.exe+3BE8680 | ark_ai_log_traversal = 0 | Dishonored2.exe+3BE86A8 -> 0
if true print traversal log for all entities
Dishonored2.exe+3BE8700 | ark_ai_log_traversal_selected = 0 | Dishonored2.exe+3BE8728 -> 0
if true print traversal log on the debug entity only
Dishonored2.exe+3BE8C70 | ark_ai_navigation_show_current_face = 0 | Dishonored2.exe+3BE8C98 -> 0
Set to 1 to display the current navmesh face.
Dishonored2.exe+3BE8A70 | ark_ai_navigation_show_state = 1 | Dishonored2.exe+3BE8A98 -> 1
Set to 0 to disable navigation's base state
Dishonored2.exe+3BE8AF0 | ark_ai_navigation_show_state_text = 1 | Dishonored2.exe+3BE8B18 -> 1
Set to 0 to disable navigation's base state text
Dishonored2.exe+3BE8BF0 | ark_ai_navigation_show_traversal_info = 0 | Dishonored2.exe+3BE8C18 -> 0
Set to 1 to display traversal info.
Dishonored2.exe+3BE8B70 | ark_ai_navigation_show_user_edge_info = 1 | Dishonored2.exe+3BE8B98 -> 1
Set to 1 to display user edge info.
Dishonored2.exe+3BE8CF0 | ark_ai_pathfind_show_moved_goal = 0 | Dishonored2.exe+3BE8D18 -> 0
Set to 1 to show HUD info when goal is moved
Dishonored2.exe+3BE8D70 | ark_ai_pathfind_show_snap_to_navmesh = 0 | Dishonored2.exe+3BE8D98 -> 0
Set to 1 to show special snap-to-navmesh information in debug display
Dishonored2.exe+3BE7700 | ark_ai_player_exposed_delay = 5.0 | Dishonored2.exe+3BE7728 -> 5
Delay in seconds for which we consider the player exposed after having busted him once
Dishonored2.exe+3BE7E10 | ark_ai_reflex_log = 0 | Dishonored2.exe+3BE7E38 -> 0
If 1, logs the midnight scenes played by AI reflexes.
Dishonored2.exe+3BE8110 | ark_ai_search_spot_dynamic_poscheck_periodicity = 1.f | Dishonored2.exe+3BE8138 -> 1
position change is check at this rate (in sec)
Dishonored2.exe+3BE8190 | ark_ai_search_spot_dynamic_poscheck_tolerance = 0.5f | Dishonored2.exe+3BE81B8 -> 0
if position has changed more than this, reposition on smart object layer
Dishonored2.exe+3BE0110 | ark_ai_skill_spikes_debug = 0 | Dishonored2.exe+3BE0138 -> 0
If set to true, display debug infos about the spikes skill.
Dishonored2.exe+3BE0090 | ark_ai_skill_spikes_trigger = 0 | Dishonored2.exe+3BE00B8 -> 0
If set to true, will trigger a spikes spell on selected NPC.
Dishonored2.exe+3BDFC60 | ark_ai_skill_summon_bloodbriar_debug = 0 | Dishonored2.exe+3BDFC88 -> 0
If set to true, display debug infos about the blood briar summon skill.
Dishonored2.exe+3BDFCE0 | ark_ai_skill_summon_bloodbriar_debug_force_target_player = 0 | Dishonored2.exe+3BDFD08 -> 0
If set to true, the player will be considered as the main target.
Dishonored2.exe+3BDFBE0 | ark_ai_skill_summon_bloodbriar_despawn = 0 | Dishonored2.exe+3BDFC08 -> 0
If set to true, will despawn a blood briar.
Dishonored2.exe+3BDFB60 | ark_ai_skill_summon_bloodbriar_spawn = 0 | Dishonored2.exe+3BDFB88 -> 0
If set to true, will spawn a blood briar.
Dishonored2.exe+3BDFE60 | ark_ai_skill_supportspell_debug = 0 | Dishonored2.exe+3BDFE88 -> 0
If set to true, display debug infos about the support spell skill.
Dishonored2.exe+3BDFDE0 | ark_ai_skill_supportspell_force_target_all = 0 | Dishonored2.exe+3BDFE08 -> 0
If set to true, will always send the support spell to all witches around.
Dishonored2.exe+3BDFD60 | ark_ai_skill_supportspell_trigger = 0 | Dishonored2.exe+3BDFD88 -> 0
If set to true, will trigger a support spell on selected NPC.
Dishonored2.exe+3BE0500 | ark_ai_skill_teleport_enable = 1 | Dishonored2.exe+3BE0528 -> 1
If set to true, witch teleport is enabled.
Dishonored2.exe+3BDFEF0 | ark_ai_skill_teleport_force_dodge_dir = ARK_SKILL_TELEPORT_DIR_LEFT_OR_RIGHT | Dishonored2.exe+3BDFF18 -> 0
Set the dodge direction.
Dishonored2.exe+3BDFF70 | ark_ai_skill_teleport_force_engage_space = AI_ENGAGE_SPACE_MELEE | Dishonored2.exe+3BDFF98 -> 0
Force the engage space.
Dishonored2.exe+3BDFFF0 | ark_ai_skill_teleport_freeze_state = INACTIVE | Dishonored2.exe+3BE0018 -> 0
Set the state to freeze.
Dishonored2.exe+3BEDCF0 | ark_ai_sound_debug_duration = 5.f | Dishonored2.exe+3BEDD18 -> 5
time (in s.) for which a sound debug is displayed
Dishonored2.exe+3BEDC70 | ark_ai_sound_debug_propagation_check_ratio = 0.3f | Dishonored2.exe+3BEDC98 -> 0
if debug_arkCpntAISensor_Audio is true, checks that the ratio (ai sound propagation dist)/(real sound propagation dist) is under this value
Dishonored2.exe+3BE8580 | ark_ai_task_debuglog_show = 0 | Dishonored2.exe+3BE85A8 -> 0
If true, displays debug display log from arkBTTask_Action_DebugLog
Dishonored2.exe+3BE7EA0 | ark_ai_task_lookat_debug = 0 | Dishonored2.exe+3BE7EC8 -> 0
If true, displays debug overlays for look at action
Dishonored2.exe+3BE0470 | ark_ai_walloflight_warn_frequency_check = 1.0f | Dishonored2.exe+3BE0498 -> 1
The frequency to check for the NPC to warn that a WoL has been hacked/is malfunctioning
Dishonored2.exe+357B030 | ark_anim_foot_curve_compression_min_gradient = 0.5 | Dishonored2.exe+357B058 -> 0
Output animation meta data log info
Dishonored2.exe+3BEEEB0 | ark_attachment_root_joint = center_root_jnt | Dishonored2.exe+3BEEED8 -> 0
Sets the root joint for attachment validation
Dishonored2.exe+3BEFC30 | ark_autosave_in_journal = 1 | Dishonored2.exe+3BEFC58 -> 1
If true, current game will be auto-saved when closing the journal menu
Dishonored2.exe+3BE9540 | ark_bendTimeLastsForever = 0 | Dishonored2.exe+3BE9568 -> 0
Set to true and bend time will never stop
Dishonored2.exe+3BE1B30 | ark_blackMarket_dumpItemShelves = 0 | Dishonored2.exe+3BE1B58 -> 0
If true, print the item shelves shortcut
Dishonored2.exe+3BE1AB0 | ark_blackMarket_unlockAll = 0 | Dishonored2.exe+3BE1AD8 -> 0
If true, every item in blackMarket is unlocked
Dishonored2.exe+3BEBF80 | ark_bloodthirsty_enableNoTarget = 0 | Dishonored2.exe+3BEBFA8 -> 0
Allow to player bloodthirsty without target (debugging purpose)
Dishonored2.exe+3BEC000 | ark_bloodthirsty_grappleSlowdown = 0.5 | Dishonored2.exe+3BEC028 -> 0
Slowdown applied to bloodthirsty double kill when the player is grappling
Dishonored2.exe+3BE8600 | ark_bt_tasktest_deferred_counter = 5 | Dishonored2.exe+3BE8628 -> 5
If ==0 bt action will exit immediately when running arkBTTest cmd
Dishonored2.exe+3BEE700 | ark_buddha_npc = 0 | Dishonored2.exe+3BEE728 -> 0
If 1, enables buddha on all NPCs
Dishonored2.exe+3BEE680 | ark_buddha_player = 0 | Dishonored2.exe+3BEE6A8 -> 0
If 1, enables buddha mode on the player
Dishonored2.exe+288BA60 | ark_buildingMap = 0 | Dishonored2.exe+288BA88 -> 0
true when building a map
Dishonored2.exe+3BEB990 | ark_camera_blackmarket_enableDebugDraw = 0 | Dishonored2.exe+3BEB9B8 -> 0
Enable debug draw
Dishonored2.exe+3BEBA10 | ark_camera_blackmarket_sideOffset = 1.25 | Dishonored2.exe+3BEBA38 -> 1
Side offset applied to the player in blackmarket item section
Dishonored2.exe+3BFDF60 | ark_chaos_override = -1 | Dishonored2.exe+3BFDF88 -> 4294967295
Override the chaos level.
Dishonored2.exe+3BDF3C0 | ark_close_combat_debug_lifetime = 1.0f | Dishonored2.exe+3BDF3E8 -> 1
Duration of close combat debug draws (in seconds).
Dishonored2.exe+3BE1F30 | ark_darkVisionForeShadowMoveTolerance = 0.2 | Dishonored2.exe+3BE1F58 -> 0
How far the fore shadow position can move from its displyed position before it is despawned and respawned at its real position
Dishonored2.exe+3BE1E30 | ark_darkVisionForeShadowUseLastKnownPos = 1 | Dishonored2.exe+3BE1E58 -> 1
Set to true and dark vision fore shadow upgrade will use last known position instead of search target
Dishonored2.exe+3BE1C80 | ark_darkVisionLastsForever = 0 | Dishonored2.exe+3BE1CA8 -> 0
Set to true and dark vision will never stop
Dishonored2.exe+3BE1D80 | ark_darkVisionSoundDrawDebug = 0 | Dishonored2.exe+3BE1DA8 -> 0
Display sound debug draw if true
Dishonored2.exe+3BE1D00 | ark_darkVisionSoundPropagationVelocity = 340 | Dishonored2.exe+3BE1D28 -> 340
Sound propagation velocity
Dishonored2.exe+3BE1FB0 | ark_darkVisionUseActualGoalPostion = 0 | Dishonored2.exe+3BE1FD8 -> 0
If true, use the actual goal position and take tolerance radius into account
Dishonored2.exe+3BE1EB0 | ark_darkVisionUseFullPath = 0 | Dishonored2.exe+3BE1ED8 -> 0
Set to true and dark vision path will be complete with full patrol
Dishonored2.exe+288F3B0 | ark_dbg_cis = 0 | Dishonored2.exe+288F3D8 -> 0
Enabled while CIS is active
Dishonored2.exe+3BE8F10 | ark_dbg_infinite_coins = 0 | Dishonored2.exe+3BE8F38 -> 0
Infinite coins
Dishonored2.exe+3BF5750 | ark_dbg_player_instigator = 0 | Dishonored2.exe+3BF5778 -> 0
If true, enable debugging of PlayerInstigator flagged bodies.
Dishonored2.exe+3BEA7A0 | ark_dbg_showMdntPoolsGauge = 0 | Dishonored2.exe+3BEA7C8 -> 0
Enable Midnight Pool gauge display
Dishonored2.exe+2E9FF00 | ark_DbgServer_Port = 5674 | Dishonored2.exe+2E9FF28 -> 5674
The TCP port to communicate to send remote commands.
Dishonored2.exe+3BE74D0 | ark_debug_51187_enable_crash_on_invalid_stance = 0 | Dishonored2.exe+3BE74F8 -> 0
Enable checks for bug 51187 tracking
Dishonored2.exe+357AFB0 | ark_debug_anim_display_generated_data_log = 1 | Dishonored2.exe+357AFD8 -> 1
Output animation meta data log info
Dishonored2.exe+3591410 | ark_debugAiCharacters = 0 | Dishonored2.exe+3591438 -> 0
1 = display characters
Dishonored2.exe+3591690 | ark_debugAiCharactersAngularVelocity = 0 | Dishonored2.exe+35916B8 -> 0
1 = display characters angular velocity
Dishonored2.exe+3591490 | ark_debugAiCharactersCharacterId = 0 | Dishonored2.exe+35914B8 -> 0
1 = display characters IDs
Dishonored2.exe+3591710 | ark_debugAiCharactersDesiredVelocity = 0 | Dishonored2.exe+3591738 -> 0
1 = display characters desired velocity
Dishonored2.exe+3591590 | ark_debugAiCharactersForwardDirection = 1 | Dishonored2.exe+35915B8 -> 1
1 = display characters forward direction
Dishonored2.exe+3591610 | ark_debugAiCharactersLinearVelocity = 0 | Dishonored2.exe+3591638 -> 0
1 = display characters linear velocity
Dishonored2.exe+3591790 | ark_debugAiCharactersPath = 1 | Dishonored2.exe+35917B8 -> 1
1 = display characters path
Dishonored2.exe+3591810 | ark_debugAiCharactersPathState = 0 | Dishonored2.exe+3591838 -> 0
1 = display characters path state
Dishonored2.exe+3591510 | ark_debugAiCharactersPosAndRadius = 1 | Dishonored2.exe+3591538 -> 1
1 = display characters position and radius
Dishonored2.exe+3591D10 | ark_debugAiNavmeshClusters = 0 | Dishonored2.exe+3591D38 -> 0
1 = display navmesh clusters
Dishonored2.exe+3591B90 | ark_debugAiNavmeshEdgeLabels = 0 | Dishonored2.exe+3591BB8 -> 0
1 = display navmesh edge labels
Dishonored2.exe+3591A10 | ark_debugAiNavmeshEdgeNormals = 0 | Dishonored2.exe+3591A38 -> 0
1 = display navmesh edge normals
Dishonored2.exe+3591D90 | ark_debugAiNavmeshEdges = 1 | Dishonored2.exe+3591DB8 -> 1
1 = display navmesh edges
Dishonored2.exe+3591C10 | ark_debugAiNavmeshFaceLabels = 0 | Dishonored2.exe+3591C38 -> 0
1 = display navmesh face labels
Dishonored2.exe+3591C90 | ark_debugAiNavmeshFaceMaterials = 1 | Dishonored2.exe+3591CB8 -> 1
1 = display navmesh face materials
Dishonored2.exe+3591A90 | ark_debugAiNavmeshFaceNormals = 0 | Dishonored2.exe+3591AB8 -> 0
1 = display navmesh face normals
Dishonored2.exe+3591890 | ark_debugAiNavmeshGeometry = 0 | Dishonored2.exe+35918B8 -> 0
1 = display navmesh geometry
Dishonored2.exe+3591910 | ark_debugAiNavmeshGeometryWithTransparency = 1 | Dishonored2.exe+3591938 -> 1
1 = display navmesh geometry with transparency
Dishonored2.exe+3591E10 | ark_debugAiNavmeshUserEdges = 1 | Dishonored2.exe+3591E38 -> 1
1 = display navmesh user edges
Dishonored2.exe+3591B10 | ark_debugAiNavmeshVertexLabels = 0 | Dishonored2.exe+3591B38 -> 0
1 = display navmesh vertex labels
Dishonored2.exe+3591990 | ark_debugAiNavmeshVertexNormals = 0 | Dishonored2.exe+35919B8 -> 0
1 = display navmesh vertex normals
Dishonored2.exe+3591E90 | ark_debugAiNavvolume = 0 | Dishonored2.exe+3591EB8 -> 0
1 = display navvolume geometry
Dishonored2.exe+3591F10 | ark_debugAiPathRequest = 0 | Dishonored2.exe+3591F38 -> 0
1 = display path request
Dishonored2.exe+3591F90 | ark_debugAiSensor = 0 | Dishonored2.exe+3591FB8 -> 0
1 = display sensors
Dishonored2.exe+3592010 | ark_debugPhysicsBoundingRadiuses = 0 | Dishonored2.exe+3592038 -> 0
1 = display bounding radiuses
Dishonored2.exe+3592090 | ark_debugPhysicsContactPoint = 0 | Dishonored2.exe+35920B8 -> 0
1 = display contact points
Dishonored2.exe+3592110 | ark_debugPhysicsMotionTrails = 0 | Dishonored2.exe+3592138 -> 0
1 = display motion trails
Dishonored2.exe+3592190 | ark_debugPhysicsShapes = 0 | Dishonored2.exe+35921B8 -> 0
1 = display shapes
Dishonored2.exe+3BEE500 | ark_decoy_debug_blink = 1 | Dishonored2.exe+3BEE528 -> 1
Set to 1 to show decoy bink debug informations
Dishonored2.exe+3BEE480 | ark_decoy_debug_flee_path = 1 | Dishonored2.exe+3BEE4A8 -> 1
Set to 1 to show the decoy flee path
Dishonored2.exe+3BEE380 | ark_decoy_debug_floodfill_graph = 0 | Dishonored2.exe+3BEE3A8 -> 0
Set to 1 to show the graph generated with the havok floodfill
Dishonored2.exe+3BEE400 | ark_decoy_debug_navmesh_faces = 0 | Dishonored2.exe+3BEE428 -> 0
Set to 1 to show the faces traversed by havok floodfill
Dishonored2.exe+3BEE300 | ark_decoy_debug_player_danger = 0 | Dishonored2.exe+3BEE328 -> 0
Set to 1 to the player danger used for decoy flee
Dishonored2.exe+3BE9FF0 | ark_difficulty_current = 0 | Dishonored2.exe+3BEA018 -> 1
Current difficulty index
Dishonored2.exe+3BE9F70 | ark_difficulty_level_override = -1 | Dishonored2.exe+3BE9F98 -> 4294967295
to override difficulty level.
Dishonored2.exe+3BF2860 | ark_drawAllComponentsInfo = 0 | Dishonored2.exe+3BF2888 -> 0
toggle all components info display
Dishonored2.exe+35784A0 | ark_enable_vprint = 1 | Dishonored2.exe+35784C8 -> 1
Authorize to have messages in console and on screen
Dishonored2.exe+3BEE8E0 | ark_enableLookAtArm = 0 | Dishonored2.exe+3BEE908 -> 0
Dishonored2.exe+3BFCCE0 | ark_fieldOfView = 80 | Dishonored2.exe+3BFCD08 -> 90
horizontal field of view in degree, (this value is silently modified by the system to fit aspect ratio)
Dishonored2.exe+35778E0 | ark_fs_check_io_mutex = 0 | Dishonored2.exe+3577908 -> 0
Run-time check that the IO mutex has been acquired before any IO operation
Dishonored2.exe+3577A60 | ark_fs_distantStoragePath = \\vault04\build-center\generated_shared | Dishonored2.exe+3577A88 -> 0
Distant storage path used to share resources
Dishonored2.exe+35779E0 | ark_fs_pk5_filelist = pk5FileList.xml | Dishonored2.exe+3577A08 -> 0
File listing pk5 files present in the base folder
Dishonored2.exe+3577960 | ark_fs_resourceCache = voidResourceCache | Dishonored2.exe+3577988 -> 0
Location of generated data (content hash based binary files)
Dishonored2.exe+3577AE0 | ark_fs_syncDistantOnLoad = 0 | Dishonored2.exe+3577B08 -> 0
Will update distant share with local loaded files
Dishonored2.exe+3577B60 | ark_fs_verbosityOnLoad = 0 | Dishonored2.exe+3577B88 -> 0
Will log opened file from each file container
Dishonored2.exe+3BEF7E0 | ark_gamelogic_debugswitch = 0 | Dishonored2.exe+3BEF808 -> 0
if true, we display gamelogic switch debug information
Dishonored2.exe+3BEE600 | ark_god_npc = 0 | Dishonored2.exe+3BEE628 -> 0
If 1, enables god mode on all NPCs
Dishonored2.exe+3BEE580 | ark_god_player = 0 | Dishonored2.exe+3BEE5A8 -> 0
If 1, enables god mode on the player
Dishonored2.exe+3BE2660 | ark_groundAlignerToleranceDownwards = 2.0 | Dishonored2.exe+3BE2688 -> 2
How far below alignment joint the world palpating ray will end
Dishonored2.exe+3BE25E0 | ark_groundAlignerToleranceUpwards = 1.5 | Dishonored2.exe+3BE2608 -> 1
How far above alignment joint the world palpating ray will start
Dishonored2.exe+3591390 | ark_havok_display_radius = -1.f | Dishonored2.exe+35913B8 -> 4294967295
Havok geometry outside this radius won't be rendered. Set to -1 to ignore.
Dishonored2.exe+357D920 | ark_HLSL_EnableInterpolatorCompression = 1 | Dishonored2.exe+357D948 -> 1
Enables shader interpolators compression.
Dishonored2.exe+357D8A0 | ark_HLSL_EnableInterpolatorPacking = 1 | Dishonored2.exe+357D8C8 -> 1
Enables packing shader interpolators into tight FLOAT4/UINT4 vectors.
Dishonored2.exe+3BE24E0 | ark_hotSteamForever = 0 | Dishonored2.exe+3BE2508 -> 0
Set to true and hot steam will be raised forever
Dishonored2.exe+3BE0EF0 | ark_hud_enable_keyhole = 1 | Dishonored2.exe+3BE0F18 -> 1
Enable HUD keyhole
Dishonored2.exe+3BEA5E0 | ark_input_set_gamepad_preset = 0 | Dishonored2.exe+3BEA608 -> 0
The selected gamepad configuration
Dishonored2.exe+3BEA660 | ark_input_set_gamepad_psvita = 0 | Dishonored2.exe+3BEA688 -> 0
If true, PSVita binding is enabled
Dishonored2.exe+3BF5B90 | ark_inventory_mana_potion_autouse = 1 | Dishonored2.exe+3BF5BB8 -> 1
If true will automatically use a mana potion when trying to cast a power without enough mana.
Dishonored2.exe+3BE9A10 | ark_killcam_chance_setting = 1 | Dishonored2.exe+3BE9A38 -> 1
Set the killcam appearance chance.
Dishonored2.exe+3BF0410 | ark_kiscule_logInstance = 0 | Dishonored2.exe+3BF0438 -> 0
If 1, Kiscule Instances will log everything
Dishonored2.exe+3BF0490 | ark_kiscule_logManager = 1 | Dishonored2.exe+3BF04B8 -> 1
If 1, Kiscule Manager will log everything
Dishonored2.exe+3BF0510 | ark_kiscule_logRuntimeTypeChecks = 0 | Dishonored2.exe+3BF0538 -> 0
If 1, Kiscule will log all its runtime check verification (WINDOWS/DEBUG only)
Dishonored2.exe+3BF0250 | ark_kiscule_rayTraceDebugDraw = 0 | Dishonored2.exe+3BF0278 -> 0
Use debug draw in rayTrace
Dishonored2.exe+3BFE100 | ark_langDeclMinimalRegister = english | Dishonored2.exe+3BFE128 -> 0
Register only the specified lang
Dishonored2.exe+3BE1830 | ark_loco_curvature_measurer_samples_count = 20 | Dishonored2.exe+3BE1858 -> 20
Number of velocity samples that will be considered to measure move curvature
Dishonored2.exe+3BE18B0 | ark_loco_idle_min_angle_for_in_place_rotation = 0.005f | Dishonored2.exe+3BE18D8 -> 0
Minimum deviation angle from requested orientation which will trigger in-place reorient
Dishonored2.exe+3BE17A0 | ark_loco_max_yaw_for_straight_movement = 0.75f | Dishonored2.exe+3BE17C8 -> 0
Defines above which angle in radian between velocity and orientation movement is no longer straight
Dishonored2.exe+3BE1720 | ark_loco_null_angular_velocity_tol = 0.01f | Dishonored2.exe+3BE1748 -> 0
Defines below which length an angular velocity is considered zero
Dishonored2.exe+3BE16A0 | ark_loco_null_linear_velocity_tol = 0.01f | Dishonored2.exe+3BE16C8 -> 0
Defines below which length a linear velocity is considered zero
Dishonored2.exe+3BEE860 | ark_lookatPool = 32 | Dishonored2.exe+3BEE888 -> 32
look at average
Dishonored2.exe+288B9E0 | ark_mainMenuMap = campaign/menu/menu_p | Dishonored2.exe+288BA08 -> 0
loads a default map if no -map arg is passed
Dishonored2.exe+3BE4EA0 | ark_missionPlus_forceEnable = 0 | Dishonored2.exe+3BE4EC8 -> 0
If true, enable missionPlus without BNET account.
Dishonored2.exe+3BE4F20 | ark_missionPlus_unlockAll = 0 | Dishonored2.exe+3BE4F48 -> 0
If true, unlock all mission in MissionPlus mode.
Dishonored2.exe+3579060 | ark_nav_avoidance_angular_subdiv_for_default_space = 32 | Dishonored2.exe+3579088 -> 32
How many edges are used to model a full circle in avoidance's initial valid ORCA space.
Dishonored2.exe+357A290 | ark_nav_cutter_validate = 0 | Dishonored2.exe+357A2B8 -> 0
If true, enable navmesh cutter validations
Dishonored2.exe+3591310 | ark_nav_navmesh_display_offset = 0.1f | Dishonored2.exe+3591338 -> 0
Vertical offset for navmesh debug display
Dishonored2.exe+3578DD0 | ark_nav_pathfollow_display_offset = 0.1f | Dishonored2.exe+3578DF8 -> 0
Small vertical offset for path follow debug display added to the Navmesh's display offset
Dishonored2.exe+3578FD0 | ark_nav_pathfollow_display_traversal_filter = 0 | Dishonored2.exe+3578FF8 -> 0
Display traversal filters for avoidance boundaries.
Dishonored2.exe+3578E50 | ark_nav_pathfollow_display_traversed_edges = 0 | Dishonored2.exe+3578E78 -> 0
Display edges traversed by path.
Dishonored2.exe+3578F50 | ark_nav_pathfollow_display_traversed_edges_face = 0 | Dishonored2.exe+3578F78 -> 0
Display face associated to edge traversed by path.
Dishonored2.exe+3578ED0 | ark_nav_pathfollow_display_traversed_edges_index = -1 | Dishonored2.exe+3578EF8 -> 4294967295
Display edge traversed by path with this index.
Dishonored2.exe+3BE9670 | ark_noShadowWalkWhenBusted = 0 | Dishonored2.exe+3BE9698 -> 0
Set to false to enable shadow walking when busted.
Dishonored2.exe+3BE2390 | ark_phantasmalLinksExtensToInfinity = 0 | Dishonored2.exe+3BE23B8 -> 0
Set to true and phantasmal links will never be removed due to distance between plugs
Dishonored2.exe+3BE2310 | ark_phantasmalLinksLastForever = 0 | Dishonored2.exe+3BE2338 -> 0
Set to true and phantasmal links will never be removed due to time
Dishonored2.exe+3BE2B60 | ark_phantasmalTimerAfterDeath = 2.0 | Dishonored2.exe+3BE2B88 -> 2
How long a plug stay active after death ( or aslepp )
Dishonored2.exe+3BF5650 | ark_phys_ContactEventWarmupNbFrames = 100 | Dishonored2.exe+3BF5678 -> 100
Nb Trames before starting considering contact events
Dishonored2.exe+3BF56D0 | ark_phys_ContactMinImpulseForEvent = 0.01 | Dishonored2.exe+3BF56F8 -> 0
Min contact impulse to trigger contact on contact system.
Dishonored2.exe+2ED27C0 | ark_phys_debugServerPort = 25001 | Dishonored2.exe+2ED27E8 -> 25001
The havok server debug port
Dishonored2.exe+3BEEA70 | ark_physics_impulser_ignore_delay = 10.f | Dishonored2.exe+3BEEA98 -> 10
Time in seconds since last impulse for considering the LastImpulserId not relevant anymore
Dishonored2.exe+2ED4590 | ark_physics_query_separation_draw = 0 | Dishonored2.exe+2ED45B8 -> 0
Show global debug info for separation queries
Dishonored2.exe+2ED4690 | ark_physics_query_separation_draw_iter = -1 | Dishonored2.exe+2ED46B8 -> 4294967295
Show detailed debug info for specific iteration during separation queries
Dishonored2.exe+2ED4610 | ark_physics_query_separation_draw_substeps = 0 | Dishonored2.exe+2ED4638 -> 0
Show iterations debug info for separation queries
Dishonored2.exe+3BF6750 | ark_player_assassination_force_carry = 0 | Dishonored2.exe+3BF6778 -> 0
To force carrying the corpse after each assassination.
Dishonored2.exe+3BF66D0 | ark_player_assassination_retargeting_code_driven = 1 | Dishonored2.exe+3BF66F8 -> 1
If true, the retargeting of assassinations and fatalities on the floor is code driven.
Dishonored2.exe+3BDF550 | ark_player_autoaim_model_mouse = 0 | Dishonored2.exe+3BDF578 -> 0
0: off - 1: snap - 2: friction
Dishonored2.exe+3BDF450 | ark_player_autoaim_model_pad = 1 | Dishonored2.exe+3BDF478 -> 0
0: off - 1: snap - 2: friction
Dishonored2.exe+3BDF5D0 | ark_player_autoaim_strength_mouse = 1.0f | Dishonored2.exe+3BDF5F8 -> 1
the strength of the auto aim. The more it is the more it attract the crosshair from far
Dishonored2.exe+3BDF4D0 | ark_player_autoaim_strength_pad = 1.0f | Dishonored2.exe+3BDF4F8 -> 1
the strength of the auto aim. The more it is the more it attract the crosshair from far
Dishonored2.exe+3BF2BF0 | ark_player_camera_umbra_extrapol_velocity_limit = 8.0 | Dishonored2.exe+3BF2C18 -> 8
Maximal extrapolation velocity for umbra camera fixup (m/s)
Dishonored2.exe+3BF2B70 | ark_player_camera_umbra_tolerance = 0.0 | Dishonored2.exe+3BF2B98 -> 0
Additional radius for umbra camera fixup ( added to base UMBRA_SMALLEST_HOLE * sqrt(3.0) )
Dishonored2.exe+3BFCC50 | ark_player_follow_waves = 1 | Dishonored2.exe+3BFCC78 -> 1
If true the player will follow waves when swimming at the surface.
Dishonored2.exe+3BE95E0 | ark_player_new_blink = 1 | Dishonored2.exe+3BE9608 -> 1
If true, use the new blink sensor.
Dishonored2.exe+3BFDEE0 | ark_player_override = 0 | Dishonored2.exe+3BFDF08 -> 0
Override the default player.
Dishonored2.exe+3BE2BE0 | ark_player_shortcut_force_toggle_mode = 0 | Dishonored2.exe+3BE2C08 -> 0
If true will force the toggle mode.
Dishonored2.exe+3BE2C60 | ark_player_shortcut_kb_display_duration = 0.3 | Dishonored2.exe+3BE2C88 -> 0
Keyboard shortcuts display duration when using the mouse wheel
Dishonored2.exe+3BEB820 | ark_player_statistics_show_add = 0 | Dishonored2.exe+3BEB848 -> 0
If true will printf info every time a stat is added.
Dishonored2.exe+3BE38A0 | ark_player_statistics_show_endresult = 0 | Dishonored2.exe+3BE38C8 -> 0
If true will printf info at end result screen.
Dishonored2.exe+3BEF1F0 | ark_playerBobAmount = 1.0 | Dishonored2.exe+3BEF218 -> 1
bob amount.
Dishonored2.exe+3BF3470 | ark_playerClimbMode = 0 | Dishonored2.exe+3BF3498 -> 0
Climb mode: 0 = relative, 1 = absolute.
Dishonored2.exe+3BECE60 | ark_playerFlightAirfoilForceMax = 500.0 | Dishonored2.exe+3BECE88 -> 500
The maximum force that can be applied by airfoil dynamics
Dishonored2.exe+3BECEE0 | ark_playerFlightAirfoilTimeStepMax = 0.0033 | Dishonored2.exe+3BECF08 -> 0
The maximum time step taken by airfoil dynamics integrator
Dishonored2.exe+3BECDE0 | ark_playerFlightAirVolumetricMass = 1.0 | Dishonored2.exe+3BECE08 -> 1
The air volumetric mass, used when player flies
Dishonored2.exe+3BED600 | ark_playerForceVersus = 0 | Dishonored2.exe+3BED628 -> 0
force versus.
Dishonored2.exe+3BF7060 | ark_playerSmallFallCooldown = 0.5 | Dishonored2.exe+3BF7088 -> 0
Cooldown between two consecutives small falls.
Dishonored2.exe+3BEF270 | ark_playerSmoothedLoco = 1 | Dishonored2.exe+3BEF298 -> 1
smoothed locomotion.
Dishonored2.exe+3BE2450 | ark_possessionDoNotHideHost = 0 | Dishonored2.exe+3BE2478 -> 0
Set to true will maintain host's visibility.
Dishonored2.exe+3BF30C0 | ark_possessionEjectVerticalTolerance = 0.55 | Dishonored2.exe+3BF30E8 -> 0
Changes the allowed correction length when ejection position in inside collisions
Dishonored2.exe+3BF3040 | ark_possessionLastsForever = 0 | Dishonored2.exe+3BF3068 -> 0
Set to true and host will be yours forever, mouahahahaha!
Dishonored2.exe+3BEEF30 | ark_retargeting_separationVectorOffsetMin = 0.5 | Dishonored2.exe+3BEEF58 -> 0
Minimum offset needed to force separation vector compute when retargeting is finished.
Dishonored2.exe+3BEEFB0 | ark_retargeting_separationVectorResultMaxOffset = 0.15 | Dishonored2.exe+3BEEFD8 -> 0
Maximum offset of the separation vector result to trigger the teleportation.
Dishonored2.exe+3BFCF60 | ark_rule_version_upgrade_diagnostic = 0 | Dishonored2.exe+3BFCF88 -> 0
If 1, print upgrading rule handlers.
Dishonored2.exe+3BED870 | ark_rulhandler_allocator = 1 | Dishonored2.exe+3BED898 -> 1
If true, use the custome ruleHandler allocator.
Dishonored2.exe+3BF0310 | ark_rumble_enable = 1 | Dishonored2.exe+3BF0338 -> 1
If true, enable rumble on pad
Dishonored2.exe+3BF0390 | ark_rumble_impulse_duration = 0.1 | Dishonored2.exe+3BF03B8 -> 0
The impulse duration for a rumble (in second)
Dishonored2.exe+3BE26E0 | ark_safeZoneMaxIterationMove = 0.5 | Dishonored2.exe+3BE2708 -> 0
Maximum move length between tow iterations of separation vector computing
Dishonored2.exe+3BE2760 | ark_safeZoneRepositioningTolerance = 0.05 | Dishonored2.exe+3BE2788 -> 0
Distance below which the target is considered reached
Dishonored2.exe+2ED4890 | ark_savedAudioLanguage = 65535 | Dishonored2.exe+2ED48B8 -> 65535
When 65535, uses the system language; english otherwise
Dishonored2.exe+2ED4810 | ark_savedTextLanguage = 65535 | Dishonored2.exe+2ED4838 -> 65535
Set the desired text language
Dishonored2.exe+3BE0850 | ark_shadow_grapple_cast_mode = 0 | Dishonored2.exe+3BE0878 -> 0
Shadow Grapple snap-targeting mode (0 = no snap, 1 = hold to snap, 2 = press again to snap).
Dishonored2.exe+3BDF670 | ark_shadow_grapple_snapping_enabled = 1 | Dishonored2.exe+3BDF698 -> 1
Shadow Grapple snapping.
Dishonored2.exe+3BF53D0 | ark_shadow_walk_hiding_enabled = 0 | Dishonored2.exe+3BF53F8 -> 0
Enables hiding to walls when shadowwalking.
Dishonored2.exe+3BEFB30 | ark_show_ui = 1 | Dishonored2.exe+3BEFB58 -> 1
false = disable UI, true = enable UI
Dishonored2.exe+3BE6D10 | ark_showSkel = 0 | Dishonored2.exe+3BE6D38 -> 0
draw the skeleton of current debugged entity
Dishonored2.exe+3BE7090 | ark_showSkelAxisAlpha = 0.2f | Dishonored2.exe+3BE70B8 -> 0
alpha used to display joint axis of the anim only skeleton
Dishonored2.exe+3BE6F90 | ark_showSkelAxisScale = 1.0f | Dishonored2.exe+3BE6FB8 -> 1
scale used to draw joint axis of the skeleton
Dishonored2.exe+3BE7210 | ark_showSkelButNotCpnt = 0 | Dishonored2.exe+3BE7238 -> 0
draw skeleton but not the debug info of the component
Dishonored2.exe+3BE6E10 | ark_showSkelFaceFxJoints = 0 | Dishonored2.exe+3BE6E38 -> 0
draw the face fx joints
Dishonored2.exe+3BE6D90 | ark_showSkelHelperJoints = 0 | Dishonored2.exe+3BE6DB8 -> 0
draw the helper joints
Dishonored2.exe+3BE6E90 | ark_showSkelJointContaining = | Dishonored2.exe+3BE6EB8 -> 0
draw only joints with name containing this substring
Dishonored2.exe+3BE7110 | ark_showSkelJointMod = 0 | Dishonored2.exe+3BE7138 -> 0
draw joint mod on the skeleton
Dishonored2.exe+3BE7190 | ark_showSkelJointModOnly = 0 | Dishonored2.exe+3BE71B8 -> 0
draw only joints with joint mod on the skeleton
Dishonored2.exe+3BE7010 | ark_showSkelTextAlpha = 0.8f | Dishonored2.exe+3BE7038 -> 0
alpha used to display joint names of the anim only skeleton
Dishonored2.exe+3BE6F10 | ark_showSkelTextScale = 1.0f | Dishonored2.exe+3BE6F38 -> 1
scale used to draw joint names of the skeleton
Dishonored2.exe+3579170 | ark_speech_combinatory_policy = 1 | Dishonored2.exe+3579198 -> 1
Define the speech assets loading policy : 0 - Legacy, 1 - common for barks and fall back allowed, 2 - Strict decl matching, no fall back
Dishonored2.exe+3BEF030 | ark_speech_debugdisplay = 0 | Dishonored2.exe+3BEF058 -> 0
If true, always show the lines of a speaking NPC even if debug_arkCpntSpeech is not on
Dishonored2.exe+3BEF0B0 | ark_speech_debugdisplay_depth_test = 1 | Dishonored2.exe+3BEF0D8 -> 1
If true, test depth on speech text
Dishonored2.exe+3BEF130 | ark_speech_tts_silent = 0 | Dishonored2.exe+3BEF158 -> 0
If true, TTS speech will not be played
Dishonored2.exe+35791F0 | ark_speech_usecorvo = 0 | Dishonored2.exe+3579218 -> 0
If true, use Corvo's lines
Dishonored2.exe+3BEECB0 | ark_talk_save_delay = -1.0 | Dishonored2.exe+3BEECD8 -> 4294967295
Delay added when saving during a talk situation.
Dishonored2.exe+3BF3ED0 | ark_throw_debugDraw = 0 | Dishonored2.exe+3BF3EF8 -> 0
Enable throw debugDraw
Dishonored2.exe+3BF3E50 | ark_throw_enable_aim = 1 | Dishonored2.exe+3BF3E78 -> 1
if true we use aiming correction when throwing an object
Dishonored2.exe+3BF4050 | ark_throw_shifting_aabbScale = 1.1 | Dishonored2.exe+3BF4078 -> 1
Aabb scale applied for shifting
Dishonored2.exe+3BF3FD0 | ark_throw_shifting_maximalDistance = 10.0 | Dishonored2.exe+3BF3FF8 -> 10
Maximal check distance for shifting, ignore potential collision farther
Dishonored2.exe+3BF3F50 | ark_throw_shifting_minimalLineOfSightLength = 0.5 | Dishonored2.exe+3BF3F78 -> 0
Minimal line of sight length for shifting evaluation
Dishonored2.exe+3BF40D0 | ark_throw_shifting_removeAngularVelocity = 0 | Dishonored2.exe+3BF40F8 -> 0
Remove angular velocity if we have to shift the throwable
Dishonored2.exe+3BE0960 | ark_timeshift_skipportal = 0 | Dishonored2.exe+3BE0988 -> 0
Skip portal rendering
Dishonored2.exe+3BEB2D0 | ark_ui_crosshair_opacity = 1.0 | Dishonored2.exe+3BEB2F8 -> 1
Crosshair opacity: 0.0 = fully transparent (invisible) => 1.0 = fully opaque
Dishonored2.exe+3BEB250 | ark_ui_crosshair_style = 2 | Dishonored2.exe+3BEB278 -> 2
Crosshair style: 0 = off, 1 = simple (dot), 2 = normal
Dishonored2.exe+3BEB720 | ark_ui_locator_debugdraw = 0 | Dishonored2.exe+3BEB748 -> 0
If true, display locator debug draw
Dishonored2.exe+3BEB6A0 | ark_ui_locator_update = 1 | Dishonored2.exe+3BEB6C8 -> 1
If false, the locator isn't updated
Dishonored2.exe+3BEB7A0 | ark_ui_offset_debugdraw = 0 | Dishonored2.exe+3BEB7C8 -> 0
If true, display offset debug draw
Dishonored2.exe+3BE7570 | ark_ui_show_awareness_markers = 1 | Dishonored2.exe+3BE7598 -> 1
If true will show awareness markers.
Dishonored2.exe+3BDF140 | ark_ui_show_contextual_icons = 1 | Dishonored2.exe+3BDF168 -> 1
If true will show contextual icons (assassinate, choke...)
Dishonored2.exe+3BF6D10 | ark_ui_show_firelock_markers = 1 | Dishonored2.exe+3BF6D38 -> 1
If true, will show markers when using the crossbow's fire lock feature (aka "The Dealer" upgrade).
Dishonored2.exe+3BE0E70 | ark_ui_show_grenade_cooking_gauge = 1 | Dishonored2.exe+3BE0E98 -> 1
If true will show grenade cooking gauge.
Dishonored2.exe+3BE0DF0 | ark_ui_show_grenade_markers = 1 | Dishonored2.exe+3BE0E18 -> 1
If true will show grenade markers.
Dishonored2.exe+3BEAEF0 | ark_ui_show_heart_markers = 1 | Dishonored2.exe+3BEAF18 -> 1
If true, will show runes & bone charms markers while using the Heart
Dishonored2.exe+3BDEE60 | ark_ui_show_information_messages = 1 | Dishonored2.exe+3BDEE88 -> 1
If true, will show information messages (max ammo, door doesn't open on this side, bone charm/rune nearby...): 0 = off, 1 = on
Dishonored2.exe+3BDF0C0 | ark_ui_show_interactions = 1 | Dishonored2.exe+3BDF0E8 -> 1
If true will show interaction window (all interactions, except contextual icons like assassinate, choke, ...)
Dishonored2.exe+3BEAB10 | ark_ui_show_location_discovery = 1 | Dishonored2.exe+3BEAB38 -> 1
If true will show a banner each time a location is discovered: 0 = off, 1 = on
Dishonored2.exe+3BEFBB0 | ark_ui_show_master_hud = 2 | Dishonored2.exe+3BEFBD8 -> 1
Display health/mana/breath span meters: 0 = off, 1 = fade-out when inactive, 2 = always
Dishonored2.exe+3BE1060 | ark_ui_show_notifications = 1 | Dishonored2.exe+3BE1088 -> 1
If true, will show notifications about mission cues, mission items, travel log & bone charms/runes picked up
Dishonored2.exe+3BEAE70 | ark_ui_show_objective_markers = 1 | Dishonored2.exe+3BEAE98 -> 1
If true, will show objective markers
Dishonored2.exe+3BEAD70 | ark_ui_show_objective_notifications = 1 | Dishonored2.exe+3BEAD98 -> 1
If true, will show the objective notifications.
Dishonored2.exe+3BEB350 | ark_ui_show_pickup_log = 1 | Dishonored2.exe+3BEB378 -> 1
If true, will show pickup logs
Dishonored2.exe+3BE12C0 | ark_ui_show_shortcuts = 1 | Dishonored2.exe+3BE12E8 -> 1
If true, will show the shortcuts UI.
Dishonored2.exe+3BDF1C0 | ark_ui_show_snap_reaction_gauge = 1 | Dishonored2.exe+3BDF1E8 -> 1
If true, will show a replenishment gauge after the "Snap Reaction" enhancement has been triggered.
Dishonored2.exe+3BEADF0 | ark_ui_show_target_notifications = 1 | Dishonored2.exe+3BEAE18 -> 1
If true, will show target portraits in objective notifications.
Dishonored2.exe+3BE3A10 | ark_ui_show_tutorial_messages = 1 | Dishonored2.exe+3BE3A38 -> 1
If true, will show tutorial notifications and one liners. If false, we do not display them but they are added in the pause menu.
Dishonored2.exe+3BDF330 | ark_ui_simulate_missing_chunk = 0 | Dishonored2.exe+3BDF358 -> 0
enable simulation of missing chunk
Dishonored2.exe+3BE5180 | ark_ui_view_all_powers_in_journal = 0 | Dishonored2.exe+3BE51A8 -> 0
If true, we display all powers in the journal.
Dishonored2.exe+3BE7440 | ark_use_new_locomotion = 1 | Dishonored2.exe+3BE7468 -> 1
Use new version of locomotion anim tree node
Dishonored2.exe+3577E70 | ark_useStdOut = 0 | Dishonored2.exe+3577E98 -> 0
outputs logs to stdout
Dishonored2.exe+3577EF0 | ark_useStdOutMinSeverity = 2 | Dishonored2.exe+3577F18 -> 2
The minimum severity to output in the stdout
Dishonored2.exe+3BE8DF0 | ark_vision_max_checks = 150 | Dishonored2.exe+3BE8E18 -> 150
Max checks per frame
Dishonored2.exe+3BE8E70 | ark_vision_notify_reach_limit = 0 | Dishonored2.exe+3BE8E98 -> 0
Notify if the linecheck limit is reached
Dishonored2.exe+3BE9860 | ark_weapon_melee_debug_lifetime = 1.0f | Dishonored2.exe+3BE9888 -> 1
Duration of weapon melee debug draws (in seconds).
Dishonored2.exe+3BE2840 | ark_windblast_debugDrawAllTargets = 0 | Dishonored2.exe+3BE2868 -> 0
Enable windblast debugDraw of all potential targets
Dishonored2.exe+3BE2940 | ark_windblast_debugDrawDeflection = 1 | Dishonored2.exe+3BE2968 -> 1
Enable windblast debugDraw of deflection upgrade
Dishonored2.exe+3BE28C0 | ark_windblast_debugDrawTrajectory = 0 | Dishonored2.exe+3BE28E8 -> 0
Enable windblast debugDraw of blast trajectory
Dishonored2.exe+3BE2A40 | ark_windblast_maxNpcForSevering = 4 | Dishonored2.exe+3BE2A68 -> 4
Max npc for severing, for performance smmothing
Dishonored2.exe+3BE29C0 | ark_windblast_maxThrowHitNpc = 8 | Dishonored2.exe+3BE29E8 -> 8
Max npc for throw hit
Dishonored2.exe+3BE2AC0 | ark_windblast_minImpulseForPhysicEntities = 0.2 | Dishonored2.exe+3BE2AE8 -> 0
Minimal impulse applied physics entities
Dishonored2.exe+3BE2CE0 | ark_windblast_thicknessCoef = 2 | Dishonored2.exe+3BE2D08 -> 2
Thickness coefficent of the wave, based on its displacement per second ( aka speed ^^ )
Dishonored2.exe+3BEEB60 | ark_wol_debugEyeState = 0 | Dishonored2.exe+3BEEB88 -> 0
Enable eye state debug draw
Dishonored2.exe+340FF90 | arkcrashreport_durango_fallback_ip = 192.168.0.103 | Dishonored2.exe+340FFB8 -> 192
fallback ip address of the ArkCrashReport server
Dishonored2.exe+340FF10 | arkcrashreport_host = frlyobuildsvc.arkane-studios.lan | Dishonored2.exe+340FF38 -> 0
host address of the ArkCrashReport server
Dishonored2.exe+3410010 | arkcrashreport_port = 5675 | Dishonored2.exe+3410038 -> 5675
port for ArkCrashReport server
Dishonored2.exe+3410090 | arkcrashreport_timeout = 30 | Dishonored2.exe+34100B8 -> 30
Timeout (in seconds) when sending & receiving data to/from the Crash Report Daemon
Dishonored2.exe+3BEB1D0 | arkFlashHeight = 1080.0 | Dishonored2.exe+3BEB1F8 -> 1080
Height of the flash for the HUD.
Dishonored2.exe+3BEB150 | arkFlashWidth = 1920.0 | Dishonored2.exe+3BEB178 -> 1920
Width of the flash for the HUD.
Dishonored2.exe+3410570 | arkMetrics_enabled = 1 | Dishonored2.exe+3410598 -> 1
enable/disable arkmetrics system
Dishonored2.exe+3410670 | arkMetrics_EnablePlaytest = 0 | Dishonored2.exe+3410698 -> 0
Enable sending or not playtest metrics
Dishonored2.exe+34105F0 | arkMetrics_log = 0 | Dishonored2.exe+3410618 -> 0
log arkmetrics on console
Dishonored2.exe+34106F0 | arkMetrics_serverAddress = frlyobuildsvc.arkane-studios.lan | Dishonored2.exe+3410718 -> 0
address used to send metrics
Dishonored2.exe+2ED1A80 | bgl_debug = 0 | Dishonored2.exe+2ED1AA8 -> 0
Set to 1 for console spew
Dishonored2.exe+2ED1B00 | bgl_preallocateOversized = 0 | Dishonored2.exe+2ED1B28 -> 0
if true preallocate all oversized assets
Dishonored2.exe+3BDBD00 | bink_debug = 0 | Dishonored2.exe+3BDBD28 -> 0
dump information
Dishonored2.exe+357E2D0 | bink_ioK = 128 | Dishonored2.exe+357E2F8 -> 128
larger buffers for less seeks during load
Dishonored2.exe+3BDBD80 | bink_ioMegs = 24 | Dishonored2.exe+3BDBDA8 -> 24
larger buffers for less seeks during load
Dishonored2.exe+3BDBE00 | binkVolumeLinearFloat = 0.40f | Dishonored2.exe+3BDBE28 -> 0
Bink track volume percentage
Dishonored2.exe+340CBA0 | bnet_Environment = -1 | Dishonored2.exe+340CBC8 -> 2
BNET environment ( -1 = AUTO, 0 = Integration , 1 = CERT , 2 = Production )
Dishonored2.exe+288B360 | build_candidateDiscNumber = | Dishonored2.exe+288B388 -> 0
forge candidate disc number
Dishonored2.exe+288B2E0 | build_candidateName = | Dishonored2.exe+288B308 -> 0
forge candidate build name
Dishonored2.exe+288B260 | build_discLayoutName = | Dishonored2.exe+288B288 -> 0
forge disc layout build name
Dishonored2.exe+288AFE0 | build_packageMapSet = | Dishonored2.exe+288B008 -> 0
forge package map set
Dishonored2.exe+288AF60 | build_packageName = | Dishonored2.exe+288AF88 -> 0
forge package build name
Dishonored2.exe+288B060 | build_packageRelevantChangelists = unknown | Dishonored2.exe+288B088 -> 0
package relevant Perforce changelists
Dishonored2.exe+288B160 | build_packageRequestor = | Dishonored2.exe+288B188 -> 0
forge package build requestor
Dishonored2.exe+288B1E0 | build_packageSource = developer | Dishonored2.exe+288B208 -> 0
forge package build type
Dishonored2.exe+288B0E0 | build_packageURL = | Dishonored2.exe+288B108 -> 0
forge package build url
Dishonored2.exe+3BF28F0 | cam_freecam_movespeed = 2.0f | Dishonored2.exe+3BF2918 -> 2
freecam linear move speed
Dishonored2.exe+3BF2970 | cam_freecam_movespeedz = 3.0f | Dishonored2.exe+3BF2998 -> 3
freecam linear move speed when going up/down
Dishonored2.exe+3BF2A70 | cam_freecam_runspeed = 4.0f | Dishonored2.exe+3BF2A98 -> 4
freecam linear move speed when run button is down
Dishonored2.exe+3BF29F0 | cam_freecam_runspeedz = 3.0f | Dishonored2.exe+3BF2A18 -> 3
freecam linear move speed running up/down
Dishonored2.exe+3BF2AF0 | cam_freecam_turnspeed = 300.0f | Dishonored2.exe+3BF2B18 -> 300
freecam angular move speed (in deg/s)
Dishonored2.exe+3474D50 | cas_allowPayloadMigration = 1 | Dishonored2.exe+3474D78 -> 1
Allow remote payloads to migrate to the local depot in a background thread.
Dishonored2.exe+3474DD0 | cas_debug = 0 | Dishonored2.exe+3474DF8 -> 0
debug level
Dishonored2.exe+3474C50 | cas_localDepot = generated/cas2 | Dishonored2.exe+3474C78 -> 0
local drive / path for content addressable storage cache
Dishonored2.exe+3474CD0 | cas_remoteDepot = //megatexture/megatextures/cas2 | Dishonored2.exe+3474CF8 -> 0
local drive / path for content addressable storage cache
Dishonored2.exe+288F440 | com_allowConsole = 0 | Dishonored2.exe+288F468 -> 0
allow toggling console with the tilde key
Dishonored2.exe+3576A00 | com_assertOutOfDebugger = 0 | Dishonored2.exe+3576A28 -> 0
Assert while not running under the debugger, off by default
Dishonored2.exe+3576A80 | com_assertShowDialog = 0 | Dishonored2.exe+3576AA8 -> 0
Show a popup to break/ignore once/ignore always an assert, off by default
Dishonored2.exe+288E530 | com_captureFrames = 0 | Dishonored2.exe+288E558 -> 0
1 to capture each frame and output it
Dishonored2.exe+288B6E0 | com_capturePath = | Dishonored2.exe+288B708 -> 0
optional outpath for screenshots, this path is appended to screeenshots/
Dishonored2.exe+288E630 | com_captureRawFrames = 0 | Dishonored2.exe+288E658 -> 0
1 to capture each raw frame and output it
Dishonored2.exe+288B660 | com_captureSamples = 1 | Dishonored2.exe+288B688 -> 1
set to number of samples for screenshots
Dishonored2.exe+288E5B0 | com_captureSounds = 0 | Dishonored2.exe+288E5D8 -> 0
set to 1 to start capture, 2 while capturing, 0 when disabled
Dishonored2.exe+288B760 | com_captureTGA = 0 | Dishonored2.exe+288B788 -> 0
format for capture screenshots, 0 = JPG, 1 = TGA
Dishonored2.exe+340BC90 | com_crashHandler_enable = 0 | Dishonored2.exe+340BCB8 -> 0
Enable the crash exception handler.
Dishonored2.exe+3578420 | com_crashProcessOnError = 0 | Dishonored2.exe+3578448 -> 0
Always crashes the process on a com_error.
Dishonored2.exe+2E9FE00 | com_debugHUD = 0 | Dishonored2.exe+2E9FE28 -> 0
1 = show debug HUD
Dishonored2.exe+2E9FE80 | com_debugHUD_refresh_period = 0.1 | Dishonored2.exe+2E9FEA8 -> 0
debug HUD Refresh period
Dishonored2.exe+288E7B0 | com_debugSnapShotInterpolation = 0 | Dishonored2.exe+288E7D8 -> 0
Dishonored2.exe+340CCA0 | com_deviceZeroOverride = -1 | Dishonored2.exe+340CCC8 -> 4294967295
change input routing for device 0 to poll a different device
Dishonored2.exe+288E930 | com_disableFrameSpinning = 0 | Dishonored2.exe+288E958 -> 0
Dishonored2.exe+2E9F160 | com_drawPresentables = 0 | Dishonored2.exe+2E9F188 -> 0
0 = off, 1 = draw all presentables we know about.
Dishonored2.exe+288E430 | com_drawThreadSpeeds = 0 | Dishonored2.exe+288E458 -> 0
1 = dynamic draw, 2 = static draw, 3 = dynamic draw until stall
Dishonored2.exe+288B5E0 | com_editorActive = 0 | Dishonored2.exe+288B608 -> 0
1 when an editor has focus
Dishonored2.exe+3474B40 | com_enableCompression = 1 | Dishonored2.exe+3474B68 -> 1
Dishonored2.exe+288E130 | com_exitAfterTests = 0 | Dishonored2.exe+288E158 -> 0
if set, exits game after regression tests complete
Dishonored2.exe+35783A0 | com_exitProcessOnError = 0 | Dishonored2.exe+35783C8 -> 0
Exits the process on a com_error.
Dishonored2.exe+288BB60 | com_fixedTic = 0 | Dishonored2.exe+288BB88 -> 0
run a single game frame per render frame
Dishonored2.exe+288E6B0 | com_forceAllMapLayersToLoad = 0 | Dishonored2.exe+288E6D8 -> 0
Dishonored2.exe+288F6C0 | com_FPSAcceptable = 55 | Dishonored2.exe+288F6E8 -> 55
Minimum acceptable frame rate
Dishonored2.exe+288F640 | com_FPSTargeted = 60 | Dishonored2.exe+288F668 -> 60
Frame rate targeted
Dishonored2.exe+35781A0 | com_frameStampPrints = 0 | Dishonored2.exe+35781C8 -> 0
print frame number on each console print
Dishonored2.exe+2E9F2E0 | com_gameDLLPath = | Dishonored2.exe+2E9F308 -> 0
path for game DLL to pull from
Dishonored2.exe+3475240 | com_gaugeHeartbeat = 1000 | Dishonored2.exe+3475268 -> 1000
time between subsequent gauge pushes across the wire.
Dishonored2.exe+288B4E0 | com_headless = 0 | Dishonored2.exe+288B508 -> 0
run without graphics
Dishonored2.exe+288E3B0 | com_hitchThresholdMS = 33 | Dishonored2.exe+288E3D8 -> 33
sets com_drawThreadSpeeds to 2 if a frame takes longer than this time in milliseconds
Dishonored2.exe+288B860 | com_hotReloadBitmaps = 1 | Dishonored2.exe+288B888 -> 1
enable hot reload for images (tga, png)
Dishonored2.exe+288B7E0 | com_hotReloadEnabled = 0 | Dishonored2.exe+288B808 -> 0
enable hot reload for images & models
Dishonored2.exe+288B960 | com_hotReloadParticleModels = 1 | Dishonored2.exe+288B988 -> 1
enable hot reload for particle models (pmodel)
Dishonored2.exe+288B8E0 | com_hotReloadStaticModels = 1 | Dishonored2.exe+288B908 -> 1
enable hot reload for static models (bmodel)
Dishonored2.exe+288FB40 | com_keyFirstRepeat = 500 | Dishonored2.exe+288FB68 -> 500
The time (in ms) before the pressed key starts repeating in the console.
Dishonored2.exe+288FBC0 | com_keyRepeat = 50 | Dishonored2.exe+288FBE8 -> 50
The time (in ms) before the pressed key next repeat iteration in the console.
Dishonored2.exe+288EBB0 | com_loadScreenUserConfirmationDisabled = 0 | Dishonored2.exe+288EBD8 -> 0
If true the loading screens will close as soon as loading are finished
Dishonored2.exe+288ACE0 | com_logFile = 0 | Dishonored2.exe+288AD08 -> 0
1 = buffer log, 2 = flush after each print
Dishonored2.exe+288AD60 | com_logFileName = qconsole.log | Dishonored2.exe+288AD88 -> 0
name of log file, if empty, qconsole.log will be used
Dishonored2.exe+3578120 | com_memStampPrints = 0 | Dishonored2.exe+3578148 -> 0
print total memory usage on each console print
Dishonored2.exe+288E9B0 | com_newLoadScreen = 0 | Dishonored2.exe+288E9D8 -> 0
Enable new load screen code
Dishonored2.exe+340EA90 | com_pid = 0 | Dishonored2.exe+340EAB8 -> 16000
process id
Dishonored2.exe+3410110 | com_prod_regression = 0 | Dishonored2.exe+3410138 -> 0
Regression tests require certain functionality in production builds.
Dishonored2.exe+35782A0 | com_production = 0 | Dishonored2.exe+35782C8 -> 0
Used to enable and/or inhibit specific behaviour during production building mode. All demo and retail builds are built with this on.
Dishonored2.exe+288EFB0 | com_profileLevelLoad = 0 | Dishonored2.exe+288EFD8 -> 0
Dishonored2.exe+288F330 | com_releaseInputsOnMapLoading = 0 | Dishonored2.exe+288F358 -> 0
when true loading a map, the application releases all inputs
Dishonored2.exe+340CDA0 | com_requireNonProductionSignIn = 1 | Dishonored2.exe+340CDC8 -> 1
If true, will require sign in, even on non production builds.
Dishonored2.exe+288B460 | com_safemode = 0 | Dishonored2.exe+288B488 -> 0
deletes the video.cfg & rageConfig.cfg and reverts video settings to game default
Dishonored2.exe+288E730 | com_sendSnapshots = 1 | Dishonored2.exe+288E758 -> 1
For debugging, will not send snapshots when false.
Dishonored2.exe+288F540 | com_showFPS = 0 | Dishonored2.exe+288F568 -> 0
show frames rendered per second
Dishonored2.exe+288F5C0 | com_showGPU = 0 | Dishonored2.exe+288F5E8 -> 0
show memory info from GPU
Dishonored2.exe+2EA0200 | com_showLoadingScreen = 1 | Dishonored2.exe+2EA0228 -> 1
enable loading screens
Dishonored2.exe+288BBE0 | com_showMapLoadStatus = 0 | Dishonored2.exe+288BC08 -> 0
show level load pacifier text
Dishonored2.exe+288FA40 | com_showMemoryUsage = 0 | Dishonored2.exe+288FA68 -> 0
show memory usage. 0 = disabled, 1 = basic, 2 = with heap details.
Dishonored2.exe+2EA0280 | com_showMonologueVideos = 1 | Dishonored2.exe+2EA02A8 -> 1
enable monologues video at level start
Dishonored2.exe+288F8C0 | com_showPos = 0 | Dishonored2.exe+288F8E8 -> 0
show camera position
Dishonored2.exe+288F840 | com_showSlowFPS = 0 | Dishonored2.exe+288F868 -> 0
enable big annoying message about too low FPS
Dishonored2.exe+288E2B0 | com_skipGameRenderView = 0 | Dishonored2.exe+288E2D8 -> 0
skip generating the GUIs
Dishonored2.exe+288E230 | com_skipInputRouting = 0 | Dishonored2.exe+288E258 -> 0
Dishonored2.exe+288FAC0 | com_skipNotifyLines = 0 | Dishonored2.exe+288FAE8 -> 0
skip notification on top of the game view.
Dishonored2.exe+288E1B0 | com_skipSignInManager = 0 | Dishonored2.exe+288E1D8 -> 0
Dishonored2.exe+288E830 | com_sleepGame = 0 | Dishonored2.exe+288E858 -> 0
sleep for this many milliseconds between frames to simulate long game frames.
Dishonored2.exe+288B560 | com_speeds = 0 | Dishonored2.exe+288B588 -> 0
show engine timings. 1 = print on console, 2 = print on screen, 3 = also show graph
Dishonored2.exe+288E4B0 | com_statsFile = stats.txt | Dishonored2.exe+288E4D8 -> 0
logfile name
Dishonored2.exe+288F7C0 | com_StutteringMeasureHigh = 70 | Dishonored2.exe+288F7E8 -> 70
Stuttering measurement high scale
Dishonored2.exe+288F740 | com_StutteringMeasureLow = 17 | Dishonored2.exe+288F768 -> 17
Stuttering measurement low scale
Dishonored2.exe+3578220 | com_threadNamePrints = 0 | Dishonored2.exe+3578248 -> 0
print thread name with each console print
Dishonored2.exe+288E330 | com_threadSpeedScale = 10.0 | Dishonored2.exe+288E358 -> 10
Time to screen scale
Dishonored2.exe+288F4C0 | com_timer = 0 | Dishonored2.exe+288F4E8 -> 0
replaces FPS with a seconds counter, set to -1 to start, set to 0 to turn off
Dishonored2.exe+288E8B0 | com_timeScaler = 2 | Dishonored2.exe+288E8D8 -> 4
scales the time
Dishonored2.exe+35780A0 | com_timeStampPrints = 0 | Dishonored2.exe+35780C8 -> 0
print time with each console print, 1 = sec, 2 = msec, 3 = MM:SS:sss
Dishonored2.exe+288F1B0 | com_useEntitiesFiles = 1 | Dishonored2.exe+288F1D8 -> 1
if set use .entities files instead of .map files for production and buildgame loads
Dishonored2.exe+288F230 | com_useExpandedEntityDefs = 1 | Dishonored2.exe+288F258 -> 1
if set use entity defs with expanded inheritance for production and buildgame loads
Dishonored2.exe+3410980 | com_useMapHeap = 1 | Dishonored2.exe+34109A8 -> 1
Use a separate heap for all transient data that is cleared on map-restart
Dishonored2.exe+3410A00 | com_usePersistentHeap = 1 | Dishonored2.exe+3410A28 -> 1
Use a separate heap for all static data loaded for a map that persists through a map-restart.
Dishonored2.exe+3578320 | com_warnAsError = 0 | Dishonored2.exe+3578348 -> 0
Enable to promote Warnings as Errors
Dishonored2.exe+288ADE0 | com_warningReport = 1 | Dishonored2.exe+288AE08 -> 1
enable the warning report showed in the console
Dishonored2.exe+27137B0 | com_writeMissingDeclFiles = | Dishonored2.exe+27137D8 -> 0
write out any missing decls for a specific decl type, using the default decl (hit tab to display supported decl types)
Dishonored2.exe+2E9F1E0 | con_fontSize = 8 | Dishonored2.exe+2E9F208 -> 8
Use con_fontName at this many pixels wide per char
Dishonored2.exe+2E9F060 | con_fraction = -1.f | Dishonored2.exe+2E9F088 -> 4294967295
override console fraction, -1.f means no override
Dishonored2.exe+2E9F260 | con_logThreadSpeeds = 0 | Dishonored2.exe+2E9F288 -> 0
log the thread speeds for offline graphing
Dishonored2.exe+2E9EEE0 | con_noPrint = 1 | Dishonored2.exe+2E9EF08 -> 1
print on the console but not onscreen when console is pulled up
Dishonored2.exe+2E9F0E0 | con_notifyTime = 3 | Dishonored2.exe+2E9F108 -> 3
time messages are displayed onscreen when console is pulled up
Dishonored2.exe+2E9EFE0 | con_opacity = 1 | Dishonored2.exe+2E9F008 -> 1
console background opacity
Dishonored2.exe+2E9EF60 | con_speed = 3 | Dishonored2.exe+2E9EF88 -> 3
speed at which the console moves up and down
Dishonored2.exe+3BEA560 | cpnt_fx_skip_oceantriggers = 0 | Dishonored2.exe+3BEA588 -> 0
arkCpntFX_OceanTrigger: skip samplings
Dishonored2.exe+3C5D560 | cpnt_poolsize_arkCpntActivePowerDevouringSwarm = 0 | Dishonored2.exe+3C5D588 -> 0
size of the pool for arkCpntActivePowerDevouringSwarmFactory when the game start
Dishonored2.exe+3C53760 | cpnt_poolsize_arkCpntAdrenaline = 0 | Dishonored2.exe+3C53788 -> 0
size of the pool for arkCpntAdrenalineFactory when the game start
Dishonored2.exe+3C586E0 | cpnt_poolsize_arkCpntAIAdvancedSevering = 0 | Dishonored2.exe+3C58708 -> 0
size of the pool for arkCpntAIAdvancedSeveringFactory when the game start
Dishonored2.exe+3C56D60 | cpnt_poolsize_arkCpntAIAlarmSmartObject = 0 | Dishonored2.exe+3C56D88 -> 0
size of the pool for arkCpntAIAlarmSmartObjectFactory when the game start
Dishonored2.exe+3C54BE0 | cpnt_poolsize_arkCpntAIAttentionSource = 0 | Dishonored2.exe+3C54C08 -> 0
size of the pool for arkCpntAIAttentionSourceFactory when the game start
Dishonored2.exe+3C53660 | cpnt_poolsize_arkCpntAIAwarenessHUDDisplay = 0 | Dishonored2.exe+3C53688 -> 0
size of the pool for arkCpntAIAwarenessHUDDisplayFactory when the game start
Dishonored2.exe+3C57A60 | cpnt_poolsize_arkCpntAIBarks_Device = 0 | Dishonored2.exe+3C57A88 -> 0
size of the pool for arkCpntAIBarks_DeviceFactory when the game start
Dishonored2.exe+3C57B60 | cpnt_poolsize_arkCpntAIBarks_NPC = 0 | Dishonored2.exe+3C57B88 -> 0
size of the pool for arkCpntAIBarks_NPCFactory when the game start
Dishonored2.exe+3C57BE0 | cpnt_poolsize_arkCpntAIBarks_Player = 0 | Dishonored2.exe+3C57C08 -> 0
size of the pool for arkCpntAIBarks_PlayerFactory when the game start
Dishonored2.exe+3C580E0 | cpnt_poolsize_arkCpntAIBasicSmartObject = 0 | Dishonored2.exe+3C58108 -> 0
size of the pool for arkCpntAIBasicSmartObjectFactory when the game start
Dishonored2.exe+3C58960 | cpnt_poolsize_arkCpntAIBloodBriarSkills = 0 | Dishonored2.exe+3C58988 -> 0
size of the pool for arkCpntAIBloodBriarSkillsFactory when the game start
Dishonored2.exe+3C5AE60 | cpnt_poolsize_arkCpntAIBreannaSkills = 0 | Dishonored2.exe+3C5AE88 -> 0
size of the pool for arkCpntAIBreannaSkillsFactory when the game start
Dishonored2.exe+3C573E0 | cpnt_poolsize_arkCpntAICharacterDescription = 0 | Dishonored2.exe+3C57408 -> 0
size of the pool for arkCpntAICharacterDescriptionFactory when the game start
Dishonored2.exe+3C589E0 | cpnt_poolsize_arkCpntAICombatAttack = 0 | Dishonored2.exe+3C58A08 -> 0
size of the pool for arkCpntAICombatAttackFactory when the game start
Dishonored2.exe+3C56EE0 | cpnt_poolsize_arkCpntAICombatJumpDisablingBox = 0 | Dishonored2.exe+3C56F08 -> 0
size of the pool for arkCpntAICombatJumpDisablingBoxFactory when the game start
Dishonored2.exe+3C5AD60 | cpnt_poolsize_arkCpntAICombatLeaderSkills = 0 | Dishonored2.exe+3C5AD88 -> 0
size of the pool for arkCpntAICombatLeaderSkillsFactory when the game start
Dishonored2.exe+3C54EE0 | cpnt_poolsize_arkCpntAICombatMeleeSpace = 0 | Dishonored2.exe+3C54F08 -> 0
size of the pool for arkCpntAICombatMeleeSpaceFactory when the game start
Dishonored2.exe+3C56A60 | cpnt_poolsize_arkCpntAICombatRangedSpace = 0 | Dishonored2.exe+3C56A88 -> 0
size of the pool for arkCpntAICombatRangedSpaceFactory when the game start
Dishonored2.exe+3C545E0 | cpnt_poolsize_arkCpntAIControlAsAPlayer = 0 | Dishonored2.exe+3C54608 -> 0
size of the pool for arkCpntAIControlAsAPlayerFactory when the game start
Dishonored2.exe+3C56760 | cpnt_poolsize_arkCpntAICrewCollector_Area = 0 | Dishonored2.exe+3C56788 -> 0
size of the pool for arkCpntAICrewCollector_AreaFactory when the game start
Dishonored2.exe+3C56660 | cpnt_poolsize_arkCpntAICrewCollector_Combat = 0 | Dishonored2.exe+3C56688 -> 0
size of the pool for arkCpntAICrewCollector_CombatFactory when the game start
Dishonored2.exe+3C55CE0 | cpnt_poolsize_arkCpntAICrewCollector_Herd = 0 | Dishonored2.exe+3C55D08 -> 0
size of the pool for arkCpntAICrewCollector_HerdFactory when the game start
Dishonored2.exe+3C566E0 | cpnt_poolsize_arkCpntAICrewCollector_Notification = 0 | Dishonored2.exe+3C56708 -> 0
size of the pool for arkCpntAICrewCollector_NotificationFactory when the game start
Dishonored2.exe+3C55DE0 | cpnt_poolsize_arkCpntAICrewCollector_Search = 0 | Dishonored2.exe+3C55E08 -> 0
size of the pool for arkCpntAICrewCollector_SearchFactory when the game start
Dishonored2.exe+3C565E0 | cpnt_poolsize_arkCpntAICrewCoordinationBB = 0 | Dishonored2.exe+3C56608 -> 0
size of the pool for arkCpntAICrewCoordinationBBFactory when the game start
Dishonored2.exe+3C55B60 | cpnt_poolsize_arkCpntAICrewCore = 0 | Dishonored2.exe+3C55B88 -> 0
size of the pool for arkCpntAICrewCoreFactory when the game start
Dishonored2.exe+3C56560 | cpnt_poolsize_arkCpntAICrewDecision = 0 | Dishonored2.exe+3C56588 -> 0
size of the pool for arkCpntAICrewDecisionFactory when the game start
Dishonored2.exe+3C55F60 | cpnt_poolsize_arkCpntAICrewDispatch = 0 | Dishonored2.exe+3C55F88 -> 0
size of the pool for arkCpntAICrewDispatchFactory when the game start
Dishonored2.exe+3C55D60 | cpnt_poolsize_arkCpntAICrewKnowledgeBB = 0 | Dishonored2.exe+3C55D88 -> 0
size of the pool for arkCpntAICrewKnowledgeBBFactory when the game start
Dishonored2.exe+3C567E0 | cpnt_poolsize_arkCpntAICrewLink = 0 | Dishonored2.exe+3C56808 -> 0
size of the pool for arkCpntAICrewLinkFactory when the game start
Dishonored2.exe+3C55860 | cpnt_poolsize_arkCpntAICrewMember = 0 | Dishonored2.exe+3C55888 -> 0
size of the pool for arkCpntAICrewMemberFactory when the game start
Dishonored2.exe+3C56DE0 | cpnt_poolsize_arkCpntAICrewModule_CombatAlarm = 0 | Dishonored2.exe+3C56E08 -> 0
size of the pool for arkCpntAICrewModule_CombatAlarmFactory when the game start
Dishonored2.exe+3C56BE0 | cpnt_poolsize_arkCpntAICrewModule_CombatChase = 0 | Dishonored2.exe+3C56C08 -> 0
size of the pool for arkCpntAICrewModule_CombatChaseFactory when the game start
Dishonored2.exe+3C56C60 | cpnt_poolsize_arkCpntAICrewModule_CombatFake = 0 | Dishonored2.exe+3C56C88 -> 0
size of the pool for arkCpntAICrewModule_CombatFakeFactory when the game start
Dishonored2.exe+3C56B60 | cpnt_poolsize_arkCpntAICrewModule_CombatFlank = 0 | Dishonored2.exe+3C56B88 -> 0
size of the pool for arkCpntAICrewModule_CombatFlankFactory when the game start
Dishonored2.exe+3C569E0 | cpnt_poolsize_arkCpntAICrewModule_CombatMelee = 0 | Dishonored2.exe+3C56A08 -> 0
size of the pool for arkCpntAICrewModule_CombatMeleeFactory when the game start
Dishonored2.exe+3C56AE0 | cpnt_poolsize_arkCpntAICrewModule_CombatRanged = 0 | Dishonored2.exe+3C56B08 -> 0
size of the pool for arkCpntAICrewModule_CombatRangedFactory when the game start
Dishonored2.exe+3C56CE0 | cpnt_poolsize_arkCpntAICrewModule_CombatTether = 0 | Dishonored2.exe+3C56D08 -> 0
size of the pool for arkCpntAICrewModule_CombatTetherFactory when the game start
Dishonored2.exe+3C56960 | cpnt_poolsize_arkCpntAICrewModule_Search = 0 | Dishonored2.exe+3C56988 -> 0
size of the pool for arkCpntAICrewModule_SearchFactory when the game start
Dishonored2.exe+3C56860 | cpnt_poolsize_arkCpntAICrewModule_Spot_Hideout = 0 | Dishonored2.exe+3C56888 -> 0
size of the pool for arkCpntAICrewModule_Spot_HideoutFactory when the game start
Dishonored2.exe+3C568E0 | cpnt_poolsize_arkCpntAICrewModule_Spot_Link = 0 | Dishonored2.exe+3C56908 -> 0
size of the pool for arkCpntAICrewModule_Spot_LinkFactory when the game start
Dishonored2.exe+3C58360 | cpnt_poolsize_arkCpntAICrewSpot_Bait = 0 | Dishonored2.exe+3C58388 -> 0
size of the pool for arkCpntAICrewSpot_BaitFactory when the game start
Dishonored2.exe+3C58260 | cpnt_poolsize_arkCpntAICrewSpot_BTOverride = 0 | Dishonored2.exe+3C58288 -> 0
size of the pool for arkCpntAICrewSpot_BTOverrideFactory when the game start
Dishonored2.exe+3C582E0 | cpnt_poolsize_arkCpntAICrewSpot_Combat = 0 | Dishonored2.exe+3C58308 -> 0
size of the pool for arkCpntAICrewSpot_CombatFactory when the game start
Dishonored2.exe+3C55360 | cpnt_poolsize_arkCpntAIDangerZone = 0 | Dishonored2.exe+3C55388 -> 0
size of the pool for arkCpntAIDangerZoneFactory when the game start
Dishonored2.exe+3C557E0 | cpnt_poolsize_arkCpntAIDecision = 0 | Dishonored2.exe+3C55808 -> 0
size of the pool for arkCpntAIDecisionFactory when the game start
Dishonored2.exe+3C56F60 | cpnt_poolsize_arkCpntAIDecisionCivilian = 0 | Dishonored2.exe+3C56F88 -> 0
size of the pool for arkCpntAIDecisionCivilianFactory when the game start
Dishonored2.exe+3C5AEE0 | cpnt_poolsize_arkCpntAIDelilahSkills = 0 | Dishonored2.exe+3C5AF08 -> 0
size of the pool for arkCpntAIDelilahSkillsFactory when the game start
Dishonored2.exe+3C54F60 | cpnt_poolsize_arkCpntAIDistraction = 0 | Dishonored2.exe+3C54F88 -> 0
size of the pool for arkCpntAIDistractionFactory when the game start
Dishonored2.exe+3C57EE0 | cpnt_poolsize_arkCpntAIDistraction_Dynamic = 0 | Dishonored2.exe+3C57F08 -> 0
size of the pool for arkCpntAIDistraction_DynamicFactory when the game start
Dishonored2.exe+3C58060 | cpnt_poolsize_arkCpntAIDistraction_MesmerizedNPC = 0 | Dishonored2.exe+3C58088 -> 0
size of the pool for arkCpntAIDistraction_MesmerizedNPCFactory when the game start
Dishonored2.exe+3C57F60 | cpnt_poolsize_arkCpntAIDistraction_Swarm = 0 | Dishonored2.exe+3C57F88 -> 0
size of the pool for arkCpntAIDistraction_SwarmFactory when the game start
Dishonored2.exe+3C56FE0 | cpnt_poolsize_arkCpntAIFleeSpot = 0 | Dishonored2.exe+3C57008 -> 0
size of the pool for arkCpntAIFleeSpotFactory when the game start
Dishonored2.exe+3C57FE0 | cpnt_poolsize_arkCpntAIForcedDistraction = 0 | Dishonored2.exe+3C58008 -> 0
size of the pool for arkCpntAIForcedDistractionFactory when the game start
Dishonored2.exe+3C5A6E0 | cpnt_poolsize_arkCpntAIGraveHoundSkills = 0 | Dishonored2.exe+3C5A708 -> 0
size of the pool for arkCpntAIGraveHoundSkillsFactory when the game start
Dishonored2.exe+3C5AAE0 | cpnt_poolsize_arkCpntAIGrenadeSkills = 0 | Dishonored2.exe+3C5AB08 -> 0
size of the pool for arkCpntAIGrenadeSkillsFactory when the game start
Dishonored2.exe+3C5AC60 | cpnt_poolsize_arkCpntAIGrimAlexSkills = 0 | Dishonored2.exe+3C5AC88 -> 0
size of the pool for arkCpntAIGrimAlexSkillsFactory when the game start
Dishonored2.exe+3C5A960 | cpnt_poolsize_arkCpntAIGunSkills = 0 | Dishonored2.exe+3C5A988 -> 0
size of the pool for arkCpntAIGunSkillsFactory when the game start
Dishonored2.exe+3C54FE0 | cpnt_poolsize_arkCpntAIHideout = 0 | Dishonored2.exe+3C55008 -> 0
size of the pool for arkCpntAIHideoutFactory when the game start
Dishonored2.exe+3C5AB60 | cpnt_poolsize_arkCpntAIHoundSkills = 0 | Dishonored2.exe+3C5AB88 -> 0
size of the pool for arkCpntAIHoundSkillsFactory when the game start
Dishonored2.exe+3C5A9E0 | cpnt_poolsize_arkCpntAIHowlerSkills = 0 | Dishonored2.exe+3C5AA08 -> 0
size of the pool for arkCpntAIHowlerSkillsFactory when the game start
Dishonored2.exe+3C57CE0 | cpnt_poolsize_arkCpntAIIdleBreak = 0 | Dishonored2.exe+3C57D08 -> 0
size of the pool for arkCpntAIIdleBreakFactory when the game start
Dishonored2.exe+3C58160 | cpnt_poolsize_arkCpntAIInvestigateSpot = 0 | Dishonored2.exe+3C58188 -> 0
size of the pool for arkCpntAIInvestigateSpotFactory when the game start
Dishonored2.exe+3C540E0 | cpnt_poolsize_arkCpntAIKnowledge = 0 | Dishonored2.exe+3C54108 -> 0
size of the pool for arkCpntAIKnowledgeFactory when the game start
Dishonored2.exe+3C56460 | cpnt_poolsize_arkCpntAIManager_Cues = 0 | Dishonored2.exe+3C56488 -> 0
size of the pool for arkCpntAIManager_CuesFactory when the game start
Dishonored2.exe+3C59260 | cpnt_poolsize_arkCpntAimAssist = 0 | Dishonored2.exe+3C59288 -> 0
size of the pool for arkCpntAimAssistFactory when the game start
Dishonored2.exe+3C583E0 | cpnt_poolsize_arkCpntAimAt = 0 | Dishonored2.exe+3C58408 -> 0
size of the pool for arkCpntAimAtFactory when the game start
Dishonored2.exe+3C552E0 | cpnt_poolsize_arkCpntAIMechanicalSkills = 0 | Dishonored2.exe+3C55308 -> 0
size of the pool for arkCpntAIMechanicalSkillsFactory when the game start
Dishonored2.exe+3C57E60 | cpnt_poolsize_arkCpntAIMesmerizeSpot = 0 | Dishonored2.exe+3C57E88 -> 0
size of the pool for arkCpntAIMesmerizeSpotFactory when the game start
Dishonored2.exe+3C5ADE0 | cpnt_poolsize_arkCpntAIMusicBoxSkills = 0 | Dishonored2.exe+3C5AE08 -> 0
size of the pool for arkCpntAIMusicBoxSkillsFactory when the game start
Dishonored2.exe+3C56E60 | cpnt_poolsize_arkCpntAINavmeshRoot = 0 | Dishonored2.exe+3C56E88 -> 0
size of the pool for arkCpntAINavmeshRootFactory when the game start
Dishonored2.exe+3C5ABE0 | cpnt_poolsize_arkCpntAINestKeeperSkills = 0 | Dishonored2.exe+3C5AC08 -> 0
size of the pool for arkCpntAINestKeeperSkillsFactory when the game start
Dishonored2.exe+3C58660 | cpnt_poolsize_arkCpntAIOverrideInitialBehavior = 0 | Dishonored2.exe+3C58688 -> 0
size of the pool for arkCpntAIOverrideInitialBehaviorFactory when the game start
Dishonored2.exe+3C5ACE0 | cpnt_poolsize_arkCpntAIPaoloSkills = 0 | Dishonored2.exe+3C5AD08 -> 0
size of the pool for arkCpntAIPaoloSkillsFactory when the game start
Dishonored2.exe+3C548E0 | cpnt_poolsize_arkCpntAIPhysicsReaction = 0 | Dishonored2.exe+3C54908 -> 0
size of the pool for arkCpntAIPhysicsReactionFactory when the game start
Dishonored2.exe+3C570E0 | cpnt_poolsize_arkCpntAIReasoner_Acknowledgement = 0 | Dishonored2.exe+3C57108 -> 0
size of the pool for arkCpntAIReasoner_AcknowledgementFactory when the game start
Dishonored2.exe+3C55E60 | cpnt_poolsize_arkCpntAIReasoner_Attention = 0 | Dishonored2.exe+3C55E88 -> 0
size of the pool for arkCpntAIReasoner_AttentionFactory when the game start
Dishonored2.exe+3C55760 | cpnt_poolsize_arkCpntAIReasoner_Combat = 0 | Dishonored2.exe+3C55788 -> 0
size of the pool for arkCpntAIReasoner_CombatFactory when the game start
Dishonored2.exe+3C57460 | cpnt_poolsize_arkCpntAIReasoner_Equipment = 0 | Dishonored2.exe+3C57488 -> 0
size of the pool for arkCpntAIReasoner_EquipmentFactory when the game start
Dishonored2.exe+3C55AE0 | cpnt_poolsize_arkCpntAIReasoner_Flee = 0 | Dishonored2.exe+3C55B08 -> 0
size of the pool for arkCpntAIReasoner_FleeFactory when the game start
Dishonored2.exe+3C55C60 | cpnt_poolsize_arkCpntAIReasoner_Greetings = 0 | Dishonored2.exe+3C55C88 -> 0
size of the pool for arkCpntAIReasoner_GreetingsFactory when the game start
Dishonored2.exe+3C572E0 | cpnt_poolsize_arkCpntAIReasoner_Panic = 0 | Dishonored2.exe+3C57308 -> 0
size of the pool for arkCpntAIReasoner_PanicFactory when the game start
Dishonored2.exe+3C55BE0 | cpnt_poolsize_arkCpntAIReasoner_PersonalSpace = 0 | Dishonored2.exe+3C55C08 -> 0
size of the pool for arkCpntAIReasoner_PersonalSpaceFactory when the game start
Dishonored2.exe+3C57260 | cpnt_poolsize_arkCpntAIReasoner_Relationship = 0 | Dishonored2.exe+3C57288 -> 0
size of the pool for arkCpntAIReasoner_RelationshipFactory when the game start
Dishonored2.exe+3C54D60 | cpnt_poolsize_arkCpntAIReasoner_Search = 0 | Dishonored2.exe+3C54D88 -> 0
size of the pool for arkCpntAIReasoner_SearchFactory when the game start
Dishonored2.exe+3C57060 | cpnt_poolsize_arkCpntAIReasoner_Suspicion = 0 | Dishonored2.exe+3C57088 -> 0
size of the pool for arkCpntAIReasoner_SuspicionFactory when the game start
Dishonored2.exe+3C57360 | cpnt_poolsize_arkCpntAIReasoner_WallOfLight = 0 | Dishonored2.exe+3C57388 -> 0
size of the pool for arkCpntAIReasoner_WallOfLightFactory when the game start
Dishonored2.exe+3C571E0 | cpnt_poolsize_arkCpntAIReasoner_Warn = 0 | Dishonored2.exe+3C57208 -> 0
size of the pool for arkCpntAIReasoner_WarnFactory when the game start
Dishonored2.exe+3C581E0 | cpnt_poolsize_arkCpntAIReflex = 0 | Dishonored2.exe+3C58208 -> 0
size of the pool for arkCpntAIReflexFactory when the game start
Dishonored2.exe+3C54CE0 | cpnt_poolsize_arkCpntAISearchSpot = 0 | Dishonored2.exe+3C54D08 -> 0
size of the pool for arkCpntAISearchSpotFactory when the game start
Dishonored2.exe+3C57D60 | cpnt_poolsize_arkCpntAISearchSpot_Dynamic = 0 | Dishonored2.exe+3C57D88 -> 0
size of the pool for arkCpntAISearchSpot_DynamicFactory when the game start
Dishonored2.exe+3C57DE0 | cpnt_poolsize_arkCpntAISearchSpot_MesmerizedNPC = 0 | Dishonored2.exe+3C57E08 -> 0
size of the pool for arkCpntAISearchSpot_MesmerizedNPCFactory when the game start
Dishonored2.exe+3C55EE0 | cpnt_poolsize_arkCpntAISensor_Audio = 0 | Dishonored2.exe+3C55F08 -> 0
size of the pool for arkCpntAISensor_AudioFactory when the game start
Dishonored2.exe+3C57960 | cpnt_poolsize_arkCpntAISensor_BloodfliesNest = 0 | Dishonored2.exe+3C57988 -> 0
size of the pool for arkCpntAISensor_BloodfliesNestFactory when the game start
Dishonored2.exe+3C57660 | cpnt_poolsize_arkCpntAISensor_Combat = 0 | Dishonored2.exe+3C57688 -> 0
size of the pool for arkCpntAISensor_CombatFactory when the game start
Dishonored2.exe+3C57760 | cpnt_poolsize_arkCpntAISensor_Proximity = 0 | Dishonored2.exe+3C57788 -> 0
size of the pool for arkCpntAISensor_ProximityFactory when the game start
Dishonored2.exe+3C57560 | cpnt_poolsize_arkCpntAISensor_Psychic = 0 | Dishonored2.exe+3C57588 -> 0
size of the pool for arkCpntAISensor_PsychicFactory when the game start
Dishonored2.exe+3C576E0 | cpnt_poolsize_arkCpntAISensor_SmartObject = 0 | Dishonored2.exe+3C57708 -> 0
size of the pool for arkCpntAISensor_SmartObjectFactory when the game start
Dishonored2.exe+3C578E0 | cpnt_poolsize_arkCpntAISensor_Smell = 0 | Dishonored2.exe+3C57908 -> 0
size of the pool for arkCpntAISensor_SmellFactory when the game start
Dishonored2.exe+3C57860 | cpnt_poolsize_arkCpntAISensor_Spatial = 0 | Dishonored2.exe+3C57888 -> 0
size of the pool for arkCpntAISensor_SpatialFactory when the game start
Dishonored2.exe+3C575E0 | cpnt_poolsize_arkCpntAISensor_Touch = 0 | Dishonored2.exe+3C57608 -> 0
size of the pool for arkCpntAISensor_TouchFactory when the game start
Dishonored2.exe+3C579E0 | cpnt_poolsize_arkCpntAISensor_Vicinity = 0 | Dishonored2.exe+3C57A08 -> 0
size of the pool for arkCpntAISensor_VicinityFactory when the game start
Dishonored2.exe+3C574E0 | cpnt_poolsize_arkCpntAISensor_Vision = 0 | Dishonored2.exe+3C57508 -> 0
size of the pool for arkCpntAISensor_VisionFactory when the game start
Dishonored2.exe+3C57AE0 | cpnt_poolsize_arkCpntAISensoryDeprivator = 0 | Dishonored2.exe+3C57B08 -> 0
size of the pool for arkCpntAISensoryDeprivatorFactory when the game start
Dishonored2.exe+3C5AF60 | cpnt_poolsize_arkCpntAIShopkeeperSkills = 0 | Dishonored2.exe+3C5AF88 -> 0
size of the pool for arkCpntAIShopkeeperSkillsFactory when the game start
Dishonored2.exe+3C58760 | cpnt_poolsize_arkCpntAIStatistics = 0 | Dishonored2.exe+3C58788 -> 0
size of the pool for arkCpntAIStatisticsFactory when the game start
Dishonored2.exe+3C58860 | cpnt_poolsize_arkCpntAIStoneShroud = 0 | Dishonored2.exe+3C58888 -> 0
size of the pool for arkCpntAIStoneShroudFactory when the game start
Dishonored2.exe+3C56360 | cpnt_poolsize_arkCpntAITampering = 0 | Dishonored2.exe+3C56388 -> 0
size of the pool for arkCpntAITamperingFactory when the game start
Dishonored2.exe+3C56160 | cpnt_poolsize_arkCpntAIVisionAlterableConfig = 0 | Dishonored2.exe+3C56188 -> 0
size of the pool for arkCpntAIVisionAlterableConfigFactory when the game start
Dishonored2.exe+3C560E0 | cpnt_poolsize_arkCpntAIVisionConfig = 0 | Dishonored2.exe+3C56108 -> 0
size of the pool for arkCpntAIVisionConfigFactory when the game start
Dishonored2.exe+3C561E0 | cpnt_poolsize_arkCpntAIVisionManager = 0 | Dishonored2.exe+3C56208 -> 0
size of the pool for arkCpntAIVisionManagerFactory when the game start
Dishonored2.exe+3C57160 | cpnt_poolsize_arkCpntAIWitchSkills = 0 | Dishonored2.exe+3C57188 -> 0
size of the pool for arkCpntAIWitchSkillsFactory when the game start
Dishonored2.exe+3C564E0 | cpnt_poolsize_arkCpntAIWorldCoordinationBB = 0 | Dishonored2.exe+3C56508 -> 0
size of the pool for arkCpntAIWorldCoordinationBBFactory when the game start
Dishonored2.exe+3C591E0 | cpnt_poolsize_arkCpntAlarmBell = 0 | Dishonored2.exe+3C59208 -> 0
size of the pool for arkCpntAlarmBellFactory when the game start
Dishonored2.exe+3C52FE0 | cpnt_poolsize_arkCpntAnimBase = 0 | Dishonored2.exe+3C53008 -> 0
size of the pool for arkCpntAnimBaseFactory when the game start
Dishonored2.exe+3C54460 | cpnt_poolsize_arkCpntAnimBloodFly = 0 | Dishonored2.exe+3C54488 -> 0
size of the pool for arkCpntAnimBloodFlyFactory when the game start
Dishonored2.exe+3C53F60 | cpnt_poolsize_arkCpntAnimEvolved = 0 | Dishonored2.exe+3C53F88 -> 0
size of the pool for arkCpntAnimEvolvedFactory when the game start
Dishonored2.exe+3C544E0 | cpnt_poolsize_arkCpntAnimFish = 0 | Dishonored2.exe+3C54508 -> 0
size of the pool for arkCpntAnimFishFactory when the game start
Dishonored2.exe+3C54560 | cpnt_poolsize_arkCpntAnimRat = 0 | Dishonored2.exe+3C54588 -> 0
size of the pool for arkCpntAnimRatFactory when the game start
Dishonored2.exe+3C5B960 | cpnt_poolsize_arkCpntArcPylon = 0 | Dishonored2.exe+3C5B988 -> 0
size of the pool for arkCpntArcPylonFactory when the game start
Dishonored2.exe+3C577E0 | cpnt_poolsize_arkCpntAreaLocator = 0 | Dishonored2.exe+3C57808 -> 0
size of the pool for arkCpntAreaLocatorFactory when the game start
Dishonored2.exe+3C54860 | cpnt_poolsize_arkCpntArmor = 0 | Dishonored2.exe+3C54888 -> 0
size of the pool for arkCpntArmorFactory when the game start
Dishonored2.exe+3C59160 | cpnt_poolsize_arkCpntAssassination = 0 | Dishonored2.exe+3C59188 -> 0
size of the pool for arkCpntAssassinationFactory when the game start
Dishonored2.exe+3C53360 | cpnt_poolsize_arkCpntAttributes = 0 | Dishonored2.exe+3C53388 -> 0
size of the pool for arkCpntAttributesFactory when the game start
Dishonored2.exe+3C538E0 | cpnt_poolsize_arkCpntAttributesPlayer = 0 | Dishonored2.exe+3C53908 -> 0
size of the pool for arkCpntAttributesPlayerFactory when the game start
Dishonored2.exe+3C54960 | cpnt_poolsize_arkCpntAudio = 0 | Dishonored2.exe+3C54988 -> 0
size of the pool for arkCpntAudioFactory when the game start
Dishonored2.exe+3C539E0 | cpnt_poolsize_arkCpntAudiocardPlayer = 0 | Dishonored2.exe+3C53A08 -> 0
size of the pool for arkCpntAudiocardPlayerFactory when the game start
Dishonored2.exe+3C594E0 | cpnt_poolsize_arkCpntAudiograph = 0 | Dishonored2.exe+3C59508 -> 0
size of the pool for arkCpntAudiographFactory when the game start
Dishonored2.exe+3C58F60 | cpnt_poolsize_arkCpntAudioListener = 0 | Dishonored2.exe+3C58F88 -> 0
size of the pool for arkCpntAudioListenerFactory when the game start
Dishonored2.exe+3C592E0 | cpnt_poolsize_arkCpntBallLightning = 0 | Dishonored2.exe+3C59308 -> 0
size of the pool for arkCpntBallLightningFactory when the game start
Dishonored2.exe+3C5B8E0 | cpnt_poolsize_arkCpntBeingEaten = 0 | Dishonored2.exe+3C5B908 -> 0
size of the pool for arkCpntBeingEatenFactory when the game start
Dishonored2.exe+3C5BCE0 | cpnt_poolsize_arkCpntBlackMarketFavor = 0 | Dishonored2.exe+3C5BD08 -> 0
size of the pool for arkCpntBlackMarketFavorFactory when the game start
Dishonored2.exe+3C5BC60 | cpnt_poolsize_arkCpntBlackMarketInteraction = 0 | Dishonored2.exe+3C5BC88 -> 0
size of the pool for arkCpntBlackMarketInteractionFactory when the game start
Dishonored2.exe+3C53B60 | cpnt_poolsize_arkCpntBlackMarketManager = 0 | Dishonored2.exe+3C53B88 -> 0
size of the pool for arkCpntBlackMarketManagerFactory when the game start
Dishonored2.exe+3C5BD60 | cpnt_poolsize_arkCpntBlackMarketUpgrade = 0 | Dishonored2.exe+3C5BD88 -> 0
size of the pool for arkCpntBlackMarketUpgradeFactory when the game start
Dishonored2.exe+3C599E0 | cpnt_poolsize_arkCpntBlock = 0 | Dishonored2.exe+3C59A08 -> 0
size of the pool for arkCpntBlockFactory when the game start
Dishonored2.exe+3C5B760 | cpnt_poolsize_arkCpntBloodFlyAnchor = 0 | Dishonored2.exe+3C5B788 -> 0
size of the pool for arkCpntBloodFlyAnchorFactory when the game start
Dishonored2.exe+3C55FE0 | cpnt_poolsize_arkCpntBloodFlySwarm = 0 | Dishonored2.exe+3C56008 -> 0
size of the pool for arkCpntBloodFlySwarmFactory when the game start
Dishonored2.exe+3C5D760 | cpnt_poolsize_arkCpntBlowDust = 0 | Dishonored2.exe+3C5D788 -> 0
size of the pool for arkCpntBlowDustFactory when the game start
Dishonored2.exe+3C53AE0 | cpnt_poolsize_arkCpntBoneCharmCrafting = 0 | Dishonored2.exe+3C53B08 -> 0
size of the pool for arkCpntBoneCharmCraftingFactory when the game start
Dishonored2.exe+3C53A60 | cpnt_poolsize_arkCpntBoneCharmInventory = 0 | Dishonored2.exe+3C53A88 -> 0
size of the pool for arkCpntBoneCharmInventoryFactory when the game start
Dishonored2.exe+3C584E0 | cpnt_poolsize_arkCpntBreakable = 0 | Dishonored2.exe+3C58508 -> 0
size of the pool for arkCpntBreakableFactory when the game start
Dishonored2.exe+3C5A360 | cpnt_poolsize_arkCpntClimbable = 0 | Dishonored2.exe+3C5A388 -> 0
size of the pool for arkCpntClimbableFactory when the game start
Dishonored2.exe+3C5A260 | cpnt_poolsize_arkCpntCloseCombat = 0 | Dishonored2.exe+3C5A288 -> 0
size of the pool for arkCpntCloseCombatFactory when the game start
Dishonored2.exe+3C58EE0 | cpnt_poolsize_arkCpntCloth = 0 | Dishonored2.exe+3C58F08 -> 0
size of the pool for arkCpntClothFactory when the game start
Dishonored2.exe+3C551E0 | cpnt_poolsize_arkCpntConstraint = 0 | Dishonored2.exe+3C55208 -> 0
size of the pool for arkCpntConstraintFactory when the game start
Dishonored2.exe+3C5BAE0 | cpnt_poolsize_arkCpntContactDamage = 0 | Dishonored2.exe+3C5BB08 -> 0
size of the pool for arkCpntContactDamageFactory when the game start
Dishonored2.exe+3C5D860 | cpnt_poolsize_arkCpntCorpsePossession = 0 | Dishonored2.exe+3C5D888 -> 0
size of the pool for arkCpntCorpsePossessionFactory when the game start
Dishonored2.exe+3C535E0 | cpnt_poolsize_arkCpntCrankable = 0 | Dishonored2.exe+3C53608 -> 0
size of the pool for arkCpntCrankableFactory when the game start
Dishonored2.exe+3C5DBE0 | cpnt_poolsize_arkCpntCubemapBinder = 0 | Dishonored2.exe+3C5DC08 -> 0
size of the pool for arkCpntCubemapBinderFactory when the game start
Dishonored2.exe+3C5DB60 | cpnt_poolsize_arkCpntCubemapShooter = 0 | Dishonored2.exe+3C5DB88 -> 0
size of the pool for arkCpntCubemapShooterFactory when the game start
Dishonored2.exe+3C546E0 | cpnt_poolsize_arkCpntDamageDecal = 0 | Dishonored2.exe+3C54708 -> 0
size of the pool for arkCpntDamageDecalFactory when the game start
Dishonored2.exe+3C54AE0 | cpnt_poolsize_arkCpntDamageOverTime = 0 | Dishonored2.exe+3C54B08 -> 0
size of the pool for arkCpntDamageOverTimeFactory when the game start
Dishonored2.exe+3C5BEE0 | cpnt_poolsize_arkCpntDamageZone = 0 | Dishonored2.exe+3C5BF08 -> 0
size of the pool for arkCpntDamageZoneFactory when the game start
Dishonored2.exe+3C53560 | cpnt_poolsize_arkCpntDarkVision = 0 | Dishonored2.exe+3C53588 -> 0
size of the pool for arkCpntDarkVisionFactory when the game start
Dishonored2.exe+3C5D960 | cpnt_poolsize_arkCpntDarkVisionProxy = 0 | Dishonored2.exe+3C5D988 -> 0
size of the pool for arkCpntDarkVisionProxyFactory when the game start
Dishonored2.exe+3C556E0 | cpnt_poolsize_arkCpntDeadlyShadow = 0 | Dishonored2.exe+3C55708 -> 0
size of the pool for arkCpntDeadlyShadowFactory when the game start
Dishonored2.exe+3C55660 | cpnt_poolsize_arkCpntDeadlyShadowTargetSensor = 0 | Dishonored2.exe+3C55688 -> 0
size of the pool for arkCpntDeadlyShadowTargetSensorFactory when the game start
Dishonored2.exe+3C555E0 | cpnt_poolsize_arkCpntDecoy = 0 | Dishonored2.exe+3C55608 -> 0
size of the pool for arkCpntDecoyFactory when the game start
Dishonored2.exe+3C595E0 | cpnt_poolsize_arkCpntDelilahSoul = 0 | Dishonored2.exe+3C59608 -> 0
size of the pool for arkCpntDelilahSoulFactory when the game start
Dishonored2.exe+3C553E0 | cpnt_poolsize_arkCpntDoppelgangerNpc = 0 | Dishonored2.exe+3C55408 -> 0
size of the pool for arkCpntDoppelgangerNpcFactory when the game start
Dishonored2.exe+3C54E60 | cpnt_poolsize_arkCpntDSM = 0 | Dishonored2.exe+3C54E88 -> 0
size of the pool for arkCpntDSMFactory when the game start
Dishonored2.exe+3C5BDE0 | cpnt_poolsize_arkCpntElectricCabinetController = 0 | Dishonored2.exe+3C5BE08 -> 0
size of the pool for arkCpntElectricCabinetControllerFactory when the game start
Dishonored2.exe+3C588E0 | cpnt_poolsize_arkCpntEnvironmentalCorpse = 0 | Dishonored2.exe+3C58908 -> 0
size of the pool for arkCpntEnvironmentalCorpseFactory when the game start
Dishonored2.exe+3C54160 | cpnt_poolsize_arkCpntFace = 0 | Dishonored2.exe+3C54188 -> 0
size of the pool for arkCpntFaceFactory when the game start
Dishonored2.exe+3C54B60 | cpnt_poolsize_arkCpntFaction = 0 | Dishonored2.exe+3C54B88 -> 0
size of the pool for arkCpntFactionFactory when the game start
Dishonored2.exe+3C5B7E0 | cpnt_poolsize_arkCpntFishSwarm = 0 | Dishonored2.exe+3C5B808 -> 0
size of the pool for arkCpntFishSwarmFactory when the game start
Dishonored2.exe+3C59560 | cpnt_poolsize_arkCpntFlammable = 0 | Dishonored2.exe+3C59588 -> 0
size of the pool for arkCpntFlammableFactory when the game start
Dishonored2.exe+3C59660 | cpnt_poolsize_arkCpntFlashSurface = 0 | Dishonored2.exe+3C59688 -> 0
size of the pool for arkCpntFlashSurfaceFactory when the game start
Dishonored2.exe+3C562E0 | cpnt_poolsize_arkCpntFleeManager = 0 | Dishonored2.exe+3C56308 -> 0
size of the pool for arkCpntFleeManagerFactory when the game start
Dishonored2.exe+3C5DA60 | cpnt_poolsize_arkCpntFogZone = 0 | Dishonored2.exe+3C5DA88 -> 0
size of the pool for arkCpntFogZoneFactory when the game start
Dishonored2.exe+3C54A60 | cpnt_poolsize_arkCpntFountain = 0 | Dishonored2.exe+3C54A88 -> 0
size of the pool for arkCpntFountainFactory when the game start
Dishonored2.exe+3C58BE0 | cpnt_poolsize_arkCpntFreeCamControl = 0 | Dishonored2.exe+3C58C08 -> 0
size of the pool for arkCpntFreeCamControlFactory when the game start
Dishonored2.exe+3C58FE0 | cpnt_poolsize_arkCpntFX = 0 | Dishonored2.exe+3C59008 -> 0
size of the pool for arkCpntFXFactory when the game start
Dishonored2.exe+3C58AE0 | cpnt_poolsize_arkCpntFX_OceanTrigger = 0 | Dishonored2.exe+3C58B08 -> 0
size of the pool for arkCpntFX_OceanTriggerFactory when the game start
Dishonored2.exe+3C53BE0 | cpnt_poolsize_arkCpntGameFlowUpdate = 0 | Dishonored2.exe+3C53C08 -> 0
size of the pool for arkCpntGameFlowUpdateFactory when the game start
Dishonored2.exe+3C585E0 | cpnt_poolsize_arkCpntGenerator = 0 | Dishonored2.exe+3C58608 -> 0
size of the pool for arkCpntGeneratorFactory when the game start
Dishonored2.exe+3C5A760 | cpnt_poolsize_arkCpntGraveHoundSkull = 0 | Dishonored2.exe+3C5A788 -> 0
size of the pool for arkCpntGraveHoundSkullFactory when the game start
Dishonored2.exe+3C537E0 | cpnt_poolsize_arkCpntGrenade = 0 | Dishonored2.exe+3C53808 -> 0
size of the pool for arkCpntGrenadeFactory when the game start
Dishonored2.exe+3C596E0 | cpnt_poolsize_arkCpntGrenadeCooking = 0 | Dishonored2.exe+3C59708 -> 0
size of the pool for arkCpntGrenadeCookingFactory when the game start
Dishonored2.exe+3C5A460 | cpnt_poolsize_arkCpntHackable = 0 | Dishonored2.exe+3C5A488 -> 0
size of the pool for arkCpntHackableFactory when the game start
Dishonored2.exe+3C587E0 | cpnt_poolsize_arkCpntHairControl = 0 | Dishonored2.exe+3C58808 -> 0
size of the pool for arkCpntHairControlFactory when the game start
Dishonored2.exe+3C54760 | cpnt_poolsize_arkCpntHealth = 0 | Dishonored2.exe+3C54788 -> 0
size of the pool for arkCpntHealthFactory when the game start
Dishonored2.exe+3C547E0 | cpnt_poolsize_arkCpntHealthDoor = 0 | Dishonored2.exe+3C54808 -> 0
size of the pool for arkCpntHealthDoorFactory when the game start
Dishonored2.exe+3C53260 | cpnt_poolsize_arkCpntHealthEvolved = 0 | Dishonored2.exe+3C53288 -> 0
size of the pool for arkCpntHealthEvolvedFactory when the game start
Dishonored2.exe+3C5A060 | cpnt_poolsize_arkCpntHeart = 0 | Dishonored2.exe+3C5A088 -> 0
size of the pool for arkCpntHeartFactory when the game start
Dishonored2.exe+3C59760 | cpnt_poolsize_arkCpntInteractiveMap = 0 | Dishonored2.exe+3C59788 -> 0
size of the pool for arkCpntInteractiveMapFactory when the game start
Dishonored2.exe+3C52EE0 | cpnt_poolsize_arkCpntInventory = 0 | Dishonored2.exe+3C52F08 -> 0
size of the pool for arkCpntInventoryFactory when the game start
Dishonored2.exe+3C59FE0 | cpnt_poolsize_arkCpntItemSpyglass = 0 | Dishonored2.exe+3C5A008 -> 0
size of the pool for arkCpntItemSpyglassFactory when the game start
Dishonored2.exe+3C59C60 | cpnt_poolsize_arkCpntKillCamProjectile = 0 | Dishonored2.exe+3C59C88 -> 0
size of the pool for arkCpntKillCamProjectileFactory when the game start
Dishonored2.exe+3C54060 | cpnt_poolsize_arkCpntLODDriver = 0 | Dishonored2.exe+3C54088 -> 0
size of the pool for arkCpntLODDriverFactory when the game start
Dishonored2.exe+3C541E0 | cpnt_poolsize_arkCpntLookAt = 0 | Dishonored2.exe+3C54208 -> 0
size of the pool for arkCpntLookAtFactory when the game start
Dishonored2.exe+3C5A4E0 | cpnt_poolsize_arkCpntLoot = 0 | Dishonored2.exe+3C5A508 -> 0
size of the pool for arkCpntLootFactory when the game start
Dishonored2.exe+3C597E0 | cpnt_poolsize_arkCpntMagicSuppressSound = 0 | Dishonored2.exe+3C59808 -> 0
size of the pool for arkCpntMagicSuppressSoundFactory when the game start
Dishonored2.exe+3C532E0 | cpnt_poolsize_arkCpntMana = 0 | Dishonored2.exe+3C53308 -> 0
size of the pool for arkCpntManaFactory when the game start
Dishonored2.exe+3C52DE0 | cpnt_poolsize_arkCpntManagerUpdate = 0 | Dishonored2.exe+3C52E08 -> 0
size of the pool for arkCpntManagerUpdateFactory when the game start
Dishonored2.exe+3C54C60 | cpnt_poolsize_arkCpntMesmerize = 0 | Dishonored2.exe+3C54C88 -> 0
size of the pool for arkCpntMesmerizeFactory when the game start
Dishonored2.exe+3C5A5E0 | cpnt_poolsize_arkCpntMesmerizePortal = 0 | Dishonored2.exe+3C5A608 -> 0
size of the pool for arkCpntMesmerizePortalFactory when the game start
Dishonored2.exe+3C59060 | cpnt_poolsize_arkCpntMessageHandler = 0 | Dishonored2.exe+3C59088 -> 0
size of the pool for arkCpntMessageHandlerFactory when the game start
Dishonored2.exe+3C55160 | cpnt_poolsize_arkCpntMidnightLink = 0 | Dishonored2.exe+3C55188 -> 0
size of the pool for arkCpntMidnightLinkFactory when the game start
Dishonored2.exe+3C550E0 | cpnt_poolsize_arkCpntMidnightPreview = 0 | Dishonored2.exe+3C55108 -> 0
size of the pool for arkCpntMidnightPreviewFactory when the game start
Dishonored2.exe+3C53FE0 | cpnt_poolsize_arkCpntMidnightProxy = 0 | Dishonored2.exe+3C54008 -> 0
size of the pool for arkCpntMidnightProxyFactory when the game start
Dishonored2.exe+3C59AE0 | cpnt_poolsize_arkCpntMine = 0 | Dishonored2.exe+3C59B08 -> 0
size of the pool for arkCpntMineFactory when the game start
Dishonored2.exe+3C5A1E0 | cpnt_poolsize_arkCpntMissionItem = 0 | Dishonored2.exe+3C5A208 -> 0
size of the pool for arkCpntMissionItemFactory when the game start
Dishonored2.exe+3C59860 | cpnt_poolsize_arkCpntMusicBox = 0 | Dishonored2.exe+3C59888 -> 0
size of the pool for arkCpntMusicBoxFactory when the game start
Dishonored2.exe+3C598E0 | cpnt_poolsize_arkCpntMusicBoxAllegroCone = 0 | Dishonored2.exe+3C59908 -> 0
size of the pool for arkCpntMusicBoxAllegroConeFactory when the game start
Dishonored2.exe+3C53EE0 | cpnt_poolsize_arkCpntNavigation = 0 | Dishonored2.exe+3C53F08 -> 0
size of the pool for arkCpntNavigationFactory when the game start
Dishonored2.exe+3C54DE0 | cpnt_poolsize_arkCpntNavmeshDriver = 0 | Dishonored2.exe+3C54E08 -> 0
size of the pool for arkCpntNavmeshDriverFactory when the game start
Dishonored2.exe+3C55560 | cpnt_poolsize_arkCpntNavmeshToggle = 0 | Dishonored2.exe+3C55588 -> 0
size of the pool for arkCpntNavmeshToggleFactory when the game start
Dishonored2.exe+3C54660 | cpnt_poolsize_arkCpntNavmeshUserEdges = 0 | Dishonored2.exe+3C54688 -> 0
size of the pool for arkCpntNavmeshUserEdgesFactory when the game start
Dishonored2.exe+3C5BF60 | cpnt_poolsize_arkCpntNewGamePlus = 0 | Dishonored2.exe+3C5BF88 -> 0
size of the pool for arkCpntNewGamePlusFactory when the game start
Dishonored2.exe+3C5A2E0 | cpnt_poolsize_arkCpntNPCInteraction = 0 | Dishonored2.exe+3C5A308 -> 0
size of the pool for arkCpntNPCInteractionFactory when the game start
Dishonored2.exe+3C5D8E0 | cpnt_poolsize_arkCpntNPCPossession = 0 | Dishonored2.exe+3C5D908 -> 0
size of the pool for arkCpntNPCPossessionFactory when the game start
Dishonored2.exe+3C55060 | cpnt_poolsize_arkCpntNPCTalk = 0 | Dishonored2.exe+3C55088 -> 0
size of the pool for arkCpntNPCTalkFactory when the game start
Dishonored2.exe+3C55960 | cpnt_poolsize_arkCpntObservable = 0 | Dishonored2.exe+3C55988 -> 0
size of the pool for arkCpntObservableFactory when the game start
Dishonored2.exe+3C563E0 | cpnt_poolsize_arkCpntOdor = 0 | Dishonored2.exe+3C56408 -> 0
size of the pool for arkCpntOdorFactory when the game start
Dishonored2.exe+3C58460 | cpnt_poolsize_arkCpntOpenable = 0 | Dishonored2.exe+3C58488 -> 0
size of the pool for arkCpntOpenableFactory when the game start
Dishonored2.exe+3C542E0 | cpnt_poolsize_arkCpntPatrolClient = 0 | Dishonored2.exe+3C54308 -> 0
size of the pool for arkCpntPatrolClientFactory when the game start
Dishonored2.exe+3C559E0 | cpnt_poolsize_arkCpntPatrolRoute = 0 | Dishonored2.exe+3C55A08 -> 0
size of the pool for arkCpntPatrolRouteFactory when the game start
Dishonored2.exe+3C58A60 | cpnt_poolsize_arkCpntPatrolSquadTree = 0 | Dishonored2.exe+3C58A88 -> 0
size of the pool for arkCpntPatrolSquadTreeFactory when the game start
Dishonored2.exe+3C55A60 | cpnt_poolsize_arkCpntPatrolWaypoint = 0 | Dishonored2.exe+3C55A88 -> 0
size of the pool for arkCpntPatrolWaypointFactory when the game start
Dishonored2.exe+3C5D660 | cpnt_poolsize_arkCpntPhantasmalNetwork = 0 | Dishonored2.exe+3C5D688 -> 0
size of the pool for arkCpntPhantasmalNetworkFactory when the game start
Dishonored2.exe+3C54260 | cpnt_poolsize_arkCpntPhysicsSystem = 0 | Dishonored2.exe+3C54288 -> 0
size of the pool for arkCpntPhysicsSystemFactory when the game start
Dishonored2.exe+3C54360 | cpnt_poolsize_arkCpntPhysicsSystemEvolved = 0 | Dishonored2.exe+3C54388 -> 0
size of the pool for arkCpntPhysicsSystemEvolvedFactory when the game start
Dishonored2.exe+3C53CE0 | cpnt_poolsize_arkCpntPhysicsWorld = 0 | Dishonored2.exe+3C53D08 -> 0
size of the pool for arkCpntPhysicsWorldFactory when the game start
Dishonored2.exe+3C5A560 | cpnt_poolsize_arkCpntPickable_BoneCharm = 0 | Dishonored2.exe+3C5A588 -> 0
size of the pool for arkCpntPickable_BoneCharmFactory when the game start
Dishonored2.exe+3C58560 | cpnt_poolsize_arkCpntPickable_Simple = 0 | Dishonored2.exe+3C58588 -> 0
size of the pool for arkCpntPickable_SimpleFactory when the game start
Dishonored2.exe+3C5BBE0 | cpnt_poolsize_arkCpntPickableHolder = 0 | Dishonored2.exe+3C5BC08 -> 0
size of the pool for arkCpntPickableHolderFactory when the game start
Dishonored2.exe+3C59960 | cpnt_poolsize_arkCpntPlayerBody = 0 | Dishonored2.exe+3C59988 -> 0
size of the pool for arkCpntPlayerBodyFactory when the game start
Dishonored2.exe+3C534E0 | cpnt_poolsize_arkCpntPlayerBreath = 0 | Dishonored2.exe+3C53508 -> 0
size of the pool for arkCpntPlayerBreathFactory when the game start
Dishonored2.exe+3C52F60 | cpnt_poolsize_arkCpntPlayerCamera = 0 | Dishonored2.exe+3C52F88 -> 0
size of the pool for arkCpntPlayerCameraFactory when the game start
Dishonored2.exe+3C5B4E0 | cpnt_poolsize_arkCpntPlayerChaos = 0 | Dishonored2.exe+3C5B508 -> 0
size of the pool for arkCpntPlayerChaosFactory when the game start
Dishonored2.exe+3C59360 | cpnt_poolsize_arkCpntPlayerCombat = 0 | Dishonored2.exe+3C59388 -> 0
size of the pool for arkCpntPlayerCombatFactory when the game start
Dishonored2.exe+3C53460 | cpnt_poolsize_arkCpntPlayerController = 0 | Dishonored2.exe+3C53488 -> 0
size of the pool for arkCpntPlayerControllerFactory when the game start
Dishonored2.exe+3C531E0 | cpnt_poolsize_arkCpntPlayerCrosshair = 0 | Dishonored2.exe+3C53208 -> 0
size of the pool for arkCpntPlayerCrosshairFactory when the game start
Dishonored2.exe+3C5B2E0 | cpnt_poolsize_arkCpntPlayerDebugCamControl = 0 | Dishonored2.exe+3C5B308 -> 0
size of the pool for arkCpntPlayerDebugCamControlFactory when the game start
Dishonored2.exe+3C5B1E0 | cpnt_poolsize_arkCpntPlayerDebugCamera = 0 | Dishonored2.exe+3C5B208 -> 0
size of the pool for arkCpntPlayerDebugCameraFactory when the game start
Dishonored2.exe+3C5B560 | cpnt_poolsize_arkCpntPlayerFXManager = 0 | Dishonored2.exe+3C5B588 -> 0
size of the pool for arkCpntPlayerFXManagerFactory when the game start
Dishonored2.exe+3C53160 | cpnt_poolsize_arkCpntPlayerInteraction = 0 | Dishonored2.exe+3C53188 -> 0
size of the pool for arkCpntPlayerInteractionFactory when the game start
Dishonored2.exe+3C52E60 | cpnt_poolsize_arkCpntPlayerJournal = 0 | Dishonored2.exe+3C52E88 -> 0
size of the pool for arkCpntPlayerJournalFactory when the game start
Dishonored2.exe+3C5B260 | cpnt_poolsize_arkCpntPlayerMenuCamera = 0 | Dishonored2.exe+3C5B288 -> 0
size of the pool for arkCpntPlayerMenuCameraFactory when the game start
Dishonored2.exe+3C533E0 | cpnt_poolsize_arkCpntPlayerOutsiderMark = 0 | Dishonored2.exe+3C53408 -> 0
size of the pool for arkCpntPlayerOutsiderMarkFactory when the game start
Dishonored2.exe+3C56060 | cpnt_poolsize_arkCpntPlayerPhysics = 0 | Dishonored2.exe+3C56088 -> 0
size of the pool for arkCpntPlayerPhysicsFactory when the game start
Dishonored2.exe+3C5B160 | cpnt_poolsize_arkCpntPlayerPhysicsDead = 0 | Dishonored2.exe+3C5B188 -> 0
size of the pool for arkCpntPlayerPhysicsDeadFactory when the game start
Dishonored2.exe+3C53960 | cpnt_poolsize_arkCpntPlayerPowerSystem = 0 | Dishonored2.exe+3C53988 -> 0
size of the pool for arkCpntPlayerPowerSystemFactory when the game start
Dishonored2.exe+3C530E0 | cpnt_poolsize_arkCpntPlayerSensor = 0 | Dishonored2.exe+3C53108 -> 0
size of the pool for arkCpntPlayerSensorFactory when the game start
Dishonored2.exe+3C5B460 | cpnt_poolsize_arkCpntPlayerSensorAimAssist = 0 | Dishonored2.exe+3C5B488 -> 0
size of the pool for arkCpntPlayerSensorAimAssistFactory when the game start
Dishonored2.exe+3C5CB60 | cpnt_poolsize_arkCpntPlayerSensorAssassination = 0 | Dishonored2.exe+3C5CB88 -> 0
size of the pool for arkCpntPlayerSensorAssassinationFactory when the game start
Dishonored2.exe+3C5C1E0 | cpnt_poolsize_arkCpntPlayerSensorAutoCrouch = 0 | Dishonored2.exe+3C5C208 -> 0
size of the pool for arkCpntPlayerSensorAutoCrouchFactory when the game start
Dishonored2.exe+3C5B3E0 | cpnt_poolsize_arkCpntPlayerSensorBase = 0 | Dishonored2.exe+3C5B408 -> 0
size of the pool for arkCpntPlayerSensorBaseFactory when the game start
Dishonored2.exe+3C5CCE0 | cpnt_poolsize_arkCpntPlayerSensorBlink = 0 | Dishonored2.exe+3C5CD08 -> 0
size of the pool for arkCpntPlayerSensorBlinkFactory when the game start
Dishonored2.exe+3C5C860 | cpnt_poolsize_arkCpntPlayerSensorBlinkSnap = 0 | Dishonored2.exe+3C5C888 -> 0
size of the pool for arkCpntPlayerSensorBlinkSnapFactory when the game start
Dishonored2.exe+3C5C960 | cpnt_poolsize_arkCpntPlayerSensorBlinkToMantle = 0 | Dishonored2.exe+3C5C988 -> 0
size of the pool for arkCpntPlayerSensorBlinkToMantleFactory when the game start
Dishonored2.exe+3C5C760 | cpnt_poolsize_arkCpntPlayerSensorBloodthirstyFatality = 0 | Dishonored2.exe+3C5C788 -> 0
size of the pool for arkCpntPlayerSensorBloodthirstyFatalityFactory when the game start
Dishonored2.exe+3C5C8E0 | cpnt_poolsize_arkCpntPlayerSensorCatfall = 0 | Dishonored2.exe+3C5C908 -> 0
size of the pool for arkCpntPlayerSensorCatfallFactory when the game start
Dishonored2.exe+3C5C560 | cpnt_poolsize_arkCpntPlayerSensorChoke = 0 | Dishonored2.exe+3C5C588 -> 0
size of the pool for arkCpntPlayerSensorChokeFactory when the game start
Dishonored2.exe+3C5C660 | cpnt_poolsize_arkCpntPlayerSensorCorpseDrop = 0 | Dishonored2.exe+3C5C688 -> 0
size of the pool for arkCpntPlayerSensorCorpseDropFactory when the game start
Dishonored2.exe+3C5CD60 | cpnt_poolsize_arkCpntPlayerSensorDevouringSwarm = 0 | Dishonored2.exe+3C5CD88 -> 0
size of the pool for arkCpntPlayerSensorDevouringSwarmFactory when the game start
Dishonored2.exe+3C5CDE0 | cpnt_poolsize_arkCpntPlayerSensorDoppelganger = 0 | Dishonored2.exe+3C5CE08 -> 0
size of the pool for arkCpntPlayerSensorDoppelgangerFactory when the game start
Dishonored2.exe+3C5CE60 | cpnt_poolsize_arkCpntPlayerSensorDoppelgangerSwap = 0 | Dishonored2.exe+3C5CE88 -> 0
size of the pool for arkCpntPlayerSensorDoppelgangerSwapFactory when the game start
Dishonored2.exe+3C5C5E0 | cpnt_poolsize_arkCpntPlayerSensorDropAssassination = 0 | Dishonored2.exe+3C5C608 -> 0
size of the pool for arkCpntPlayerSensorDropAssassinationFactory when the game start
Dishonored2.exe+3C5B060 | cpnt_poolsize_arkCpntPlayerSensorEjectPossessedHost = 0 | Dishonored2.exe+3C5B088 -> 0
size of the pool for arkCpntPlayerSensorEjectPossessedHostFactory when the game start
Dishonored2.exe+3C5D1E0 | cpnt_poolsize_arkCpntPlayerSensorEnemyProximity = 0 | Dishonored2.exe+3C5D208 -> 0
size of the pool for arkCpntPlayerSensorEnemyProximityFactory when the game start
Dishonored2.exe+3C5C260 | cpnt_poolsize_arkCpntPlayerSensorGlobalAssassination = 0 | Dishonored2.exe+3C5C288 -> 0
size of the pool for arkCpntPlayerSensorGlobalAssassinationFactory when the game start
Dishonored2.exe+3C5CEE0 | cpnt_poolsize_arkCpntPlayerSensorGrapple = 0 | Dishonored2.exe+3C5CF08 -> 0
size of the pool for arkCpntPlayerSensorGrappleFactory when the game start
Dishonored2.exe+3C5C9E0 | cpnt_poolsize_arkCpntPlayerSensorGrappleToMantle = 0 | Dishonored2.exe+3C5CA08 -> 0
size of the pool for arkCpntPlayerSensorGrappleToMantleFactory when the game start
Dishonored2.exe+3C5CBE0 | cpnt_poolsize_arkCpntPlayerSensorInteraction = 0 | Dishonored2.exe+3C5CC08 -> 0
size of the pool for arkCpntPlayerSensorInteractionFactory when the game start
Dishonored2.exe+3C5C160 | cpnt_poolsize_arkCpntPlayerSensorLean = 0 | Dishonored2.exe+3C5C188 -> 0
size of the pool for arkCpntPlayerSensorLeanFactory when the game start
Dishonored2.exe+3C5D160 | cpnt_poolsize_arkCpntPlayerSensorLookat = 0 | Dishonored2.exe+3C5D188 -> 0
size of the pool for arkCpntPlayerSensorLookatFactory when the game start
Dishonored2.exe+3C5C3E0 | cpnt_poolsize_arkCpntPlayerSensorMantle = 0 | Dishonored2.exe+3C5C408 -> 0
size of the pool for arkCpntPlayerSensorMantleFactory when the game start
Dishonored2.exe+3C5CF60 | cpnt_poolsize_arkCpntPlayerSensorMesmerize = 0 | Dishonored2.exe+3C5CF88 -> 0
size of the pool for arkCpntPlayerSensorMesmerizeFactory when the game start
Dishonored2.exe+3C5CA60 | cpnt_poolsize_arkCpntPlayerSensorNavmesh = 0 | Dishonored2.exe+3C5CA88 -> 0
size of the pool for arkCpntPlayerSensorNavmeshFactory when the game start
Dishonored2.exe+3C5CFE0 | cpnt_poolsize_arkCpntPlayerSensorPhantasmalLink = 0 | Dishonored2.exe+3C5D008 -> 0
size of the pool for arkCpntPlayerSensorPhantasmalLinkFactory when the game start
Dishonored2.exe+3C59D60 | cpnt_poolsize_arkCpntPlayerSensorPlacement = 0 | Dishonored2.exe+3C59D88 -> 0
size of the pool for arkCpntPlayerSensorPlacementFactory when the game start
Dishonored2.exe+3C5AFE0 | cpnt_poolsize_arkCpntPlayerSensorPossession = 0 | Dishonored2.exe+3C5B008 -> 0
size of the pool for arkCpntPlayerSensorPossessionFactory when the game start
Dishonored2.exe+3C5C7E0 | cpnt_poolsize_arkCpntPlayerSensorPowerSnap = 0 | Dishonored2.exe+3C5C808 -> 0
size of the pool for arkCpntPlayerSensorPowerSnapFactory when the game start
Dishonored2.exe+3C5C6E0 | cpnt_poolsize_arkCpntPlayerSensorRangedTarget = 0 | Dishonored2.exe+3C5C708 -> 0
size of the pool for arkCpntPlayerSensorRangedTargetFactory when the game start
Dishonored2.exe+3C5D060 | cpnt_poolsize_arkCpntPlayerSensorRuneCharms = 0 | Dishonored2.exe+3C5D088 -> 0
size of the pool for arkCpntPlayerSensorRuneCharmsFactory when the game start
Dishonored2.exe+3C5D0E0 | cpnt_poolsize_arkCpntPlayerSensorSearchTarget = 0 | Dishonored2.exe+3C5D108 -> 0
size of the pool for arkCpntPlayerSensorSearchTargetFactory when the game start
Dishonored2.exe+3C5B360 | cpnt_poolsize_arkCpntPlayerSensorTarget = 0 | Dishonored2.exe+3C5B388 -> 0
size of the pool for arkCpntPlayerSensorTargetFactory when the game start
Dishonored2.exe+3C5C360 | cpnt_poolsize_arkCpntPlayerSensorThrowHit = 0 | Dishonored2.exe+3C5C388 -> 0
size of the pool for arkCpntPlayerSensorThrowHitFactory when the game start
Dishonored2.exe+3C5CC60 | cpnt_poolsize_arkCpntPlayerSensorTouch = 0 | Dishonored2.exe+3C5CC88 -> 0
size of the pool for arkCpntPlayerSensorTouchFactory when the game start
Dishonored2.exe+3C5C4E0 | cpnt_poolsize_arkCpntPlayerSensorVault = 0 | Dishonored2.exe+3C5C508 -> 0
size of the pool for arkCpntPlayerSensorVaultFactory when the game start
Dishonored2.exe+3C5B5E0 | cpnt_poolsize_arkCpntPlayerSensorWall = 0 | Dishonored2.exe+3C5B608 -> 0
size of the pool for arkCpntPlayerSensorWallFactory when the game start
Dishonored2.exe+3C5CAE0 | cpnt_poolsize_arkCpntPlayerSensorWallCrouch = 0 | Dishonored2.exe+3C5CB08 -> 0
size of the pool for arkCpntPlayerSensorWallCrouchFactory when the game start
Dishonored2.exe+3C5C2E0 | cpnt_poolsize_arkCpntPlayerSensorWindowAssassination = 0 | Dishonored2.exe+3C5C308 -> 0
size of the pool for arkCpntPlayerSensorWindowAssassinationFactory when the game start
Dishonored2.exe+3C53060 | cpnt_poolsize_arkCpntPlayerStateMachine = 0 | Dishonored2.exe+3C53088 -> 0
size of the pool for arkCpntPlayerStateMachineFactory when the game start
Dishonored2.exe+3C536E0 | cpnt_poolsize_arkCpntPlayerTutorials = 0 | Dishonored2.exe+3C53708 -> 0
size of the pool for arkCpntPlayerTutorialsFactory when the game start
Dishonored2.exe+3C55460 | cpnt_poolsize_arkCpntPossession = 0 | Dishonored2.exe+3C55488 -> 0
size of the pool for arkCpntPossessionFactory when the game start
Dishonored2.exe+3C5D260 | cpnt_poolsize_arkCpntPowerBendtime = 0 | Dishonored2.exe+3C5D288 -> 0
size of the pool for arkCpntPowerBendtimeFactory when the game start
Dishonored2.exe+3C5C460 | cpnt_poolsize_arkCpntPowerBlink = 0 | Dishonored2.exe+3C5C488 -> 0
size of the pool for arkCpntPowerBlinkFactory when the game start
Dishonored2.exe+3C5D460 | cpnt_poolsize_arkCpntPowerDarkVision = 0 | Dishonored2.exe+3C5D488 -> 0
size of the pool for arkCpntPowerDarkVisionFactory when the game start
Dishonored2.exe+3C5D5E0 | cpnt_poolsize_arkCpntPowerDevouringSwarm = 0 | Dishonored2.exe+3C5D608 -> 0
size of the pool for arkCpntPowerDevouringSwarmFactory when the game start
Dishonored2.exe+3C5D360 | cpnt_poolsize_arkCpntPowerDoppelganger = 0 | Dishonored2.exe+3C5D388 -> 0
size of the pool for arkCpntPowerDoppelgangerFactory when the game start
Dishonored2.exe+3C5D3E0 | cpnt_poolsize_arkCpntPowerGrapple = 0 | Dishonored2.exe+3C5D408 -> 0
size of the pool for arkCpntPowerGrappleFactory when the game start
Dishonored2.exe+3C5D2E0 | cpnt_poolsize_arkCpntPowerMesmerize = 0 | Dishonored2.exe+3C5D308 -> 0
size of the pool for arkCpntPowerMesmerizeFactory when the game start
Dishonored2.exe+3C5D6E0 | cpnt_poolsize_arkCpntPowerPhantasmalLink = 0 | Dishonored2.exe+3C5D708 -> 0
size of the pool for arkCpntPowerPhantasmalLinkFactory when the game start
Dishonored2.exe+3C5B0E0 | cpnt_poolsize_arkCpntPowerPossession = 0 | Dishonored2.exe+3C5B108 -> 0
size of the pool for arkCpntPowerPossessionFactory when the game start
Dishonored2.exe+3C5B660 | cpnt_poolsize_arkCpntPowerShadowWalk = 0 | Dishonored2.exe+3C5B688 -> 0
size of the pool for arkCpntPowerShadowWalkFactory when the game start
Dishonored2.exe+3C5D4E0 | cpnt_poolsize_arkCpntPowerWindblast = 0 | Dishonored2.exe+3C5D508 -> 0
size of the pool for arkCpntPowerWindblastFactory when the game start
Dishonored2.exe+3C59A60 | cpnt_poolsize_arkCpntProjectile = 0 | Dishonored2.exe+3C59A88 -> 0
size of the pool for arkCpntProjectileFactory when the game start
Dishonored2.exe+3C5A860 | cpnt_poolsize_arkCpntProjectileLauncher = 0 | Dishonored2.exe+3C5A888 -> 0
size of the pool for arkCpntProjectileLauncherFactory when the game start
Dishonored2.exe+3C5DAE0 | cpnt_poolsize_arkCpntRatHoleTrigger = 0 | Dishonored2.exe+3C5DB08 -> 0
size of the pool for arkCpntRatHoleTriggerFactory when the game start
Dishonored2.exe+3C5B860 | cpnt_poolsize_arkCpntRatSwarm = 0 | Dishonored2.exe+3C5B888 -> 0
size of the pool for arkCpntRatSwarmFactory when the game start
Dishonored2.exe+3C53D60 | cpnt_poolsize_arkCpntReferenceFrame = 0 | Dishonored2.exe+3C53D88 -> 0
size of the pool for arkCpntReferenceFrameFactory when the game start
Dishonored2.exe+3C53E60 | cpnt_poolsize_arkCpntReferenceFrame_Player = 0 | Dishonored2.exe+3C53E88 -> 0
size of the pool for arkCpntReferenceFrame_PlayerFactory when the game start
Dishonored2.exe+3C58C60 | cpnt_poolsize_arkCpntRenderView = 0 | Dishonored2.exe+3C58C88 -> 0
size of the pool for arkCpntRenderViewFactory when the game start
Dishonored2.exe+3C53DE0 | cpnt_poolsize_arkCpntRetargeting = 0 | Dishonored2.exe+3C53E08 -> 0
size of the pool for arkCpntRetargetingFactory when the game start
Dishonored2.exe+3C58D60 | cpnt_poolsize_arkCpntRigidBody = 0 | Dishonored2.exe+3C58D88 -> 0
size of the pool for arkCpntRigidBodyFactory when the game start
Dishonored2.exe+3C58DE0 | cpnt_poolsize_arkCpntRigidBodyThrowable = 0 | Dishonored2.exe+3C58E08 -> 0
size of the pool for arkCpntRigidBodyThrowableFactory when the game start
Dishonored2.exe+3C55260 | cpnt_poolsize_arkCpntSeverable = 0 | Dishonored2.exe+3C55288 -> 0
size of the pool for arkCpntSeverableFactory when the game start
Dishonored2.exe+3C590E0 | cpnt_poolsize_arkCpntSnoring = 0 | Dishonored2.exe+3C59108 -> 0
size of the pool for arkCpntSnoringFactory when the game start
Dishonored2.exe+3C58E60 | cpnt_poolsize_arkCpntSoundVolumeControl = 0 | Dishonored2.exe+3C58E88 -> 0
size of the pool for arkCpntSoundVolumeControlFactory when the game start
Dishonored2.exe+3C5A660 | cpnt_poolsize_arkCpntSpawner = 0 | Dishonored2.exe+3C5A688 -> 0
size of the pool for arkCpntSpawnerFactory when the game start
Dishonored2.exe+3C543E0 | cpnt_poolsize_arkCpntSpeech = 0 | Dishonored2.exe+3C54408 -> 0
size of the pool for arkCpntSpeechFactory when the game start
Dishonored2.exe+3C56260 | cpnt_poolsize_arkCpntStealthEvaluator = 0 | Dishonored2.exe+3C56288 -> 0
size of the pool for arkCpntStealthEvaluatorFactory when the game start
Dishonored2.exe+3C5C0E0 | cpnt_poolsize_arkCpntStealthModifier = 0 | Dishonored2.exe+3C5C108 -> 0
size of the pool for arkCpntStealthModifierFactory when the game start
Dishonored2.exe+3C5BE60 | cpnt_poolsize_arkCpntSteamPipeController = 0 | Dishonored2.exe+3C5BE88 -> 0
size of the pool for arkCpntSteamPipeControllerFactory when the game start
Dishonored2.exe+3C58B60 | cpnt_poolsize_arkCpntStreetSpeaker = 0 | Dishonored2.exe+3C58B88 -> 0
size of the pool for arkCpntStreetSpeakerFactory when the game start
Dishonored2.exe+3C59B60 | cpnt_poolsize_arkCpntStunMine = 0 | Dishonored2.exe+3C59B88 -> 0
size of the pool for arkCpntStunMineFactory when the game start
Dishonored2.exe+3C5D7E0 | cpnt_poolsize_arkCpntSwarmAgentPossession = 0 | Dishonored2.exe+3C5D808 -> 0
size of the pool for arkCpntSwarmAgentPossessionFactory when the game start
Dishonored2.exe+3C5B6E0 | cpnt_poolsize_arkCpntSwarmCombat = 0 | Dishonored2.exe+3C5B708 -> 0
size of the pool for arkCpntSwarmCombatFactory when the game start
Dishonored2.exe+3C5A8E0 | cpnt_poolsize_arkCpntSwarmInteraction = 0 | Dishonored2.exe+3C5A908 -> 0
size of the pool for arkCpntSwarmInteractionFactory when the game start
Dishonored2.exe+3C57C60 | cpnt_poolsize_arkCpntTimersManager = 0 | Dishonored2.exe+3C57C88 -> 0
size of the pool for arkCpntTimersManagerFactory when the game start
Dishonored2.exe+3C5A0E0 | cpnt_poolsize_arkCpntTimeShiftDevice = 0 | Dishonored2.exe+3C5A108 -> 0
size of the pool for arkCpntTimeShiftDeviceFactory when the game start
Dishonored2.exe+3C52D60 | cpnt_poolsize_arkCpntTrigger = 0 | Dishonored2.exe+3C52D88 -> 0
size of the pool for arkCpntTriggerFactory when the game start
Dishonored2.exe+3C5A7E0 | cpnt_poolsize_arkCpntTripwire = 0 | Dishonored2.exe+3C5A808 -> 0
size of the pool for arkCpntTripwireFactory when the game start
Dishonored2.exe+3C5C060 | cpnt_poolsize_arkCpntUmbraGate = 0 | Dishonored2.exe+3C5C088 -> 0
size of the pool for arkCpntUmbraGateFactory when the game start
Dishonored2.exe+3C5A3E0 | cpnt_poolsize_arkCpntUsableStatic = 0 | Dishonored2.exe+3C5A408 -> 0
size of the pool for arkCpntUsableStaticFactory when the game start
Dishonored2.exe+3C549E0 | cpnt_poolsize_arkCpntUsableWithStateList = 0 | Dishonored2.exe+3C54A08 -> 0
size of the pool for arkCpntUsableWithStateListFactory when the game start
Dishonored2.exe+3C593E0 | cpnt_poolsize_arkCpntVersus = 0 | Dishonored2.exe+3C59408 -> 0
size of the pool for arkCpntVersusFactory when the game start
Dishonored2.exe+3C59460 | cpnt_poolsize_arkCpntVersusGrab = 0 | Dishonored2.exe+3C59488 -> 0
size of the pool for arkCpntVersusGrabFactory when the game start
Dishonored2.exe+3C5BFE0 | cpnt_poolsize_arkCpntVisualPenetrationCorrector = 0 | Dishonored2.exe+3C5C008 -> 0
size of the pool for arkCpntVisualPenetrationCorrectorFactory when the game start
Dishonored2.exe+3C5D9E0 | cpnt_poolsize_arkCpntVolumetric = 0 | Dishonored2.exe+3C5DA08 -> 0
size of the pool for arkCpntVolumetricFactory when the game start
Dishonored2.exe+3C554E0 | cpnt_poolsize_arkCpntWallOfLight = 0 | Dishonored2.exe+3C55508 -> 0
size of the pool for arkCpntWallOfLightFactory when the game start
Dishonored2.exe+3C5B9E0 | cpnt_poolsize_arkCpntWatchTower = 0 | Dishonored2.exe+3C5BA08 -> 0
size of the pool for arkCpntWatchTowerFactory when the game start
Dishonored2.exe+3C53C60 | cpnt_poolsize_arkCpntWater = 0 | Dishonored2.exe+3C53C88 -> 0
size of the pool for arkCpntWaterFactory when the game start
Dishonored2.exe+3C59CE0 | cpnt_poolsize_arkCpntWeaponCrossbow = 0 | Dishonored2.exe+3C59D08 -> 0
size of the pool for arkCpntWeaponCrossbowFactory when the game start
Dishonored2.exe+3C59EE0 | cpnt_poolsize_arkCpntWeaponGun = 0 | Dishonored2.exe+3C59F08 -> 0
size of the pool for arkCpntWeaponGunFactory when the game start
Dishonored2.exe+3C59F60 | cpnt_poolsize_arkCpntWeaponGunNPC = 0 | Dishonored2.exe+3C59F88 -> 0
size of the pool for arkCpntWeaponGunNPCFactory when the game start
Dishonored2.exe+3C558E0 | cpnt_poolsize_arkCpntWeaponMeleeNPC = 0 | Dishonored2.exe+3C55908 -> 0
size of the pool for arkCpntWeaponMeleeNPCFactory when the game start
Dishonored2.exe+3C59BE0 | cpnt_poolsize_arkCpntWeaponMeleePlayer = 0 | Dishonored2.exe+3C59C08 -> 0
size of the pool for arkCpntWeaponMeleePlayerFactory when the game start
Dishonored2.exe+3C59DE0 | cpnt_poolsize_arkCpntWeaponPlaceable = 0 | Dishonored2.exe+3C59E08 -> 0
size of the pool for arkCpntWeaponPlaceableFactory when the game start
Dishonored2.exe+3C53860 | cpnt_poolsize_arkCpntWeaponThrowable = 0 | Dishonored2.exe+3C53888 -> 0
size of the pool for arkCpntWeaponThrowableFactory when the game start
Dishonored2.exe+3C59E60 | cpnt_poolsize_arkCpntWeaponThrowableNPC = 0 | Dishonored2.exe+3C59E88 -> 0
size of the pool for arkCpntWeaponThrowableNPCFactory when the game start
Dishonored2.exe+3C5BA60 | cpnt_poolsize_arkCpntWhaleOilDevice = 0 | Dishonored2.exe+3C5BA88 -> 0
size of the pool for arkCpntWhaleOilDeviceFactory when the game start
Dishonored2.exe+3C5AA60 | cpnt_poolsize_arkCpntWhaleOilTank = 0 | Dishonored2.exe+3C5AA88 -> 0
size of the pool for arkCpntWhaleOilTankFactory when the game start
Dishonored2.exe+3C58CE0 | cpnt_poolsize_arkCpntWind = 0 | Dishonored2.exe+3C58D08 -> 0
size of the pool for arkCpntWindFactory when the game start
Dishonored2.exe+3C5A160 | cpnt_poolsize_arkCpntWindblast = 0 | Dishonored2.exe+3C5A188 -> 0
size of the pool for arkCpntWindblastFactory when the game start
Dishonored2.exe+3C5BB60 | cpnt_poolsize_arkCpntWindMill = 0 | Dishonored2.exe+3C5BB88 -> 0
size of the pool for arkCpntWindMillFactory when the game start
Dishonored2.exe+288EA30 | demo_overrideLoadingScreen = | Dishonored2.exe+288EA58 -> 0
Name of the loading screen GUI to use when loading a level
Dishonored2.exe+3BFCFE0 | devgui = 0 | Dishonored2.exe+3BFD008 -> 0
0 = disable DevGUI, 1 = enable DevGUI, 2 = enable DevGUI with key legend
Dishonored2.exe+3BFD060 | devgui_currentSyncMeleeAINum = 0 | Dishonored2.exe+3BFD088 -> 0
0 = disable, 1 - 6, show a different AI and its various sync styles.
Dishonored2.exe+3BFD0E0 | devgui_currentSyncMeleeNum = 0 | Dishonored2.exe+3BFD108 -> 0
0 = disable, 1 - n, show a different AI sync melee interaction.
Dishonored2.exe+3BFDA60 | dialog_useNewSaveIndicator = 1 | Dishonored2.exe+3BFDA88 -> 1
Dishonored2.exe+357B6C0 | e_exportOBJ_rotationAngle = 180 | Dishonored2.exe+357B6E8 -> 180
export OBJ, rotation angle around axis
Dishonored2.exe+357B540 | e_exportOBJ_rotationX = 0 | Dishonored2.exe+357B568 -> 0
export OBJ, rotation axis, X component
Dishonored2.exe+357B5C0 | e_exportOBJ_rotationY = 0 | Dishonored2.exe+357B5E8 -> 0
export OBJ, rotation axis, Y component
Dishonored2.exe+357B640 | e_exportOBJ_rotationZ = 1 | Dishonored2.exe+357B668 -> 1
export OBJ, rotation axis, Z component
Dishonored2.exe+357B4C0 | e_exportOBJ_scale = 100 | Dishonored2.exe+357B4E8 -> 100
export OBJ scale
Dishonored2.exe+3591280 | envShot_conservation_bias = 0 | Dishonored2.exe+35912A8 -> 0
balance for power scaling
Dishonored2.exe+2ED2380 | fc_checkHdcTimestamps = 0 | Dishonored2.exe+2ED23A8 -> 0
If zero, don't clear the hard disk cache when timestamps are dirty
Dishonored2.exe+2ED2500 | fc_hardDiskNoSeekOffset = 16 | Dishonored2.exe+2ED2528 -> 16
number of cache lines that can be skipped without seeking
Dishonored2.exe+2ED2400 | fc_hardDiskRequestTimeOut = 24 | Dishonored2.exe+2ED2428 -> 24
milliseconds after which a request times out
Dishonored2.exe+2ED2280 | fc_maxCacheMemoryMB = 1 | Dishonored2.exe+2ED22A8 -> 1
Maximum cache size in megabytes
Dishonored2.exe+2ED2580 | fc_opticalDiskNoSeekOffset = 16 | Dishonored2.exe+2ED25A8 -> 16
number of cache lines that can be skipped without seeking
Dishonored2.exe+2ED2480 | fc_opticalDiskRequestTimeOut = 48 | Dishonored2.exe+2ED24A8 -> 48
milliseconds after which a request times out
Dishonored2.exe+2ED2600 | fc_opticalDiskSkipOffset = 5 | Dishonored2.exe+2ED2628 -> 5
keep on reading if the next cache line is less than this many lines ahead
Dishonored2.exe+2ED2300 | fc_useHdc = 0 | Dishonored2.exe+2ED2328 -> 0
1 = enable hard hard cache, 2 = force hard disk cache
Dishonored2.exe+2ED2680 | fc_verifyCacheReadData = 0 | Dishonored2.exe+2ED26A8 -> 0
Compare every cache read with an actual ReadOfs
Dishonored2.exe+288B3E0 | forge_hackForceReportFromCA = 0 | Dishonored2.exe+288B408 -> 0
force crash reports from CA to be accepted by Forge.
Dishonored2.exe+34751C0 | forge_realm = production | Dishonored2.exe+34751E8 -> 0
Realm for forge network traffic routing.
Dishonored2.exe+3475140 | forge_site = dallas.id | Dishonored2.exe+3475168 -> 0
Location for forge network traffic routing.
Dishonored2.exe+3577460 | fs_arbitraryZipSupport = 1 | Dishonored2.exe+3577488 -> 1
default = 1, 0 = will not load zip files
Dishonored2.exe+3577BE0 | fs_atomicFileWrite = 1 | Dishonored2.exe+3577C08 -> 1
Return idFile_AtomicWrite instead of idFile_Permanent on OpenFileWrite
Dishonored2.exe+3577160 | fs_basepath = | Dishonored2.exe+3577188 -> 0
(Read Only) Location for game files
Dishonored2.exe+3577060 | fs_benchmarkSeekMicroseconds = 20000 | Dishonored2.exe+3577088 -> 20000
If benchmark < this, assume HD
Dishonored2.exe+3577260 | fs_cachepath = | Dishonored2.exe+3577288 -> 0
(Read/Write) Location for temporary files
Dishonored2.exe+3577C60 | fs_caseSensitiveOS = 0 | Dishonored2.exe+3577C88 -> 0
Dishonored2.exe+35770E0 | fs_debug = 0 | Dishonored2.exe+3577108 -> 0
Dishonored2.exe+3577660 | fs_generatedPath = generated | Dishonored2.exe+3577688 -> 0
Location of generated data
Dishonored2.exe+35772E0 | fs_installpath = | Dishonored2.exe+3577308 -> 0
(Read/Write) Location for installed files
Dishonored2.exe+3577860 | fs_mtpWholeReadThreshold = 524288 | Dishonored2.exe+3577888 -> 524288
if an mtp file size is less than this threshold, block read the entire thing and return a memory file
Dishonored2.exe+35775E0 | fs_noCheckout = 0 | Dishonored2.exe+3577608 -> 0
1 = chmod local files for writing/deleting instead of checking out
Dishonored2.exe+35773E0 | fs_noOverlappedIO = 0 | Dishonored2.exe+3577408 -> 0
default = 0, 1 = uses blocking reads instead of overlapped reads
Dishonored2.exe+35774E0 | fs_readOnly = 0 | Dishonored2.exe+3577508 -> 0
default = 0, 1 = will set file system to read only
Dishonored2.exe+3576EB0 | fs_reportReads = 0 | Dishonored2.exe+3576ED8 -> 0
Report every filesystem reads
Dishonored2.exe+35771E0 | fs_savepath = | Dishonored2.exe+3577208 -> 0
(Read/Write) Location for development storage files, overwrites the default savegame path as well for the PC
Dishonored2.exe+3577360 | fs_shareRetry = 0 | Dishonored2.exe+3577388 -> 0
default = 0, 1 = retry opening files when encountering a sharing error
Dishonored2.exe+35776E0 | fs_sourceControlEnable = 0 | Dishonored2.exe+3577708 -> 0
enable automatic source control gets for missing files
Dishonored2.exe+3577760 | fs_sourceControlGetWholeFolders = 0 | Dishonored2.exe+3577788 -> 0
update the entire folder on a source control get, only gets files with the same extension, currently excludes tgas
Dishonored2.exe+3BFDAE0 | g_aiIncomingDamageScale = 1.0 | Dishonored2.exe+3BFDB08 -> 1
Dishonored2.exe+3BFDE60 | g_allowAutoCvarReset = 1 | Dishonored2.exe+3BFDE88 -> 1
Allow the CVar reset between two map loading
Dishonored2.exe+288AE60 | g_arkRemoteDbgMgrAutoConnectLocal = 0 | Dishonored2.exe+288AE88 -> 0
True to make idStudio auto connect to localhost.
Dishonored2.exe+3BF7A40 | g_bendTimeFactorInLerpDuration = 0.001 | Dishonored2.exe+3BF7A68 -> 0
the 0 to 1 lerp duration of bendTimeFactor renderparm, used to control bendtime colorGrading
Dishonored2.exe+3BF7AC0 | g_bendTimeFactorOutLerpDuration = 0.957 | Dishonored2.exe+3BF7AE8 -> 0
the 1 to 0 lerp duration of bendTimeFactor renderparm, used to control bendtime colorGrading
Dishonored2.exe+3BF90F0 | g_bloodEffects = 1 | Dishonored2.exe+3BF9118 -> 1
show blood splats, sprays and gibs
Dishonored2.exe+3BF9370 | g_damageSave = 0 | Dishonored2.exe+3BF9398 -> 0
reduces damage taken based on percentage of health vs maxhealth
Dishonored2.exe+3BF9B70 | g_damageScale = 1 | Dishonored2.exe+3BF9B98 -> 1
scale final damage on player by this factor
Dishonored2.exe+3BF9870 | g_debugCounts = 0 | Dishonored2.exe+3BF9898 -> 0
print debug information about entity counts and calls to expensive functions
Dishonored2.exe+3BF7DD0 | g_debugEventQueue = 0 | Dishonored2.exe+3BF7DF8 -> 0
prints a message if event queue num exceeds this amount
Dishonored2.exe+3BF9670 | g_debugFootStepEffect = 0 | Dishonored2.exe+3BF9698 -> 0
print debug information about footstep impact effects
Dishonored2.exe+3BF95F0 | g_debugImpactEffect = 0 | Dishonored2.exe+3BF9618 -> 0
print debug information about projectile impact effects
Dishonored2.exe+3BF99F0 | g_debugLayers = 0 | Dishonored2.exe+3BF9A18 -> 0
print information about layer changes during play
Dishonored2.exe+3BFD5E0 | g_debugLines = 0 | Dishonored2.exe+3BFD608 -> 0
1 = show debug points as lines
Dishonored2.exe+3BFDDE0 | g_debugManagedObjectRegistration = 0 | Dishonored2.exe+3BFDE08 -> 0
Turn on printf debuging for managed objects register and unregister
Dishonored2.exe+3BF9770 | g_debugMover = 0 | Dishonored2.exe+3BF9798 -> 0
print debug information about movers moving
Dishonored2.exe+3BFDFE0 | g_debugPlayer = -1 | Dishonored2.exe+3BFE008 -> 4294967295
Player for debug commands like noclip. If -1, it will use the local player
Dishonored2.exe+3BF9EF0 | g_debugRenderForceDepthTest = 0 | Dishonored2.exe+3BF9F18 -> 0
if true, then debug render geometry will always depth test
Dishonored2.exe+3BF96F0 | g_debugScript = 0 | Dishonored2.exe+3BF9718 -> 0
print debug information about threads being created and destroyed
Dishonored2.exe+3BF97F0 | g_debugTriggers = 0 | Dishonored2.exe+3BF9818 -> 0
print 'x activated by y' when a trigger activates something
Dishonored2.exe+3BF9570 | g_debugWeapon = 0 | Dishonored2.exe+3BF9598 -> 0
print debug information about weapon states, also draws lines when monsters are alerted and shows melee range
Dishonored2.exe+3BF94F0 | g_disasm = 0 | Dishonored2.exe+3BF9518 -> 0
disassemble script into base/script/disasm.txt on the local drive when script is compiled
Dishonored2.exe+3BFABF0 | g_dragDamping = 0.5 | Dishonored2.exe+3BFAC18 -> 0
set the damping force for g_dragEntity (0 makes object 'snap' to the cursor, 1 makes it more springy)
Dishonored2.exe+3BFAB70 | g_dragEntity = 0 | Dishonored2.exe+3BFAB98 -> 0
allows dragging physics objects around by placing the crosshair over them and holding the fire button
Dishonored2.exe+3BFAC70 | g_dragShowSelection = 0 | Dishonored2.exe+3BFAC98 -> 0
draw the bounding box of the selected entity
Dishonored2.exe+3BFC870 | g_drawBob = 0 | Dishonored2.exe+3BFC898 -> 0
draw a graph of view bob ( angle and offset )
Dishonored2.exe+3BFC970 | g_drawCrouch = 0 | Dishonored2.exe+3BFC998 -> 0
draw a graph of crouch correction
Dishonored2.exe+3BFD860 | g_drawDPSFromPlayer = 0 | Dishonored2.exe+3BFD888 -> 0
Draw the damage per second inflicted by the player
Dishonored2.exe+3BFD8E0 | g_drawDPSFromPlayerHeight = 100 | Dishonored2.exe+3BFD908 -> 100
How far above each entity's origin to draw the DPS text
Dishonored2.exe+3BFD960 | g_drawDPSFromPlayerScale = 0.5 | Dishonored2.exe+3BFD988 -> 0
How large to draw the DPS text
Dishonored2.exe+3BFC8F0 | g_drawSway = 0 | Dishonored2.exe+3BFC918 -> 0
draw a graph of hands sway
Dishonored2.exe+3BFD3E0 | g_dumpActiveEntities = 0 | Dishonored2.exe+3BFD408 -> 0
Dump the names of the active entities to the console
Dishonored2.exe+3BFD460 | g_dumpSpawnedEntities = 0 | Dishonored2.exe+3BFD488 -> 0
Dump the names of spawned entities to the console
Dishonored2.exe+3BFA7F0 | g_editEntityCloneDist = 2 | Dishonored2.exe+3BFA818 -> 2
how far from the camera the newly cloned entity is placed, default = 2
Dishonored2.exe+3BFA770 | g_editEntityGridSize = 0 | Dishonored2.exe+3BFA798 -> 0
snap to grid for entity dragging, default = 0
Dishonored2.exe+3BFA6F0 | g_editEntityMode = 0 | Dishonored2.exe+3BFA718 -> 0
0 = off
1 = lights
2 = sounds
3 = articulated figures
4 = particle systems
5 = monsters
6 = entity names
7 = entity models
8 = fx
9 = entity properties
Dishonored2.exe+3BFA870 | g_editEntityMouseDrag = 0 | Dishonored2.exe+3BFA898 -> 0
0 = use bound keys + LMB to drag entity around, 1 = use LMB + drag to move entities
Dishonored2.exe+3BFD760 | g_enableDamageRecording = 0 | Dishonored2.exe+3BFD788 -> 0
Enable recording of damage for DPS debugging
Dishonored2.exe+3BF7D50 | g_eventTimeThreshold = 1 | Dishonored2.exe+3BF7D78 -> 1
only show times for events that exceed this
Dishonored2.exe+3BFD660 | g_explodeOriginEnts = 0 | Dishonored2.exe+3BFD688 -> 0
spread out all entities at world origin
Dishonored2.exe+3BF2F80 | g_fixMouseSensibility = 1 | Dishonored2.exe+3BF2FA8 -> 1
fix mouse sensibility
Dishonored2.exe+3BFA3F0 | g_freeCam = 1 | Dishonored2.exe+3BFA418 -> 1
enable free camera
Dishonored2.exe+3BFE060 | g_freezeTime = 0 | Dishonored2.exe+3BFE088 -> 0
1 = stop all game time and go into free camera mode
Dishonored2.exe+2EA0080 | g_gameFixedDt = 0 | Dishonored2.exe+2EA00A8 -> 0
Set game delta time fixed
Dishonored2.exe+3BF2E80 | g_invertLookYAxis = 0 | Dishonored2.exe+3BF2EA8 -> 0
inverts the gamepad look Y axis
Dishonored2.exe+3BF2F00 | g_invertMouseYAxis = 0 | Dishonored2.exe+3BF2F28 -> 0
inverts the mouse Y axis
Dishonored2.exe+3BFA670 | g_kickAmplitude = 1 | Dishonored2.exe+3BFA698 -> 1
scale how far a damage kick to the view angles moves
Dishonored2.exe+3BFA5F0 | g_kickTime = 1 | Dishonored2.exe+3BFA618 -> 1
scale how long a damage kick to the view angles lasts
Dishonored2.exe+3BF92F0 | g_knockback = -1 | Dishonored2.exe+3BF9318 -> 4294967295
If -1, use knockback value from damage decl. If > -1, this cvar will override the damage decl's knockback value.
Dishonored2.exe+3BF6380 | g_leanToggle = 1 | Dishonored2.exe+3BF63A8 -> 0
lean toggle mode.
Dishonored2.exe+2EA0180 | g_limitPhysicStepVariation = 0 | Dishonored2.exe+2EA01A8 -> 0
Limit the physics step variation to 1 step per frame
Dishonored2.exe+3BFD260 | g_loadAllLayers = 0 | Dishonored2.exe+3BFD288 -> 0
1 = loads all entities in all layers
Dishonored2.exe+3BF2D80 | g_lookStickSensitivityX = 1.0f | Dishonored2.exe+3BF2DA8 -> 1
look stick X sensitivity ratio
Dishonored2.exe+3BF2E00 | g_lookStickSensitivityY = 1.0f | Dishonored2.exe+3BF2E28 -> 1
look stick Y sensitivity ratio
Dishonored2.exe+3BFC670 | g_maxPlayerMeleeWeapons = 1 | Dishonored2.exe+3BFC698 -> 1
maximum number of melee weapons the player is allowed to carry at one time
Dishonored2.exe+3BFC5F0 | g_maxPlayerWeapons = 4 | Dishonored2.exe+3BFC618 -> 4
maximum number of weapons the player is allowed to carry at one time
Dishonored2.exe+3BFDCE0 | g_minLoadMapTimeMs = 0 | Dishonored2.exe+3BFDD08 -> 0
To test loading screen
Dishonored2.exe+3BF2C80 | g_mouseClamp = 360.0f | Dishonored2.exe+3BF2CA8 -> 360
clamper for mouse movements normalization
Dishonored2.exe+3BF2D00 | g_mouseSensitivity = 1.0f | Dishonored2.exe+3BF2D28 -> 1
mouse sensitivity ratio
Dishonored2.exe+340BD10 | g_mouseSmooth = 1 | Dishonored2.exe+340BD38 -> 1
number of samples blended for mouse viewing
Dishonored2.exe+3BFD560 | g_onlineDebug = 0 | Dishonored2.exe+3BFD588 -> 0
Print online debug text.
Dishonored2.exe+2EA0100 | g_physicsStepTolerance = 0.2 | Dishonored2.exe+2EA0128 -> 0
Tolerance to avoid always changing the number of physics substeps to catch up with the real time
Dishonored2.exe+3BEEDB0 | g_playerDebugCameraDistance = 3.0 | Dishonored2.exe+3BEEDD8 -> 3
Distance to the player. Best increment is abs(0.1).
Dishonored2.exe+3BEED30 | g_playerDebugCameraPitchAngle = 10.0f | Dishonored2.exe+3BEED58 -> 10
Player debug camPitch angle (in degree) from behind the player.
Dishonored2.exe+3BEEE30 | g_playerDebugCameraYawAngle = 0.0 | Dishonored2.exe+3BEEE58 -> 0
Yaw angle from behind the player in degree.
Dishonored2.exe+3BFA0F0 | g_playerHealthRegenDelay = 5 | Dishonored2.exe+3BFA118 -> 5
seconds we wait after last damage to give health back to player
Dishonored2.exe+3BFA1F0 | g_playerHealthRegenInterval = 0.5 | Dishonored2.exe+3BFA218 -> 0
once regenerating health how often to increment
Dishonored2.exe+3BFA170 | g_playerHealthRegenRate = 0 | Dishonored2.exe+3BFA198 -> 0
once regenerating health, how much we give per second
Dishonored2.exe+3BFDB60 | g_playerIncomingDamageScale = 1.0 | Dishonored2.exe+3BFDB88 -> 1
Dishonored2.exe+3BF9F70 | g_playerShieldRegenDelay = 5 | Dishonored2.exe+3BF9F98 -> 5
seconds we wait after last damage to give shield back to player
Dishonored2.exe+3BFA070 | g_playerShieldRegenInterval = 0.5 | Dishonored2.exe+3BFA098 -> 0
once regenerating shield how often to increment
Dishonored2.exe+3BF9FF0 | g_playerShieldRegenRate = 0 | Dishonored2.exe+3BFA018 -> 0
once regenerating shield, how much we give per second
Dishonored2.exe+3BFC9F0 | g_pvsLocationMemory = 0 | Dishonored2.exe+3BFCA18 -> 0
used to store a position that will be checked against the players PVS. Set to 'current' to tag your current pos, or 'clear' to clear.
Dishonored2.exe+3BFD7E0 | g_recordDamageSecs = 2 | Dishonored2.exe+3BFD808 -> 2
How many seconds of damage should be recorded
Dishonored2.exe+3BF9AF0 | g_runFrames = 0 | Dishonored2.exe+3BF9B18 -> 0
you can set g_runFrames while g_stopTime is set to have the game run that many frames, then stop again
Dishonored2.exe+3BFD360 | g_showActiveEntities = 0 | Dishonored2.exe+3BFD388 -> 0
draws boxes around thinking entities. dormant entities (outside of pvs) are drawn yellow. non-dormant are green.
Dishonored2.exe+3BFC370 | g_showAllPlayerInfo = 0 | Dishonored2.exe+3BFC398 -> 0
shows player information for All players.
Dishonored2.exe+3BFD9E0 | g_showCategoryWarnings = 0 | Dishonored2.exe+3BFDA08 -> 0
show debugManager category warnings
Dishonored2.exe+3BFA270 | g_showCloth = 0 | Dishonored2.exe+3BFA298 -> 0
shows cloth springs and points. 1 = show points, 2 = show springs, 3 = show collisions, 4 = show all
Dishonored2.exe+3BF9DF0 | g_showCollisionNoSkipEntity = 0 | Dishonored2.exe+3BF9E18 -> 0
if set to 1, g_showcollisionModels will not skip any entity (including current)
Dishonored2.exe+3BF9CF0 | g_showDoorBounds = 0 | Dishonored2.exe+3BF9D18 -> 0
draws door bounds
Dishonored2.exe+3BFAAF0 | g_showEditEntityDepthTested = 0 | Dishonored2.exe+3BFAB18 -> 0
draws the debug bounds in edit mode with depth testing
Dishonored2.exe+3BFA970 | g_showEditEntityInfo = 0 | Dishonored2.exe+3BFA998 -> 0
draws debug info when editing entities with g_editEntityMode > 0
Dishonored2.exe+3BFAA70 | g_showEditEntityLocalAxes = 0 | Dishonored2.exe+3BFAA98 -> 0
draws the local axes of the selected entity instead of world axes
Dishonored2.exe+3BFA9F0 | g_showEditLayerNames = 0 | Dishonored2.exe+3BFAA18 -> 0
draws the layer names when g_editEntityMode is enabled
Dishonored2.exe+3BF9E70 | g_showEntityInfo = 0 | Dishonored2.exe+3BF9E98 -> 0
draws boxes around all entities. cyan for actors, orange for triggers, green for solid, grey for everything else. also prints the entity name and number in the box
Dishonored2.exe+3BF7CD0 | g_showEventTimes = 0 | Dishonored2.exe+3BF7CF8 -> 0
1 = show execution times for game events
Dishonored2.exe+3BF27E0 | g_showGameDeclHeapWarnings = 0 | Dishonored2.exe+3BF2808 -> 0
Issues warnings for game decls that are allocated on the global heap
Dishonored2.exe+3BFC470 | g_showGuis = 1 | Dishonored2.exe+3BFC498 -> 1
enables drawing of GUI elements other then HUD
Dishonored2.exe+3BFC270 | g_showHud = 1 | Dishonored2.exe+3BFC298 -> 1
enables drawing of HUD elements
Dishonored2.exe+3BFA8F0 | g_showLightEntities = 0 | Dishonored2.exe+3BFA918 -> 0
includes light entities when editing sounds ( g_editEntityMode == 2 )
Dishonored2.exe+3BFC2F0 | g_showPlayerInfo = 1 | Dishonored2.exe+3BFC318 -> 1
enables drawing of Player Information elements in the HUD (e.g. name and health).
Dishonored2.exe+3BFC1F0 | g_showPlayerShadow = 0 | Dishonored2.exe+3BFC218 -> 0
enables shadow of player model
Dishonored2.exe+3BFC3F0 | g_showPoiInfo = 1 | Dishonored2.exe+3BFC418 -> 1
enables drawing of Poi Information elements in the HUD (e.g. leader, base, flag).
Dishonored2.exe+3BF98F0 | g_showSpread = 0 | Dishonored2.exe+3BF9918 -> 0
draws a debug circle to show the spread on the weapon
Dishonored2.exe+3BF9D70 | g_showStatics = 0 | Dishonored2.exe+3BF9D98 -> 0
draws boxes around func/static entities.
Dishonored2.exe+3BF9BF0 | g_showTargets = 0 | Dishonored2.exe+3BF9C18 -> 0
draws entities and their targets. hidden entities are drawn gray.
Dishonored2.exe+3BFD4E0 | g_showThinks = 0 | Dishonored2.exe+3BFD508 -> 0
show entity thinks
Dishonored2.exe+3BF9C70 | g_showTriggers = 0 | Dishonored2.exe+3BF9C98 -> 0
draws trigger entities (orange) and thier targets (green). disabled triggers are drawn grey.
Dishonored2.exe+3BFDD60 | g_showXPGainInfo = 0 | Dishonored2.exe+3BFDD88 -> 0
If true, shows info about XP gain for clients.
Dishonored2.exe+3BFA2F0 | g_skipCloth = 0 | Dishonored2.exe+3BFA318 -> 0
skips cloth simulation
Dishonored2.exe+3BE1520 | g_skipMessageBox = 0 | Dishonored2.exe+3BE1548 -> 0
Message box won't be displayed.
Dishonored2.exe+3BFC6F0 | g_skipViewEffects = 0 | Dishonored2.exe+3BFC718 -> 0
skip damage and other view effects
Dishonored2.exe+3BFD6E0 | g_sleep = 0 | Dishonored2.exe+3BFD708 -> 0
Testing tool to force longer game frames
Dishonored2.exe+3BF9970 | g_spread_noSpread = 0 | Dishonored2.exe+3BF9998 -> 0
Toggles Weapon Spread On/Off for debugging
Dishonored2.exe+3BF72F0 | g_sprintToggle = 1 | Dishonored2.exe+3BF7318 -> 0
sprint toggle mode.
Dishonored2.exe+3BF9A70 | g_stopTime = 0 | Dishonored2.exe+3BF9A98 -> 0
1 - stops all entity updating, but the player can still run around, 2 - stop all entity updating, including player uses free cam
Dishonored2.exe+3BFC770 | g_testDeath = 0 | Dishonored2.exe+3BFC798 -> 0
disable fading and respawning when you die so you can see what happens when you die
Dishonored2.exe+3BEF5F0 | g_testFxAxisSize = 1.0 | Dishonored2.exe+3BEF618 -> 1
Size of the TestFx debug axis
Dishonored2.exe+3BEF570 | g_testFxAxisTTL = 2.0 | Dishonored2.exe+3BEF598 -> 2
Time to live of the TestFx debug axis
Dishonored2.exe+3BEF670 | g_testFxDeletePreviousInstance = 1 | Dishonored2.exe+3BEF698 -> 1
Delete the previous entity/fx pair
Dishonored2.exe+3BEF470 | g_testFxName = | Dishonored2.exe+3BEF498 -> 0
fx decl name used for the testFx command in absence of a name parameter
Dishonored2.exe+3BEF4F0 | g_testFxNormalOffset = 0.5 | Dishonored2.exe+3BEF518 -> 0
Offset of fx position along the surface normal
Dishonored2.exe+3BFA370 | g_timeEntities = 0 | Dishonored2.exe+3BFA398 -> 0
when non-zero, shows entities whose think functions exceeded the # of milliseconds specified
Dishonored2.exe+3BF93F0 | g_useGaussianAimSpread = 1 | Dishonored2.exe+3BF9418 -> 1
Player weapons use approximated gaussian spread (0 uses uniform linear spread)
Dishonored2.exe+3BFDBE0 | g_vendorSalePriceScale = 1.0 | Dishonored2.exe+3BFDC08 -> 1
Dishonored2.exe+3BFC4F0 | g_viewNodalX = 0 | Dishonored2.exe+3BFC518 -> 0
eye distance from the neck in the x direction
Dishonored2.exe+3BFC570 | g_viewNodalZ = 0 | Dishonored2.exe+3BFC598 -> 0
eye distance from the neck in the z direction
Dishonored2.exe+3BF9270 | g_weaponkick = 1 | Dishonored2.exe+3BF9298 -> 1
apply first person weapon kick
Dishonored2.exe+3BF9470 | g_weaponSpreadScale = 1.0 | Dishonored2.exe+3BF9498 -> 1
Global player weapon spread scale
Dishonored2.exe+3BF9070 | gamedate = Dec 3 2018 | Dishonored2.exe+3BF9098 -> 0
Dishonored2.exe+3BEEBE0 | gp_manaEnable = 1 | Dishonored2.exe+3BEEC08 -> 1
0 to disable mana usage
Dishonored2.exe+3BE94A0 | gp_powerCooldownEnable = 1 | Dishonored2.exe+3BE94C8 -> 1
0 to disable power cooldown
Dishonored2.exe+2ED4D00 | HansoftUser = | Dishonored2.exe+2ED4D28 -> 0
User name to use for reports for any OS that does not provide one
Dishonored2.exe+27139C0 | iggy_framerate_warning_enable = 0 | Dishonored2.exe+27139E8 -> 0
enable iggy framerate warnings
Dishonored2.exe+3592590 | image_anisotropy = 1 | Dishonored2.exe+35925B8 -> 1
set the maximum texture anisotropy if available
Dishonored2.exe+3592610 | image_lodbias = 0 | Dishonored2.exe+3592638 -> 0
change lod bias on mipmapped images
Dishonored2.exe+3592490 | image_magFilter = LINEAR | Dishonored2.exe+35924B8 -> 1
changes texture filtering on mipmapped images
Dishonored2.exe+3592410 | image_minFilter = LINEAR | Dishonored2.exe+3592438 -> 1
changes texture filtering on mipmapped images
Dishonored2.exe+3592510 | image_mipFilter = LINEAR | Dishonored2.exe+3592538 -> 1
changes texture filtering on mipmapped images
Dishonored2.exe+3592720 | image_screenshotQuality = 75 | Dishonored2.exe+3592748 -> 75
sets the compression quality for jpeg screenshots, 100 is best quality
Dishonored2.exe+3592390 | image_useCompression = 1 | Dishonored2.exe+35923B8 -> 1
0 = force everything to high quality
Dishonored2.exe+35927A0 | image_watermark = | Dishonored2.exe+35927C8 -> 0
places a watermark each image with a watermark
Dishonored2.exe+288AC60 | in_controlInactiveWindow = 0 | Dishonored2.exe+288AC88 -> 0
allow joystick input to control game instances that don't have win focus
Dishonored2.exe+3577DE0 | lang_maskLocalizedStrings = 0 | Dishonored2.exe+3577E08 -> 0
Masks all localized strings to help debugging. When set will replace strings with an equal length of W's and ending in an X. Note: The masking occurs at string table load time.
Dishonored2.exe+3BEA3E0 | lod_dist_far = 50 | Dishonored2.exe+3BEA408 -> 50
under that distance the entity lod isn't far.
Dishonored2.exe+3BEA1E0 | lod_dist_level0 = 3 | Dishonored2.exe+3BEA208 -> 30
under that distance the entity lod level0.
Dishonored2.exe+3BEA260 | lod_dist_level1 = 6 | Dishonored2.exe+3BEA288 -> 40
under that distance the entity lod level1.
Dishonored2.exe+3BEA2E0 | lod_dist_level2 = 12 | Dishonored2.exe+3BEA308 -> 50
under that distance the entity lod level2.
Dishonored2.exe+3BEA360 | lod_dist_level3 = 20 | Dishonored2.exe+3BEA388 -> 70
under that distance the entity lod level3.
Dishonored2.exe+3BEA460 | lod_dist_warmup_framecount = 3 | Dishonored2.exe+3BEA488 -> 3
number of frame to run before going to lod.
Dishonored2.exe+3BEA160 | lod_forcevisibledistance = 10 | Dishonored2.exe+3BEA188 -> 10
under that distance the entity is considered visible.
Dishonored2.exe+3BF0700 | mdnt_canStartWarnings = 0 | Dishonored2.exe+3BF0728 -> 0
To warn on CanStartMdnt fail cases.
Dishonored2.exe+3BF0600 | mdnt_minDistanceForLod = 25 | Dishonored2.exe+3BF0628 -> 25
Indicate the minimum distance to an Entity of Midnight to permit LOD.
Dishonored2.exe+3BF0680 | mdnt_multithreaded_start = 1 | Dishonored2.exe+3BF06A8 -> 1
Enable the multithread for start and change scene on the Midnight instances.
Dishonored2.exe+3BF0780 | mdnt_multithreaded_updates = 1 | Dishonored2.exe+3BF07A8 -> 1
Enable the multithread for update on the Midnight instances.
Dishonored2.exe+3475F00 | mem_crashGenerateFullDump = 0 | Dishonored2.exe+3475F28 -> 0
configure crashreporter to generate full dump. 2 = advanced filtering.
Dishonored2.exe+3475E00 | mem_findStalePointers = 0 | Dishonored2.exe+3475E28 -> 0
Run the heap pointer checking before resetMapHeap
Dishonored2.exe+3475D80 | mem_guardMapHeap = 0 | Dishonored2.exe+3475DA8 -> 0
Don't destroy map heaps on exit, guard them instead (64 bit build required)
Dishonored2.exe+2ED1980 | mem_phyMemBlockSizeM = 190 | Dishonored2.exe+2ED19A8 -> 190
Size (in MB) of the physical memory block
Dishonored2.exe+3475E80 | mem_printAllocsOnMapHeapDestroy = 0 | Dishonored2.exe+3475EA8 -> 0
Print out any unfreed allocations on map heap destroy
Dishonored2.exe+2ED1A00 | mem_UseTwoDiffusePools = 1 | Dishonored2.exe+2ED1A28 -> 1
Use two diffuse pools for the wastelands
Dishonored2.exe+34756C0 | mq_channelmax = 0 | Dishonored2.exe+34756E8 -> 0
highest channel number permitted by server ( 0 = no specific limit )
Dishonored2.exe+34752C0 | mq_enable = 1 | Dishonored2.exe+34752E8 -> 1
Enables the AMQP traffic
Dishonored2.exe+3475640 | mq_framemax = 0 | Dishonored2.exe+3475668 -> 0
frame size maximum, in bytes - the client can ask for a lower size than the server supports but not larger ( 0 = no specific limit )
Dishonored2.exe+34755C0 | mq_heartbeat = 10 | Dishonored2.exe+34755E8 -> 10
heartbeat delay, in seconds - the client attempts to negotiate the heartbeat rate with the server on connect ( 0 = no heartbeats )
Dishonored2.exe+3475440 | mq_host = mq.build.eden.idsoftware.com | Dishonored2.exe+3475468 -> 0
host address of the AMQP server ... preferrably RabbitMQ
Dishonored2.exe+3475740 | mq_maxRetries = 9 | Dishonored2.exe+3475768 -> 9
Number of attempts AMQP library will make to connect to a server. ( -1=indefinite, 0=no retry )
Dishonored2.exe+34754C0 | mq_port = 5672 | Dishonored2.exe+34754E8 -> 5672
port for AMQP server
Dishonored2.exe+34753C0 | mq_pw = guest | Dishonored2.exe+34753E8 -> 0
credible user password
Dishonored2.exe+34757C0 | mq_retryInterval = 20 | Dishonored2.exe+34757E8 -> 20
Base interval at which AMQP library tries to reconnect to a server.
Dishonored2.exe+3475340 | mq_user = guest | Dishonored2.exe+3475368 -> 0
credible user account
Dishonored2.exe+3475840 | mq_verbose = 0 | Dishonored2.exe+3475868 -> 0
Control AMQP library and client(s) chattiness.
Dishonored2.exe+3475540 | mq_vhost = forge | Dishonored2.exe+3475568 -> 0
default vhost for connection
Dishonored2.exe+3576F30 | mtp_server = | Dishonored2.exe+3576F58 -> 0
IP Address of the MTP server
Dishonored2.exe+3576FB0 | mtp_writeSize = 1048576 | Dishonored2.exe+3576FD8 -> 1048576
per write size for mtp writes to server
Dishonored2.exe+2EC1630 | multiView_60Hz = 1 | Dishonored2.exe+2EC1658 -> 1
0 = alternate frame rendering, 1 = render both each frame
Dishonored2.exe+2ED53C0 | net_checkReliableMessageSize = 0 | Dishonored2.exe+2ED53E8 -> 0
will check all reliable messages agenst the goal size. 0 == off, 1 == on
Dishonored2.exe+340C5A0 | net_dedicatedPort = 27016 | Dishonored2.exe+340C5C8 -> 27016
host port number
Dishonored2.exe+340C2A0 | net_dedicatedServerMode = 0 | Dishonored2.exe+340C2C8 -> 0
0 = Connect to master server first, 1 = connect to process server first, 2 = connect directly to instance
Dishonored2.exe+340C9A0 | net_forceDrop = 0 | Dishonored2.exe+340C9C8 -> 0
Percentage chance of simulated network packet loss
Dishonored2.exe+340C920 | net_forceLatency = 0 | Dishonored2.exe+340C948 -> 0
Simulate network latency (milliseconds round trip time - applied equally on the receive and on the send)
Dishonored2.exe+340C6A0 | net_forceMatchBrowser = 1 | Dishonored2.exe+340C6C8 -> 1
Dishonored2.exe+340CA20 | net_forceUpstream = 0 | Dishonored2.exe+340CA48 -> 0
Force a maximum upstream in kB/s (256kbps <-> 32kB/s)
Dishonored2.exe+340CAA0 | net_forceUpstreamQueue = 64 | Dishonored2.exe+340CAC8 -> 64
How much data is queued when enforcing upstream (in kB)
Dishonored2.exe+2ED5340 | net_goalReliableMessageSize = 750 | Dishonored2.exe+2ED5368 -> 750
the goal size for reliable message to be under
Dishonored2.exe+3576E30 | net_ip = localhost | Dishonored2.exe+3576E58 -> 0
local IP address
Dishonored2.exe+340C0A0 | net_LobbyCoalesceTimeInSeconds = 30 | Dishonored2.exe+340C0C8 -> 30
Time in seconds when a lobby will try to coalesce with another lobby when there is only one user.
Dishonored2.exe+340C120 | net_LobbyRandomCoalesceTimeInSeconds = 3 | Dishonored2.exe+340C148 -> 3
Random time to add to net_LobbyCoalesceTimeInSeconds
Dishonored2.exe+340C220 | net_masterServerAddress = 12.145.63.232 | Dishonored2.exe+340C248 -> 12
Address of the master server.
Dishonored2.exe+340C320 | net_maxLoadResourcesTimeInSeconds = 0 | Dishonored2.exe+340C348 -> 0
How long, in seconds, clients have to load resources. Used for loose asset builds.
Dishonored2.exe+2ED5240 | net_maxRate = 50 | Dishonored2.exe+2ED5268 -> 50
max send rate in kilobytes per second
Dishonored2.exe+340BFA0 | net_maxSearchResults = 25 | Dishonored2.exe+340BFC8 -> 25
Max results that are allowed to be returned in a search request
Dishonored2.exe+340C020 | net_maxSearchResultsToTry = 5 | Dishonored2.exe+340C048 -> 5
Max results to try before giving up.
Dishonored2.exe+340C3A0 | net_migrateHost = -1 | Dishonored2.exe+340C3C8 -> 4294967295
Become host of session (0 = party, 1 = game) for testing purposes
Dishonored2.exe+340C620 | net_numPorts = 8 | Dishonored2.exe+340C648 -> 8
Number of ports to try to open or broadcast for non-platform backend mode
Dishonored2.exe+340C4A0 | net_offlineTransitionThreshold = 1000 | Dishonored2.exe+340C4C8 -> 1000
Time, in milliseconds, to wait before kicking back to the main menu when a profile losses backend connection during an online game
Dishonored2.exe+340C520 | net_port = 27015 | Dishonored2.exe+340C548 -> 27015
non platform backend port number
Dishonored2.exe+2ED52C0 | net_showReliableCompression = 0 | Dishonored2.exe+2ED52E8 -> 0
Show reliable compression ratio.
Dishonored2.exe+3576DB0 | net_socksPassword = | Dishonored2.exe+3576DD8 -> 0
Dishonored2.exe+3576CB0 | net_socksPort = 1080 | Dishonored2.exe+3576CD8 -> 1080
Dishonored2.exe+3576C30 | net_socksServer = | Dishonored2.exe+3576C58 -> 0
Dishonored2.exe+3576D30 | net_socksUsername = | Dishonored2.exe+3576D58 -> 0
Dishonored2.exe+340C420 | net_testPartyMemberConnectFail = -1 | Dishonored2.exe+340C448 -> 4294967295
Force this party member index to fail to connect to games.
Dishonored2.exe+340C1A0 | net_useDedicatedServer = 1 | Dishonored2.exe+340C1C8 -> 1
0 = Don't use dedicated servers. 1 = Try if this is an official build from the build machine. 2 = Always try
Dishonored2.exe+288BAE0 | net_usePlatformBackend = 1 | Dishonored2.exe+288BB08 -> 1
Depending on the platform this will use the backend rather then direct connection. (Steam on PC, Live on xboxOne, PSN on ps4)
Dishonored2.exe+340C720 | net_verbose = 0 | Dishonored2.exe+340C748 -> 0
Print a bunch of message about the network session
Dishonored2.exe+340C820 | net_verboseReliable = 0 | Dishonored2.exe+340C848 -> 0
Prints the more spammy messages about reliable network msgs
Dishonored2.exe+340C7A0 | net_verboseResource = 0 | Dishonored2.exe+340C7C8 -> 0
Prints a bunch of message about network resources
Dishonored2.exe+340CB20 | net_verboseSimulatedTraffic = 0 | Dishonored2.exe+340CB48 -> 0
Print some stats about simulated traffic (net_force* cvars)
Dishonored2.exe+2ED5440 | net_verifyReliableQueue = 2 | Dishonored2.exe+2ED5468 -> 2
0: warn only, 1: error, 2: fixup, 3: fixup and verbose, 4: force test
Dishonored2.exe+357E0D0 | nmap_height = 48.f | Dishonored2.exe+357E0F8 -> 48
default height value for normal map generation
Dishonored2.exe+3592820 | noGoreSku = 0 | Dishonored2.exe+3592848 -> 0
define whether to use no gore texture variation for specific sku like japanese
Dishonored2.exe+3599DA0 | OLD_r_oitAdditiveAlphaTest = 1.0 | Dishonored2.exe+3599DC8 -> 1
DEBUG NE PAS ARCHIVER
Dishonored2.exe+3599E20 | OLD_r_oitAdditiveColorResistance = 0.1 | Dishonored2.exe+3599E48 -> 0
DEBUG NE PAS ARCHIVER
Dishonored2.exe+3599F20 | OLD_r_oitAdditiveOpacityCoef = 0.2 | Dishonored2.exe+3599F48 -> 0
DEBUG NE PAS ARCHIVER
Dishonored2.exe+3599EA0 | OLD_r_oitAdditiveOrderingStrength = 0.7 | Dishonored2.exe+3599EC8 -> 0
DEBUG NE PAS ARCHIVER
Dishonored2.exe+3599CA0 | OLD_r_oitColorResistance = 1.0 | Dishonored2.exe+3599CC8 -> 1
DEBUG NE PAS ARCHIVER
Dishonored2.exe+3599B20 | OLD_r_oitDepthRange = 500.0 | Dishonored2.exe+3599B48 -> 500
DEBUG NE PAS ARCHIVER
Dishonored2.exe+3599D20 | OLD_r_oitOrderingStrength = 1.0 | Dishonored2.exe+3599D48 -> 1
DEBUG NE PAS ARCHIVER
Dishonored2.exe+3599BA0 | OLD_r_oitRangeAdjustement = 0.1 | Dishonored2.exe+3599BC8 -> 0
DEBUG NE PAS ARCHIVER
Dishonored2.exe+3599C20 | OLD_r_oitWeightFactor = 0.1 | Dishonored2.exe+3599C48 -> 0
DEBUG NE PAS ARCHIVER
Dishonored2.exe+3577CE0 | pc_currentDisc = 1 | Dishonored2.exe+3577D08 -> 1
test new pc monolithic layout, 1, 2, 3
Dishonored2.exe+3BF5E00 | player_debug_instantBlink = 0 | Dishonored2.exe+3BF5E28 -> 0
If true, player blinks instantly.
Dishonored2.exe+3BFCD60 | player_debugShake = 0 | Dishonored2.exe+3BFCD88 -> 0
1 = display debugging info for camera shakes
Dishonored2.exe+3BFAFF0 | pm_backSpeedRatio = 0.75 | Dishonored2.exe+3BFB018 -> 0
ratio of player max backward speed to forward speed
Dishonored2.exe+3BFADF0 | pm_crouchspeed = 2.5 | Dishonored2.exe+3BFAE18 -> 2
speed the player can move while crouched
Dishonored2.exe+3BFBC70 | pm_crouchviewheight = 0.71875 | Dishonored2.exe+3BFBC98 -> 0
height of player's view while crouched
Dishonored2.exe+3BFC070 | pm_disableFatalFall = 0 | Dishonored2.exe+3BFC098 -> 0
if true - player takes no damage from falls
Dishonored2.exe+3BFC170 | pm_doom4BobCycle = 1 | Dishonored2.exe+3BFC198 -> 1
use the Doom4 additive animated bob cycle
Dishonored2.exe+3BFACF0 | pm_jumpheight = 0.8125 | Dishonored2.exe+3BFAD18 -> 0
approximate hieght the player can jump
Dishonored2.exe+3BFBBF0 | pm_maxviewpitch = 89 | Dishonored2.exe+3BFBC18 -> 89
amount player's view can look down
Dishonored2.exe+3BFBB70 | pm_minviewpitch = -89 | Dishonored2.exe+3BFBB98 -> 4294967207
amount player's view can look up (negative values are up)
Dishonored2.exe+3BFC0F0 | pm_noBob = 0 | Dishonored2.exe+3BFC118 -> 0
turns off view bob and weapon sway
Dishonored2.exe+3BFBAF0 | pm_noclipspeed = 400 | Dishonored2.exe+3BFBB18 -> 400
speed the player can move while in noclip
Dishonored2.exe+3BFBCF0 | pm_normalviewheight = 1.359375 | Dishonored2.exe+3BFBD18 -> 1
height of player's view while standing
Dishonored2.exe+3BFAEF0 | pm_runspeed = 4.375 | Dishonored2.exe+3BFAF18 -> 4
speed the player can move while running
Dishonored2.exe+357A6D0 | pm_screenParticleOffset = 3.2 | Dishonored2.exe+357A6F8 -> 3
forward offset when placing screen particles
Dishonored2.exe+3BFB1F0 | pm_sprintAngle = 100.0 | Dishonored2.exe+3BFB218 -> 100
the angle the player has to stay in with their forward movement
Dishonored2.exe+3BFB070 | pm_sprintBackSpeedRatio = 0.50 | Dishonored2.exe+3BFB098 -> 0
ratio of player max sprint backward speed to forward speed
Dishonored2.exe+3BFB170 | pm_sprintChargeTime = 3000 | Dishonored2.exe+3BFB198 -> 3000
how many ms to fully recharge sprint
Dishonored2.exe+3BFB0F0 | pm_sprintMaxTime = 8000 | Dishonored2.exe+3BFB118 -> 8000
how many ms the player can sprint
Dishonored2.exe+3BFB470 | pm_sprintNoInputStopTime = 0 | Dishonored2.exe+3BFB498 -> 0
how long there has to be no input before sprinting stops
Dishonored2.exe+3BFAF70 | pm_sprintspeed = 7.03125 | Dishonored2.exe+3BFAF98 -> 7
speed the player can move while sprinting
Dishonored2.exe+3BFB270 | pm_sprintStickDeadZone = 100.0f | Dishonored2.exe+3BFB298 -> 100
how far the movement stick has to be pressed forward before we allow sprint to kick in max is 120 because full stick max is 127
Dishonored2.exe+3BFB370 | pm_sprintStrafe = 1 | Dishonored2.exe+3BFB398 -> 1
allow sprint strafing
Dishonored2.exe+3BFB3F0 | pm_sprintStrafeAndWeaponFire = 0 | Dishonored2.exe+3BFB418 -> 0
allow full weapon use while sprinting and allow strafe sprinting
Dishonored2.exe+3BFAD70 | pm_stepsize = 0.25 | Dishonored2.exe+3BFAD98 -> 0
maximum height the player can step up without jumping
Dishonored2.exe+3BFBFF0 | pm_thirdPerson = 0 | Dishonored2.exe+3BFC018 -> 0
enables third person view
Dishonored2.exe+3BFBE70 | pm_thirdPersonAngle = 0 | Dishonored2.exe+3BFBE98 -> 0
direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front)
Dishonored2.exe+3BFBF70 | pm_thirdPersonClip = 1 | Dishonored2.exe+3BFBF98 -> 1
clip third person view into world space
Dishonored2.exe+3BFBEF0 | pm_thirdPersonFocusJoint = head | Dishonored2.exe+3BFBF18 -> 0
focus joint of the third person camera
Dishonored2.exe+3BFBDF0 | pm_thirdPersonHeight = 0 | Dishonored2.exe+3BFBE18 -> 0
height of camera from normal view height in 3rd person
Dishonored2.exe+3BFBD70 | pm_thirdPersonRange = 2.1875 | Dishonored2.exe+3BFBD98 -> 2
camera distance from player in 3rd person
Dishonored2.exe+3BFB870 | pm_thrusterSprintAngle = 45.0f | Dishonored2.exe+3BFB898 -> 45
the angle the player has to stay in with their forward movement
Dishonored2.exe+3BFB5F0 | pm_thrusterSprintBackSpeedRatio = 0.50 | Dishonored2.exe+3BFB618 -> 0
ratio of player max sprint backward speed to forward speed for thruster sprint
Dishonored2.exe+3BFB770 | pm_thrusterSprintChargeTime = 2500 | Dishonored2.exe+3BFB798 -> 2500
how many ms to fully recharge thruster sprint
Dishonored2.exe+3BFB6F0 | pm_thrusterSprintDelayTime = 2500 | Dishonored2.exe+3BFB718 -> 2500
how many ms to delay before sprinting is possible again
Dishonored2.exe+3BFB4F0 | pm_thrusterSprintEnable = 0 | Dishonored2.exe+3BFB518 -> 0
enable thruster sprint instead of old sprint
Dishonored2.exe+3BFB670 | pm_thrusterSprintMaxTime = 2500 | Dishonored2.exe+3BFB698 -> 2500
how many ms the player can thruster sprint
Dishonored2.exe+3BFB7F0 | pm_thrusterSprintRechargeFromEmpty = 1 | Dishonored2.exe+3BFB818 -> 1
if true, the recharge always starts from empty regardless of how much sprint time was actually used
Dishonored2.exe+3BFB570 | pm_thrustersprintspeed = 900 | Dishonored2.exe+3BFB598 -> 900
speed the player can move while thruster sprinting
Dishonored2.exe+3BFB8F0 | pm_thrusterSprintStickDeadZone = 100.0f | Dishonored2.exe+3BFB918 -> 100
how far the movement stick has to be pressed forward before we allow thruster sprint to kick in max is 120 because full stick max is 127
Dishonored2.exe+3BFBA70 | pm_thrusterSprintStopOnlyWhenDepleted = 0 | Dishonored2.exe+3BFBA98 -> 0
if true, thruster sprint cannot be turned off and remains on until fully depleted
Dishonored2.exe+3BFB9F0 | pm_thrusterSprintStrafeAndWeaponFire = 1 | Dishonored2.exe+3BFBA18 -> 1
allow full weapon use while thruster sprinting and allow strafe sprinting
Dishonored2.exe+3BFB2F0 | pm_togglesprint = 0 | Dishonored2.exe+3BFB318 -> 0
if true will use the toggle sprint on PC
Dishonored2.exe+3BFB970 | pm_toggleThrusterSprint = 1 | Dishonored2.exe+3BFB998 -> 1
if true will use the toggle thruster sprint on PC
Dishonored2.exe+3BFAE70 | pm_walkspeed = 2.5 | Dishonored2.exe+3BFAE98 -> 2
speed the player can move while walking
Dishonored2.exe+2EA0300 | profile_securityCheck = 0 | Dishonored2.exe+2EA0328 -> 0
checks to make sure we are on a valid map before we save stats to profile or update achievements
Dishonored2.exe+340BD90 | profile_verbose = 0 | Dishonored2.exe+340BDB8 -> 0
Turns on debug spam for profiles
Dishonored2.exe+3BDD980 | r_AAMode = -1 | Dishonored2.exe+3BDD9A8 -> 2
Anti-Aliasing mode: -1=Use RenderView Settings; 0=Disabled; 1=FXAA Orbis quality; 2=FXAA 3.11 High Quality (PC)
Dishonored2.exe+3593970 | r_addAllMips = 0 | Dishonored2.exe+3593998 -> 0
Enables all mips (use with caution, e.g. for HD screenshots
Dishonored2.exe+359FA20 | r_alwaysTweakW = 1.0 | Dishonored2.exe+359FA48 -> 1
renderParm to tweak a value [DEBUG ONLY]
Dishonored2.exe+359F8A0 | r_alwaysTweakX = 1.0 | Dishonored2.exe+359F8C8 -> 1
renderParm to tweak a value [DEBUG ONLY]
Dishonored2.exe+359F920 | r_alwaysTweakY = 1.0 | Dishonored2.exe+359F948 -> 1
renderParm to tweak a value [DEBUG ONLY]
Dishonored2.exe+359F9A0 | r_alwaysTweakZ = 1.0 | Dishonored2.exe+359F9C8 -> 1
renderParm to tweak a value [DEBUG ONLY]
Dishonored2.exe+3BE7290 | r_animProgressState = 2 | Dishonored2.exe+3BE72B8 -> 2
selects the anim progress state to draw with r_showskel, 0 = draw anim only, 1 = draw post ik & facefx, 2 = draw ready to render
Dishonored2.exe+3BE49B0 | r_AntiAliasingPreset = 3 | Dishonored2.exe+3BE49D8 -> 2
Anti-Aliasing preset : 0 Disabled 1 FXAA Low 2 FXAA High 3 Temporal AA
Dishonored2.exe+359F620 | r_areaLights_FactorDiffuse = 3.0 | Dishonored2.exe+359F648 -> 3
Diffuse factor to apply to area lights globally.
Dishonored2.exe+359F6A0 | r_areaLights_FactorSpecular = 0.08 | Dishonored2.exe+359F6C8 -> 0
Specular factor to apply to area lights globally.
Dishonored2.exe+359F7A0 | r_areaLights_ShadowMax = 0.1 | Dishonored2.exe+359F7C8 -> 0
Shadow higher bound to consider as completely in light.
Dishonored2.exe+359F720 | r_areaLights_ShadowMin = 0.0 | Dishonored2.exe+359F748 -> 0
Shadow lower bound to consider as completely in shadow.
Dishonored2.exe+35934F0 | r_atmGodRaysDepthSharpness = 0.00001 | Dishonored2.exe+3593518 -> 0
bilateral blur radius for godRays
Dishonored2.exe+3593670 | r_bilateralDepthRange = 10.0 | Dishonored2.exe+3593698 -> 10
bilateral blur radius for light-scattering
Dishonored2.exe+35935F0 | r_bilateralSharpnessFar = 0.01 | Dishonored2.exe+3593618 -> 0
bilateral blur radius for light-scattering
Dishonored2.exe+3593570 | r_bilateralSharpnessNear = 0.1 | Dishonored2.exe+3593598 -> 0
bilateral blur radius for light-scattering
Dishonored2.exe+359F120 | r_BlackAndWhiteMode = 0 | Dishonored2.exe+359F148 -> 0
Enable/Disable black and white mode
Dishonored2.exe+3BDAB00 | r_brightness = 1.0 | Dishonored2.exe+3BDAB28 -> 1
changes gamma correction
Dishonored2.exe+359F2A0 | r_BWMode_Blue = 2.0 | Dishonored2.exe+359F2C8 -> 2
Black and White mode skipped color Blue channel
Dishonored2.exe+359F220 | r_BWMode_Green = 2.0 | Dishonored2.exe+359F248 -> 2
Black and White mode skipped color Green channel
Dishonored2.exe+359F1A0 | r_BWMode_Red = 10.0 | Dishonored2.exe+359F1C8 -> 10
Black and White mode skipped color Red channel
Dishonored2.exe+3BDB000 | r_calibrateGamma = 0 | Dishonored2.exe+3BDB028 -> 0
if > 0 draw a swatch at a specific luminance for calibrating gamma
Dishonored2.exe+3BDB100 | r_calibrateGammaLum = 0 | Dishonored2.exe+3BDB128 -> 0
luminance to display for calibrating gamma [0,255]
Dishonored2.exe+3BDB080 | r_calibrateGammaMode = 0 | Dishonored2.exe+3BDB0A8 -> 0
0=measure total luminance, 1=measure red, 2=measure green, 3=measure blue
Dishonored2.exe+3BDB900 | r_currentMaterial = | Dishonored2.exe+3BDB928 -> 0
current material name from r_showSurfaceInfo
Dishonored2.exe+359E100 | r_d3dAdapter = -1 | Dishonored2.exe+359E128 -> 0
d3d adapter to use at init
Dishonored2.exe+359E180 | r_d3dAdapterId = | Dishonored2.exe+359E1A8 -> 0
ID of d3d adapter used at init
Dishonored2.exe+3BDBF80 | r_debugContext = 0 | Dishonored2.exe+3BDBFA8 -> 0
d3d debug context
Dishonored2.exe+35990A0 | r_debugDarkVisionLayers = 0 | Dishonored2.exe+35990C8 -> 0
0 no-darkVision - 1 show device - 2 show living - 4 show pickup - 8 show pulsar (bitfield behavior)
Dishonored2.exe+357A440 | r_debugDecals = 0 | Dishonored2.exe+357A468 -> 0
1 - To display the decal axis. 2 - To see the axis and obb.
Dishonored2.exe+3BE6C90 | r_debugHitTraceModels = 0 | Dishonored2.exe+3BE6CB8 -> 0
+/-1: draws hit test spheres on test, +/-2: draws every frame, < 0 for depth test
Dishonored2.exe+3BDB700 | r_debugLineDepthTest = 0 | Dishonored2.exe+3BDB728 -> 0
perform depth test on debug lines
Dishonored2.exe+3BDB780 | r_debugPolyDepthTest = 0 | Dishonored2.exe+3BDB7A8 -> 0
perform depth test on debug polys
Dishonored2.exe+3BDB800 | r_debugPolygonFilled = 1 | Dishonored2.exe+3BDB828 -> 1
draw a filled polygon
Dishonored2.exe+357C320 | r_debugProbes = 0 | Dishonored2.exe+357C348 -> 0
Displays environment probes as spheres in the level. 0=Don't render, 1=Render reflection direction, 2=Render normal direction, 3=Render SH Irradiance, 4=Render SH Radiance, 5=Environment distance, 6=Render SH Occlusion, 7=Render Static SH (Layer A), 8=Render Static SH (Layer B), 9=Render Dynamic Lights SH, 10=Render Dynamic Sun SH
Dishonored2.exe+357C5A0 | r_debugProbesInfluence0 = -1 | Dishonored2.exe+357C5C8 -> 4294967295
Enables probe influence debugging for a specific probe.
Dishonored2.exe+357C620 | r_debugProbesInfluence1 = -1 | Dishonored2.exe+357C648 -> 4294967295
Enables probe influence debugging for a specific probe.
Dishonored2.exe+357C6A0 | r_debugProbesInfluenceBinary = 0 | Dishonored2.exe+357C6C8 -> 0
Shows the influence as on or off for a probe (shows white as soon as the influence is not 0).
Dishonored2.exe+357C7A0 | r_debugProbesInfluenceDefaultTetrahedrons = 0 | Dishonored2.exe+357C7C8 -> 0
If 1, shows the vertices who's been assigned the default tetrahedron of a cell instead of a specific tetrahedron (okay for open cells, wrong for closed cells!).
Dishonored2.exe+357C720 | r_debugProbesInfluenceDistance = 0 | Dishonored2.exe+357C748 -> 0
If 1, shows the probe's distance from the origin vertex rather than the influence.
Dishonored2.exe+3597320 | r_DecalAlphaTestLit = 0.0039 | Dishonored2.exe+3597348 -> 0
Alpha threshold when drawing particle surfaces in the back buffer (lit pass)
Dishonored2.exe+3597220 | r_DefaultAlphaTestDepth = 0.5 | Dishonored2.exe+3597248 -> 0
Alpha threshold when drawing opaque arkDefault surface in depth buffer
Dishonored2.exe+35972A0 | r_DefaultAlphaTestLit = 0.5 | Dishonored2.exe+35972C8 -> 0
Alpha threshold when drawing opaque arkDefault surfaces in the back buffer (lit pass)
Dishonored2.exe+359AFC0 | r_depthBiasClamp = 1000.0f | Dishonored2.exe+359AFE8 -> 1000
Depth bias clamp
Dishonored2.exe+3BE7310 | r_depthTestCollisionSpheres = 0 | Dishonored2.exe+3BE7338 -> 0
1 = use depth test to render collision spheres
Dishonored2.exe+3BDC000 | r_disableAFRManualManagement = 0 | Dishonored2.exe+3BDC028 -> 0
Disable Alternate Frame Rendering manual app-level management
Dishonored2.exe+3BDBA00 | r_displayMidnightStoryBoards = 0 | Dishonored2.exe+3BDBA28 -> 0
display midnight storyboards in-game
Dishonored2.exe+359EA70 | r_displayRefresh = 0 | Dishonored2.exe+359EA98 -> 0
optional display refresh rate option for vid mode
Dishonored2.exe+3599120 | r_dofAlphaDepthEnabled = 1 | Dishonored2.exe+3599148 -> 1
DOF alpha primitives in depth buffer on/off (debug purpose only)
Dishonored2.exe+3597A20 | r_dofAlphaEnabled = 1 | Dishonored2.exe+3597A48 -> 1
pre-DOF alpha primitives on/off (debug purpose only)
Dishonored2.exe+3597FA0 | r_DofAsymmetricLens = 1 | Dishonored2.exe+3597FC8 -> 1
enable/disable asymmetric lens
Dishonored2.exe+3598020 | r_DofAutoCompute = 0 | Dishonored2.exe+3598048 -> 0
compute DOF with physic lens parameters
Dishonored2.exe+3597CA0 | r_DofAutofocus = 0 | Dishonored2.exe+3597CC8 -> 0
enable/disable DOF auto-focus - (0)off (1)on
Dishonored2.exe+3597D20 | r_DofAutofocusRadius = 8.0 | Dishonored2.exe+3597D48 -> 8
(in pixel)
Dishonored2.exe+3597F20 | r_DofAutofocusSharpnessMax = 1000.0 | Dishonored2.exe+3597F48 -> 1000
(in meter)
Dishonored2.exe+3597EA0 | r_DofAutofocusSharpnessMin = 100.0 | Dishonored2.exe+3597EC8 -> 100
(in meter)
Dishonored2.exe+3597E20 | r_DofAutofocusSharpSpeed = 0.4 | Dishonored2.exe+3597E48 -> 0
(in percent)
Dishonored2.exe+3597DA0 | r_DofAutofocusSpeed = 0.2 | Dishonored2.exe+3597DC8 -> 0
(in percent)
Dishonored2.exe+3597BA0 | r_dofBlurCoef = 1.0 | Dishonored2.exe+3597BC8 -> 1
Dishonored2.exe+35983A0 | r_DofCOC = 0.025 | Dishonored2.exe+35983C8 -> 0
circle of confusion (in millimeter)
Dishonored2.exe+3597C20 | r_DofDebugMode = 0 | Dishonored2.exe+3597C48 -> 0
enable/disable DOF debug mode - (0)off (1)on
Dishonored2.exe+3598820 | r_DofDistoCoef = -0.25 | Dishonored2.exe+3598848 -> 0
lens distortion coefficient
Dishonored2.exe+35988A0 | r_DofDistoCubicCoef = 0.45 | Dishonored2.exe+35988C8 -> 0
cubic distortion value
Dishonored2.exe+35980A0 | r_DofFocalDist = 5.0 | Dishonored2.exe+35980C8 -> 5
(in meter)
Dishonored2.exe+3598420 | r_DofFocalLength = 0.35 | Dishonored2.exe+3598448 -> 0
focal length (in millimeter)
Dishonored2.exe+3598320 | r_DofFocusBias = 0.0 | Dishonored2.exe+3598348 -> 0
(in meter)
Dishonored2.exe+3598120 | r_DofFocusRange = 10000.0 | Dishonored2.exe+3598148 -> 10000
(in meter)
Dishonored2.exe+3598220 | r_DofFocusRangeFar = 1.0 | Dishonored2.exe+3598248 -> 1
(in meter)
Dishonored2.exe+35982A0 | r_DofFocusRangeFarSharp = 1.0 | Dishonored2.exe+35982C8 -> 1
(in meter)
Dishonored2.exe+35981A0 | r_DofFocusRangeSharp = 10000.0 | Dishonored2.exe+35981C8 -> 10000
(in meter)
Dishonored2.exe+35986A0 | r_DofFringChroma = 0.6 | Dishonored2.exe+35986C8 -> 0
Bokeh chromatic aberration/fringing
Dishonored2.exe+35987A0 | r_DofFringGain = 1.0 | Dishonored2.exe+35987C8 -> 1
highlight gain
Dishonored2.exe+3598720 | r_DofFringThreshold = 0.45 | Dishonored2.exe+3598748 -> 0
highlight threshold
Dishonored2.exe+35984A0 | r_DofFStop = 4.0 | Dishonored2.exe+35984C8 -> 4
f-stop (in millimeter)
Dishonored2.exe+3598AA0 | r_DofKernelType = 0 | Dishonored2.exe+3598AC8 -> 0
kernel type
Dishonored2.exe+3597AA0 | r_dofOpaqueEnabled = 1 | Dishonored2.exe+3597AC8 -> 1
DOF opaque primitives on/off (debug purpose only)
Dishonored2.exe+3598920 | r_DofSharpenCOef = 0.0 | Dishonored2.exe+3598948 -> 0
0=no sharpen 1=full sharpen
Dishonored2.exe+35979A0 | r_dofShowFocusDist = 0 | Dishonored2.exe+35979C8 -> 0
DOF show focus distance on/off (debug purpose only)
Dishonored2.exe+3597B20 | r_DofStencilEnabled = 1 | Dishonored2.exe+3597B48 -> 1
DOF stencil optimization on/off (debug purpose only)
Dishonored2.exe+3598A20 | r_DofUseCatsEye = 0 | Dishonored2.exe+3598A48 -> 0
enable/disable DOF cat's eye - (0)off (1)on
Dishonored2.exe+3598B20 | r_DofUseDisto = 0 | Dishonored2.exe+3598B48 -> 0
enable/disable DOF lens distortion [barrel] - (0)off (1)on
Dishonored2.exe+35989A0 | r_DofUseFringing = 1 | Dishonored2.exe+35989C8 -> 1
enable/disable DOF fringing - (0)off (1)on
Dishonored2.exe+3598CA0 | r_DofUseNoise = 0 | Dishonored2.exe+3598CC8 -> 0
enable/disable DOF noise - (0)off (1)on
Dishonored2.exe+3598BA0 | r_DofUseSharpen = 0 | Dishonored2.exe+3598BC8 -> 0
enable/disable DOF sharpen tricks - (0)off (1)on
Dishonored2.exe+3598C20 | r_DofUseVignette = 0 | Dishonored2.exe+3598C48 -> 0
enable/disable DOF lens vignetting - (0)off (1)on
Dishonored2.exe+3598620 | r_DofVignFadeFStop = 22.0 | Dishonored2.exe+3598648 -> 22
vignette fade f-stop
Dishonored2.exe+35985A0 | r_DofVignInBorder = -1.0 | Dishonored2.exe+35985C8 -> 4294967295
vignette inner border
Dishonored2.exe+3598520 | r_DofVignOutBorder = 0.5 | Dishonored2.exe+3598548 -> 0
vignette outer border
Dishonored2.exe+3BDC580 | r_downsampleQuality = 1 | Dishonored2.exe+3BDC5A8 -> 1
Downsample quality 0=full-res (not supported yet) 1=half-res 2=quarter-res
Dishonored2.exe+3BE4BB0 | r_downsampleQualityPreset = 1 | Dishonored2.exe+3BE4BD8 -> 1
Fog blur radius preset : 0 Low 1 High
Dishonored2.exe+3BDDBB0 | r_drawLoadedImages = 0 | Dishonored2.exe+3BDDBD8 -> 0
Draw loaded images scaled on the screen
Dishonored2.exe+3BDDC30 | r_drawLoadedImagesScale = 64 | Dishonored2.exe+3BDDC58 -> 64
Shrink factor for r_drawLoadedImages
Dishonored2.exe+3BDA880 | r_enableLazyShaderCompilation = 0 | Dishonored2.exe+3BDA8A8 -> 0
enable late shader compilation on first Bind
Dishonored2.exe+357E1D0 | r_envBlendPowerFilterSize = 1 | Dishonored2.exe+357E1F8 -> 1
Radius of specular power bleeding filter
Dishonored2.exe+3BDBC00 | r_finishEveryDraw = 0 | Dishonored2.exe+3BDBC28 -> 0
Flush GPU after each draw call
Dishonored2.exe+357B440 | r_fixObjMaterialPath = 0 | Dishonored2.exe+357B468 -> 0
temp hack fix for material paths being jumbled up for objs coming out of modo
Dishonored2.exe+35937F0 | r_fogBlurGaussian = 0 | Dishonored2.exe+3593818 -> 0
use cheaper Gaussian blur for fog
Dishonored2.exe+35936F0 | r_fogBlurRadius = 6.0 | Dishonored2.exe+3593718 -> 6
bilateral blur radius
Dishonored2.exe+35938F0 | r_fogNearestThreshold = 0.0002 | Dishonored2.exe+3593918 -> 0
use cheaper Gaussian blur for fog
Dishonored2.exe+3593870 | r_fogNearestUpscale = 1 | Dishonored2.exe+3593898 -> 1
use cheaper Gaussian blur for fog
Dishonored2.exe+3BDB980 | r_forceAspectRatio = 0 | Dishonored2.exe+3BDB9A8 -> 0
1.777 for 16:9, 1.6 for 16:10, 1.333 for 4:3, 0 to disable
Dishonored2.exe+3BDAE00 | r_forceFirstMipMap = 0 | Dishonored2.exe+3BDAE28 -> 0
force every texture sampler mipmap to 0
Dishonored2.exe+359A1B0 | r_forceInstantAutoExposureConvergence = 0 | Dishonored2.exe+359A1D8 -> 0
Forces auto-exposure to converge instantly (used for HQScreenShots)
Dishonored2.exe+357DAA0 | r_forceLoadBinarySpecialization = 0 | Dishonored2.exe+357DAC8 -> 0
Dishonored2.exe+3BE4D30 | r_frameSpinningFPSOffsetAt100 = 20.0 | Dishonored2.exe+3BE4D58 -> 20
framespinning computing offset At 100 fps when based on resolution scaling targeted fps
Dishonored2.exe+3BE4CB0 | r_frameSpinningFPSOffsetAt30 = 10.0 | Dishonored2.exe+3BE4CD8 -> 10
framespinning computing offset At 30 fps when based on resolution scaling targeted fps
Dishonored2.exe+357B140 | r_freeTriangleCPUData = 0 | Dishonored2.exe+357B168 -> 0
dump the CPU data after building vertex buffers
Dishonored2.exe+3593AF0 | r_freezeTextureStreaming = 0 | Dishonored2.exe+3593B18 -> 0
Freeze texture streaming, for debug purpose
Dishonored2.exe+359EAF0 | r_fullscreen = 1 | Dishonored2.exe+359EB18 -> 0
0 = windowed, 1 = full screen, 2 = borderless
Dishonored2.exe+3BDAA80 | r_gamma = 2.2 | Dishonored2.exe+3BDAAA8 -> 2
Changes gamma correction
Dishonored2.exe+357B8C0 | r_gpuCullingDebug = 0 | Dishonored2.exe+357B8E8 -> 0
Dishonored2.exe+357B740 | r_gpuCullingIndexBufferSize = 20 | Dishonored2.exe+357B768 -> 20
Size of the GPU culling index buffer, in MB
Dishonored2.exe+357A8E0 | r_guiDebug = 0 | Dishonored2.exe+357A908 -> 0
Provides debug output in idRenderModelGui code
Dishonored2.exe+3599220 | r_hairAlphaTestAlpha = 0.5 | Dishonored2.exe+3599248 -> 0
Alpha threshold when drawing alpha surfaces in the alpha depth buffer
Dishonored2.exe+35992A0 | r_hairAlphaTestLit = 0.05 | Dishonored2.exe+35992C8 -> 0
Alpha threshold when drawing alpha surfaces in the back buffer (lit pass)
Dishonored2.exe+35991A0 | r_hairAlphaTestOpaque = 0.8 | Dishonored2.exe+35991C8 -> 0
Alpha threshold when drawing alpha surfaces in the opaque depth buffer
Dishonored2.exe+3599320 | r_hairLuminanceHack = 0.7 | Dishonored2.exe+3599348 -> 0
Work around to fix albedo bug
Dishonored2.exe+3593370 | r_hbao = 0 | Dishonored2.exe+3593398 -> 1
NVIDIA HBAO+
Dishonored2.exe+3BDC500 | r_hdrBufferFormat = 0 | Dishonored2.exe+3BDC528 -> 0
0 = R11G11B10, 1 = RGBA_FLOAT16
Dishonored2.exe+359F4A0 | r_IBL_AreaMax = 2000.0 | Dishonored2.exe+359F4C8 -> 2000
Changes the maximum surface area covered by a pixel at which the IBL end getting any rougher.
Dishonored2.exe+359F420 | r_IBL_AreaMin = 100.0 | Dishonored2.exe+359F448 -> 100
Changes the minimum surface area covered by a pixel from which the IBL starts getting rougher.
Dishonored2.exe+359F320 | r_IBL_DistancePower = 2.0 | Dishonored2.exe+359F348 -> 2
Changes the exponent applied to pixel's distance from camera.
Dishonored2.exe+359F3A0 | r_IBL_GrazingAnglePower = 2.0 | Dishonored2.exe+359F3C8 -> 2
Changes the exponent on the dot( Normal, View ) area projection factor. A larger exponent will concentrate IBL roughhness toward edges.
Dishonored2.exe+357C020 | r_IBL_ParallaxCorrection = 1 | Dishonored2.exe+357C048 -> 1
Enables or disables IBL parallax correction using virtual planes.
Dishonored2.exe+359F5A0 | r_IBL_RoughnessExponentMax = 4.0 | Dishonored2.exe+359F5C8 -> 4
Sets the maximum roughness exponent.
Dishonored2.exe+359F520 | r_IBL_RoughnessExponentMin = 1.0 | Dishonored2.exe+359F548 -> 1
Sets the minimum roughness exponent.
Dishonored2.exe+357D620 | r_ILBuild_EnableSkyOcclusionFiltering = 1 | Dishonored2.exe+357D648 -> 1
Enables or disables the sky occlusion SH filtering when building probes, so it won't matter if you use r_ILProbeUpdate_UseFilteredSkySH later.
Dishonored2.exe+357D6A0 | r_ILBuild_EnableSunFiltering = 1 | Dishonored2.exe+357D6C8 -> 1
Enables or disables the Sun SH filtering when building probes, so it won't matter if you use r_ILProbeUpdate_UseFilteredSkySH later.
Dishonored2.exe+357D720 | r_ILBuild_FilteringMinWeightSky = 0.01 | Dishonored2.exe+357D748 -> 0
Specifies the minimum ambient sky weight used to perform the harmonic mean used to filter out sky in transitions between indoor and outdoor
(the lowest the value, the more biased toward indoor probes and smoother result will be)
Dishonored2.exe+357D7A0 | r_ILBuild_FilteringMinWeightSun = 0.01 | Dishonored2.exe+357D7C8 -> 0
Specifies the minimum irradiance Sun weight used to perform the harmonic mean used to filter out Sun in transitions between indoor and outdoor
(the lowest the value, the more biased toward indoor probes and smoother result will be)
Dishonored2.exe+357CDA0 | r_ILBuild_FilterSHType_Occlusion = 2 | Dishonored2.exe+357CDC8 -> 2
Type of SH filtering to apply to sky occlusion encoding (0=disabled, 1=Lanczos, 2=Hanning, 3=Gaussian)
Dishonored2.exe+357CCA0 | r_ILBuild_FilterSHType_StaticLighting = 1 | Dishonored2.exe+357CCC8 -> 1
Type of SH filtering to apply to static indirect lighting encoding (0=disabled, 1=Lanczos, 2=Hanning, 3=Gaussian)
Dishonored2.exe+357CD20 | r_ILBuild_FilterSHType_StaticSun = 1 | Dishonored2.exe+357CD48 -> 1
Type of SH filtering to apply to static Sun indirect lighting encoding (0=disabled, 1=Lanczos, 2=Hanning, 3=Gaussian)
Dishonored2.exe+357CC20 | r_ILBuild_FilterSHWindowSize_Occlusion = 2.0 | Dishonored2.exe+357CC48 -> 2
Size of the SH filtering window to apply to sky occlusion
Dishonored2.exe+357CB20 | r_ILBuild_FilterSHWindowSize_StaticLighting = 4.0 | Dishonored2.exe+357CB48 -> 4
Size of the SH filtering window to apply to static indirect lighting
Dishonored2.exe+357CBA0 | r_ILBuild_FilterSHWindowSize_StaticSun = 2.0 | Dishonored2.exe+357CBC8 -> 2
Size of the SH filtering window to apply to static Sun indirect lighting
Dishonored2.exe+357D4A0 | r_ILBuild_FloodFillDiscardPixel_Albedo = 0.32 | Dishonored2.exe+357D4C8 -> 0
Specifies the tolerated distance between adjacent pixel colors before the get discarded during flood filling (default=0.32).
Dishonored2.exe+357D320 | r_ILBuild_FloodFillDiscardPixel_NormalAngleTolerance_Far = 80.0 | Dishonored2.exe+357D348 -> 80
Specifies the tolerated angle between adjacent pixel normals before they get discarded by flood filling (default=80 degrees for FAR pixels).
Dishonored2.exe+357D420 | r_ILBuild_FloodFillDiscardPixel_NormalAngleTolerance_FarDistance = 20.0 | Dishonored2.exe+357D448 -> 20
Sets the distance at which the FAR normal angle tolerance is used.
Dishonored2.exe+357D2A0 | r_ILBuild_FloodFillDiscardPixel_NormalAngleTolerance_Near = 45.0 | Dishonored2.exe+357D2C8 -> 45
Specifies the tolerated angle between adjacent pixel normals before they get discarded by flood filling (default=45 degrees for NEAR pixels).
Dishonored2.exe+357D3A0 | r_ILBuild_FloodFillDiscardPixel_NormalAngleTolerance_NearDistance = 2.0 | Dishonored2.exe+357D3C8 -> 2
Sets the distance at which the NEAR normal angle tolerance is used.
Dishonored2.exe+357D520 | r_ILBuild_FloodFillDiscardPixel_PixelDistanceThreshold = 50.0 | Dishonored2.exe+357D548 -> 50
Specifies the distance at which a pixel gets discarded no matter what.
Dishonored2.exe+357D1A0 | r_ILBuild_FloodFillDiscardPixel_SpatialDistanceTolerance = 0.3 | Dishonored2.exe+357D1C8 -> 0
Specifies the tolerated distance between adjacent pixel positions before they get discarded by flood filling (default=0.3 = 30cm for pixels at nominal distance).
Dishonored2.exe+357D220 | r_ILBuild_FloodFillDiscardPixel_SpatialDistanceToleranceNominalDistance = 1.0 | Dishonored2.exe+357D248 -> 1
Sets the nominal distance at which the spatial distance tolerance is computed. A pixel twice the nominal distance will have twice the tolerance.
Dishonored2.exe+357CA20 | r_ILBuild_NeighborProbeRadius = 1.0 | Dishonored2.exe+357CA48 -> 1
Specifies the radius of the discs representing neighbor probes when we render the neighborhood network.
Dishonored2.exe+357CEA0 | r_ILBuild_OccluderMinimumSizeAtRejectDistance = 5.0 | Dishonored2.exe+357CEC8 -> 5
Size of the smallest occluder at the reject distance (default is a 5 meters high door). If the solid angle of an occluder is smaller than the one computed from the size+rejection distance then it's rejected.
Dishonored2.exe+357CE20 | r_ILBuild_OccluderRejectDistance = 40.0 | Dishonored2.exe+357CE48 -> 40
Distance at which an occluder gets rejected and considered unimportant.
Dishonored2.exe+357D820 | r_ILBuild_PerceptualAdjacency_MaxDistance = 1.0 | Dishonored2.exe+357D848 -> 1
Specifies the maximum distance between 2 faces over which an adjacency cannot be created.
Dishonored2.exe+357CFA0 | r_ILBuild_PrincipalPlanes_SearchPlanesCount = 18 | Dishonored2.exe+357CFC8 -> 18
Indicates the original amount of planes to fit. This will be reduced down to a limit of 6 planes.
Dishonored2.exe+357D120 | r_ILBuild_PrincipalPlanes_SimilarDistanceBinSize = 8.0 | Dishonored2.exe+357D148 -> 8
Indicates the size (in meters) of a bin into which similar distances will be summed and averaged. For example, any distance that is larger than 8m (default value) than a bin's average center will require the creation of a new bin.
Dishonored2.exe+357D0A0 | r_ILBuild_PrincipalPlanes_SimilarPlaneRejectionThreshold = 0.5 | Dishonored2.exe+357D0C8 -> 0
Indicates the threshold above which the dot product of two plane normals can be considered as similar and the two planes can be merged.
Dishonored2.exe+357D020 | r_ILBuild_PrincipalPlanes_WeightExponent = 20.0 | Dishonored2.exe+357D048 -> 20
Indicates the exponent to which the dot product between pixel and principal plane is raised to indicate sensibility on correct orientation.
Dishonored2.exe+357D5A0 | r_ILBuild_PropagateAttenuationDistance = 0.25 | Dishonored2.exe+357D5C8 -> 0
Specifies the attenuation factor per meter when propagating probe influences (e.g. a value of 0.5 means the probe will have half its influence when 1 meter from the source vertex)
Dishonored2.exe+357CF20 | r_ILBuild_Sample_MaxProbeAngleWithNormal = 80.0 | Dishonored2.exe+357CF48 -> 80
Specifies the maximum angle (in degrees) a probe can stand away from a sample's normal direction to be accepted as a valid indirect probe for the sample (probes that are not in the "visibility cone" are discarded).
Dishonored2.exe+357C9A0 | r_ILBuild_SaveDebugILProbes = 0 | Dishonored2.exe+357C9C8 -> 0
Forces saving IL probes to disk in the generated folder for debugging purpose.
Dishonored2.exe+357CAA0 | r_ILBuild_VoronoiPlaneSize = 20.0 | Dishonored2.exe+357CAC8 -> 20
Specifies the size of the Voronoi planes to render in probes.
Dishonored2.exe+3BDEDE0 | r_ILBuild_VoronoiSampleRadiusGrowFactor = 1.5 | Dishonored2.exe+3BDEE08 -> 1
Specifies the factor to grow the regular samples' radii by so we get larger, more area-covering samples.
Dishonored2.exe+357C120 | r_ILProbeUpdate_ContributionFactorEmissive = 1.0 | Dishonored2.exe+357C148 -> 1
Specifies the contribution factor of emissive materials.
Dishonored2.exe+357C220 | r_ILProbeUpdate_ContributionFactorMultiBounces = 3.0 | Dishonored2.exe+357C248 -> 3
Specifies the contribution factor of multiple-bounce initial static lighting.
Dishonored2.exe+357C1A0 | r_ILProbeUpdate_DynamicBufferInterpolationSpeed = 0.99 | Dishonored2.exe+357C1C8 -> 0
Specifies the speed of interpolation of the smoothed buffer of dynamic SH values.
Dishonored2.exe+357C0A0 | r_ILProbeUpdate_MaxUpdatesPerFrame = 8 | Dishonored2.exe+357C0C8 -> 8
Specifies the maximum amount of probes that we can update each frame (always clamped to 32 anyway)
Dishonored2.exe+357C2A0 | r_ILProbeUpdate_MultiBouncesDebugFlags = 7 | Dishonored2.exe+357C2C8 -> 7
Specifies the multiple-bounce initial static lighting debug flags (Bit 0=Static Lights, Bit 1=Sun, Bit 2=Sky) (example: 7 = static + Sun + sky (default)).
Dishonored2.exe+357C3A0 | r_ILWeightAtProbePosition = 10.0 | Dishonored2.exe+357C3C8 -> 10
Sets the weight of a probe at its exact location
Dishonored2.exe+357C420 | r_ILWeightAtProbeRadius = 0.05 | Dishonored2.exe+357C448 -> 0
Sets the weight of a probe when a point is as far as the radius
Dishonored2.exe+357C520 | r_ILWeightFaceBackward = -1.0 | Dishonored2.exe+357C548 -> 4294967295
Sets the weight of a probe when a normal is facing away from the probe
Dishonored2.exe+357C4A0 | r_ILWeightFaceForward = 1.0 | Dishonored2.exe+357C4C8 -> 1
Sets the weight of a probe when a normal is facing the probe
Dishonored2.exe+3592210 | r_imagesMaxMipmapsNbr = 7 | Dishonored2.exe+3592238 -> 7
loads and generates only this nbr of mipmaps
Dishonored2.exe+3592310 | r_imagesMipmapsCheckUpload = 0 | Dishonored2.exe+3592338 -> 0
Check existence of local mipmaps and generate all binary files to force upload
Dishonored2.exe+3592290 | r_imagesMipmapsStreamingEnable = 1 | Dishonored2.exe+35922B8 -> 1
enable texture streaming, use it on command-line
Dishonored2.exe+359E9F0 | r_initialMonitor = 0 | Dishonored2.exe+359EA18 -> 0
The initial monitor used to initialize the render system
Dishonored2.exe+3BF7BC0 | r_insideBodyDitheringEndDistance = 30 | Dishonored2.exe+3BF7BE8 -> 30
dithering end distance (m)
Dishonored2.exe+3BF7C40 | r_insideBodyDitheringSpeed = 40 | Dishonored2.exe+3BF7C68 -> 40
dithering speed (m/s)
Dishonored2.exe+3BF7B40 | r_insideBodyDitheringStartDistance = 1 | Dishonored2.exe+3BF7B68 -> 1
dithering start distance (m)
Dishonored2.exe+3BDAB80 | r_jitter = 0 | Dishonored2.exe+3BDABA8 -> 0
randomly subpixel jitter the projection matrix
Dishonored2.exe+3BDAD00 | r_jitterXFactor = 1.0 | Dishonored2.exe+3BDAD28 -> 1
jitter X factor for HQ scrennshot supersampling
Dishonored2.exe+3BDAD80 | r_jitterYFactor = 1.0 | Dishonored2.exe+3BDADA8 -> 1
jitter Y factor for HQ scrennshot supersampling
Dishonored2.exe+3BF4600 | r_journalEnable = 1 | Dishonored2.exe+3BF4628 -> 1
If false, we cannot open the journal.
Dishonored2.exe+3BDCF80 | r_lockView = 0 | Dishonored2.exe+3BDCFA8 -> 0
lock the current view
Dishonored2.exe+359F820 | r_lodZoomMultiplicator = 1.0f | Dishonored2.exe+359F848 -> 0
Zoom multiplicator for static LODs
Dishonored2.exe+3BDAE80 | r_logFile = 0 | Dishonored2.exe+3BDAEA8 -> 0
number of frames to emit render logs
Dishonored2.exe+359FAA0 | r_logLevel = 2 | Dishonored2.exe+359FAC8 -> 2
1 = blocks only, 2 = everything
Dishonored2.exe+357DA20 | r_looseOptionHash = 0 | Dishonored2.exe+357DA48 -> 0
Dishonored2.exe+357D9A0 | r_looseRenderProg = | Dishonored2.exe+357D9C8 -> 0
Dishonored2.exe+357E350 | r_MaterialHotPatchRenderParmsForShaderReloading = 1 | Dishonored2.exe+357E378 -> 1
injects renderparms so that shaders can be reloaded on demand and work properly - must be set from command line
Dishonored2.exe+357A4C0 | r_maxDynamicDecals = 32 | Dishonored2.exe+357A4E8 -> 32
Maximum number of dynamic decals
Dishonored2.exe+3BE4AB0 | r_maxDynamicDecalsPreset = 3 | Dishonored2.exe+3BE4AD8 -> 5
Decals details preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
Dishonored2.exe+3593D70 | r_maxFramesBeforeTextureUnload = 60 | Dishonored2.exe+3593D98 -> 60
Number of frames before unrendered textures can be trashed
Dishonored2.exe+359B1C0 | r_maxShadowMapExtraResolution = 2048 | Dishonored2.exe+359B1E8 -> 2048
max shadow map resolution for spot with 'extra resolution' quality option
Dishonored2.exe+359B140 | r_maxShadowMapResolution = 1024 | Dishonored2.exe+359B168 -> 1024
max shadow map resolution
Dishonored2.exe+357B3C0 | r_mergeModelSurfaces = 0 | Dishonored2.exe+357B3E8 -> 0
combine model surfaces with the same material
Dishonored2.exe+3BDBA80 | r_MidnightStoryBoardsScale = 0.15 | Dishonored2.exe+3BDBAA8 -> 0
midnight storyboards in-game placeholder size (in percent of screen size)
Dishonored2.exe+359B0C0 | r_minShadowMapResolution = 128 | Dishonored2.exe+359B0E8 -> 128
min shadow map resolution
Dishonored2.exe+359E970 | r_mode = -1 | Dishonored2.exe+359E998 -> 8
Select the resolution and monitor to use in fullscreen or borderless mode (hit TAB to view available modes)
Dishonored2.exe+3BE48B0 | r_modelsQualityPreset = 3 | Dishonored2.exe+3BE48D8 -> 5
Models quality preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
Dishonored2.exe+359E8F0 | r_multiSamples = 0 | Dishonored2.exe+359E918 -> 0
number of anti-aliasing samples (0 = no multi-sampled FBO)
Dishonored2.exe+35931B0 | r_oceanAsyncMaxWaves = 2 | Dishonored2.exe+35931D8 -> 2
Dishonored2.exe+35932B0 | r_oceanGeometricDetails = 4096.0f | Dishonored2.exe+35932D8 -> 512
geometric details
Dishonored2.exe+3BE4830 | r_oceanQualityPreset = 3 | Dishonored2.exe+3BE4858 -> 5
Ocean quality preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
Dishonored2.exe+3593230 | r_oceanTileSize = 10.0f | Dishonored2.exe+3593258 -> 0
side size of an ocean patch
Dishonored2.exe+3593130 | r_oceanUseAsync = 1 | Dishonored2.exe+3593158 -> 1
Dishonored2.exe+3599520 | r_OIT = 1 | Dishonored2.exe+3599548 -> 1
Order Independent Transparency
Dishonored2.exe+35999A0 | r_oitAdditiveAlphaStrength = 1.0 | Dishonored2.exe+35999C8 -> 1
OIT - subtract Luminance for additive surfaces
Dishonored2.exe+35997A0 | r_oitAdditiveColorResistance = 12.0 | Dishonored2.exe+35997C8 -> 12
OIT - Color resistance. Increase if low-coverage foreground transparent are affecting background transparent color.
Dishonored2.exe+35998A0 | r_oitAdditiveOpacity = 0.2 | Dishonored2.exe+35998C8 -> 0
OIT - Opacity factor for additive surfaces
Dishonored2.exe+3599820 | r_oitAdditiveOrderingStrength = 3.0 | Dishonored2.exe+3599848 -> 3
OIT - Ordering strength for additive surfaces - Increase if background is showing through foreground too much.
Dishonored2.exe+3599920 | r_oitAdditiveParticleColorStrength = 0.0 | Dishonored2.exe+3599948 -> 0
OIT - Tweak particle color strength
Dishonored2.exe+35995A0 | r_oitColorResistance = 3.0 | Dishonored2.exe+35995C8 -> 3
OIT - Color resistance. Increase if low-coverage foreground transparent are affecting background transparent color.
Dishonored2.exe+3599620 | r_oitDepthRange = 50.0 | Dishonored2.exe+3599648 -> 50
OIT - Depth range over which significant ordering discrimination is required. Decrease if high-opacity surfaces seem too transparent, Increase if distant transparent are blending together too much.
Dishonored2.exe+35996A0 | r_oitOrderingStrength = 3.0 | Dishonored2.exe+35996C8 -> 3
OIT - Ordering strength. Increase if background is showing through foreground too much.
Dishonored2.exe+3599AA0 | r_oitParticleAlphaStrength = 1.0 | Dishonored2.exe+3599AC8 -> 1
OIT - subtract Luminance for additive surfaces
Dishonored2.exe+3599A20 | r_oitParticleColorStrength = 12.0 | Dishonored2.exe+3599A48 -> 12
OIT - Tweak particle color strength
Dishonored2.exe+3599720 | r_oitWeightFactor = 0.5 | Dishonored2.exe+3599748 -> 0
OIT - Weight Factor
Dishonored2.exe+3BDD580 | r_overrideGloss = 0 | Dishonored2.exe+3BDD5A8 -> 0
Replaces gloss maps by a custom value (only works in idStudio!)
Dishonored2.exe+357C820 | r_overrideGlossValue = 1.0 | Dishonored2.exe+357C848 -> 1
The override value for gloss maps
Dishonored2.exe+3BDD600 | r_overrideMetal = 0 | Dishonored2.exe+3BDD628 -> 0
Replaces metal maps by a custom value (only works in idStudio!)
Dishonored2.exe+357C8A0 | r_overrideMetalValue = 1.0 | Dishonored2.exe+357C8C8 -> 1
The override value for metal maps
Dishonored2.exe+357E250 | r_parallelHQDXTEncode = 1 | Dishonored2.exe+357E278 -> 1
Use parallel jobs for very slow HQ DXT encoding
Dishonored2.exe+357DE20 | r_parallelRenderProgSpecialization = 1 | Dishonored2.exe+357DE48 -> 1
Allow renderprogs to get specialized in parallel during shadercache preload.
Dishonored2.exe+35993A0 | r_particleAlphaTestDepth = 0.035 | Dishonored2.exe+35993C8 -> 0
Alpha threshold when drawing particle surfaces in the alpha depth buffer
Dishonored2.exe+3599420 | r_particleAlphaTestDepthDiv2 = 0.035 | Dishonored2.exe+3599448 -> 0
Alpha threshold when drawing particle surfaces in the alpha depth buffer
Dishonored2.exe+35994A0 | r_particleAlphaTestLit = 0.01569 | Dishonored2.exe+35994C8 -> 0
Alpha threshold when drawing particle surfaces in the back buffer (lit pass)
Dishonored2.exe+3BEF2F0 | r_playerDepthHack = 0.0 | Dishonored2.exe+3BEF318 -> 5
player's models depth hack value
Dishonored2.exe+359A630 | r_postProcessCustomEV = 0.0 | Dishonored2.exe+359A658 -> 0
Sets an additional custom Exposure Value (EV) bias on top of environment's EV
Dishonored2.exe+359AA30 | r_postProcessDebugAreaLights = 0 | Dishonored2.exe+359AA58 -> 0
Shows the area lights currently in the pool.
Dishonored2.exe+359AAB0 | r_postProcessDebugBloomSourceMip = 5 | Dishonored2.exe+359AAD8 -> 5
Sets the source mip level for bloom upsampling (default is 5 to upsample from 1/64th screen size)
Dishonored2.exe+359AB30 | r_postProcessDebugBloomTargetMip = 3 | Dishonored2.exe+359AB58 -> 3
Sets the target mip level for bloom upsampling (default is 3 to upsample up to 1/8th screen size)
Dishonored2.exe+359A4B0 | r_postProcessDebugColorCube = 0 | Dishonored2.exe+359A4D8 -> 0
Shows currently applied color-cube
Dishonored2.exe+359A530 | r_postProcessDebugExposure = 0 | Dishonored2.exe+359A558 -> 0
Reads back the exposure settings to the CPU (VERY EXPENSIVE!)
Dishonored2.exe+359A730 | r_postProcessDebugHistogram = 0 | Dishonored2.exe+359A758 -> 0
Shows the luminance histogram for auto-exposure debugging.
Dishonored2.exe+359A8B0 | r_postProcessDebugIBLCubeMaps = 0 | Dishonored2.exe+359A8D8 -> 0
Shows the IBL cube maps array for debugging.
Dishonored2.exe+359A930 | r_postProcessDebugIBLCubeMapsMode = 0 | Dishonored2.exe+359A958 -> 0
0 = State A, 1 = State B, 2 = Both states
Dishonored2.exe+359A5B0 | r_postProcessDebugLuminance = -1.0 | Dishonored2.exe+359A5D8 -> 4294967295
Shows the debug luminance level in the image as a colored checker board (only works with debug histogram visible).
Dishonored2.exe+359A9B0 | r_postProcessDebugSHProbes = 0 | Dishonored2.exe+359A9D8 -> 0
Shows the SH probes array for debugging.
Dishonored2.exe+359A830 | r_postProcessDebugSkyTables = 0 | Dishonored2.exe+359A858 -> 0
Shows the various pre-computed sky tables.
Dishonored2.exe+359A7B0 | r_postProcessDebugToneMappingCurve = 0 | Dishonored2.exe+359A7D8 -> 0
Shows the tone mapping curve applied to luminances.
Dishonored2.exe+359A430 | r_postProcessEmbedColorGrading = 0 | Dishonored2.exe+359A458 -> 0
Embeds color-cube in the image and disables post-processes
Dishonored2.exe+359A6B0 | r_postProcessExposureUseToneMappingWhiteLevel = 0 | Dishonored2.exe+359A6D8 -> 0
If true, the auto-exposure window will use the tone mapping's white level as its maximum virtual adaptable luminance range instead of the default physical [0,1] range. The net effect is that the exposure window will grow as it's now capable of adapting a much larger luminance range.
Dishonored2.exe+357DDA0 | r_preloadShaderCache = | Dishonored2.exe+357DDC8 -> 0
Dishonored2.exe+357A550 | r_prt_beamrenderer_budget = 1 | Dishonored2.exe+357A578 -> 1
arkBeamRenderer vertex budget ratio
Dishonored2.exe+357A5D0 | r_prt_particletrailrenderer_budget = 1 | Dishonored2.exe+357A5F8 -> 1
arkParticleTrailRenderer vertex budget ratio
Dishonored2.exe+357A650 | r_prt_trailrenderer_budget = 1 | Dishonored2.exe+357A678 -> 1
arkTrailRenderer vertex budget ratio
Dishonored2.exe+359EF20 | r_reachedFrame50 = 1 | Dishonored2.exe+359EF48 -> 1
frame 50 have been reached
Dishonored2.exe+2713730 | r_reloadShaderPostCommand = xbdeploy.exe" audition Dishonored2_1.0.1.0_x64__1ex513fd4qj2w /v | Dishonored2.exe+2713758 -> 0
Command to run after the shader permutation is generated.
Dishonored2.exe+359E080 | r_renderDocLogFilePath = \capture\renderDoc | Dishonored2.exe+359E0A8 -> 0
Enable RenderDoc log file path
Dishonored2.exe+3BDA780 | r_renderDocTriggerCapture = 0 | Dishonored2.exe+3BDA7A8 -> 0
Trigger nb frame RenderDoc capture
Dishonored2.exe+359ED70 | r_renderQualityPresets = -1 | Dishonored2.exe+359ED98 -> 5
swap through rendering quality options (low, medium, high, ultra)
Dishonored2.exe+357DD20 | r_schedulerNoBackground = 0 | Dishonored2.exe+357DD48 -> 0
background workers are disabled, all tasks are considered 'foreground' and required for the frame finish
Dishonored2.exe+357DC20 | r_schedulerThreadingMode = 2 | Dishonored2.exe+357DC48 -> 2
0: single threaded (one worker enabled), 1: cpu-only tasks multithreaded, 2: fully multithreaded (cpu & gpu tasks - available only if deferred contexts are enabled !)
Dishonored2.exe+357DCA0 | r_schedulerUseDeferredCtx = 1 | Dishonored2.exe+357DCC8 -> 1
scheduler context pool is deferred. -1: auto (depends on driver caps), 0: always disabled, 1: always enabled
Dishonored2.exe+357DBA0 | r_shaderCompilationLevel = 0 | Dishonored2.exe+357DBC8 -> 0
0=default 1=debug 2=production 3=retail
Dishonored2.exe+357DB20 | r_shaderForceCompilation = 0 | Dishonored2.exe+357DB48 -> 0
0=disabled 1=force shader generation
Dishonored2.exe+35978A0 | r_shaderLimits_renderOpaque_dynamicModels_numLateAlloc = 16 | Dishonored2.exe+35978C8 -> 16
Dishonored2.exe+3597720 | r_shaderLimits_renderOpaque_dynamicModels_numPS = -1 | Dishonored2.exe+3597748 -> 4294967295
Dishonored2.exe+35976A0 | r_shaderLimits_renderOpaque_dynamicModels_numVS = 3 | Dishonored2.exe+35976C8 -> 3
Dishonored2.exe+3597820 | r_shaderLimits_renderOpaque_dynamicModels_PSLockThreshold = -1 | Dishonored2.exe+3597848 -> 4294967295
Dishonored2.exe+35977A0 | r_shaderLimits_renderOpaque_dynamicModels_VSLockThreshold = -1 | Dishonored2.exe+35977C8 -> 4294967295
Dishonored2.exe+3597620 | r_shaderLimits_renderOpaque_world_numLateAlloc = 0 | Dishonored2.exe+3597648 -> 0
Dishonored2.exe+35974A0 | r_shaderLimits_renderOpaque_world_numPS = -1 | Dishonored2.exe+35974C8 -> 4294967295
Dishonored2.exe+3597420 | r_shaderLimits_renderOpaque_world_numVS = -1 | Dishonored2.exe+3597448 -> 4294967295
Dishonored2.exe+35975A0 | r_shaderLimits_renderOpaque_world_PSLockThreshold = -1 | Dishonored2.exe+35975C8 -> 4294967295
Dishonored2.exe+3597520 | r_shaderLimits_renderOpaque_world_VSLockThreshold = -1 | Dishonored2.exe+3597548 -> 4294967295
Dishonored2.exe+3BDC300 | r_shadowAtlasSliceCnt = 8 | Dishonored2.exe+3BDC328 -> 8
Number of slices in the shadow map atlas( used for omni & spot shadows )
Dishonored2.exe+3BDC200 | r_shadowAtlasSliceHeight = 2048 | Dishonored2.exe+3BDC228 -> 2048
Dimensions of one slice of the shadow map atlas( used for omni & spot shadows )
Dishonored2.exe+3BDC280 | r_shadowAtlasSliceWidth = 2048 | Dishonored2.exe+3BDC2A8 -> 2048
Dimensions of one slice of the shadow map atlas( used for omni & spot shadows )
Dishonored2.exe+3BDC480 | r_shadowCacheSliceCnt = 12 | Dishonored2.exe+3BDC4A8 -> 12
Number of slices in the shadow map cache( used for omni & spot shadows )
Dishonored2.exe+3BDC380 | r_shadowCacheSliceHeight = 2048 | Dishonored2.exe+3BDC3A8 -> 2048
Dimensions of one slice of the shadow map cache( used for omni & spot shadows )
Dishonored2.exe+3BDC400 | r_shadowCacheSliceWidth = 2048 | Dishonored2.exe+3BDC428 -> 2048
Dimensions of one slice of the shadow map cache( used for omni & spot shadows )
Dishonored2.exe+3BDC180 | r_shadowCascadeFars = 4 12 30 75 | Dishonored2.exe+3BDC1A8 -> 0
cascaded shadow slices fars, args are dist0 dist1 dist2 dist3
Dishonored2.exe+359ACB0 | r_shadowCullDistance = 25.0f | Dishonored2.exe+359ACD8 -> 75
Max distance to display shadow for models
Dishonored2.exe+359AE30 | r_shadowParallelPartialDynaUpdate = 1 | Dishonored2.exe+359AE58 -> 0
enable skip dynamic update on far slice to save performances
Dishonored2.exe+359AEB0 | r_shadowParallelPartialSliceUpdate = 1 | Dishonored2.exe+359AED8 -> 1
enable time slicing on cascade update except for slice 0 to save performances
Dishonored2.exe+359AD30 | r_shadowParallelResolutionDividerLevel = 0 | Dishonored2.exe+359AD58 -> 0
the shadow resolution divider factor - 0: keep highest quality, 1: div by 2, 2: div by 4
Dishonored2.exe+3BDC100 | r_shadowParallelSliceCnt = 4 | Dishonored2.exe+3BDC128 -> 4
current parallel shadow slice count
Dishonored2.exe+3BDC080 | r_shadowParallelSliceSize = 2048 | Dishonored2.exe+3BDC0A8 -> 2048
Dimensions of one slice of directional shadow buffer
Dishonored2.exe+3BE47B0 | r_shadowQualityPreset = 3 | Dishonored2.exe+3BE47D8 -> 5
Shadow quality preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
Dishonored2.exe+359B040 | r_shadows32Bits = 1 | Dishonored2.exe+359B068 -> 1
Enable 32 bits precision for shadow maps
Dishonored2.exe+3BEDB70 | r_shadowsBloodflies = 1 | Dishonored2.exe+3BEDB98 -> 1
Enables shadows for bloodflies
Dishonored2.exe+359ADB0 | r_shadowSpotAndOmniLowResolutionDividerEnabled = 0 | Dishonored2.exe+359ADD8 -> 0
the shadow resolution divider factor - 0: keep highest quality, 1: div by 2
Dishonored2.exe+359B2C0 | r_shadowSpotAndOmniPartialUpdateDynaSqrDistanceThreshold = 144.f | Dishonored2.exe+359B2E8 -> 900
enable update of dynamic if light shadow is closer than this squared distance even if the priority threshold (r_shadowSpotAndOmniPartialUpdateDynaThreshold) is not reached
Dishonored2.exe+359B240 | r_shadowSpotAndOmniPartialUpdateDynaThreshold = 0.5f | Dishonored2.exe+359B268 -> 0
enable update of dynamic only if light shadow priority (screen cover) is above the threshold, to save performances
Dishonored2.exe+3BEDAF0 | r_shadowsRats = 1 | Dishonored2.exe+3BEDB18 -> 1
Enables shadows for rats
Dishonored2.exe+359A030 | r_showAlphaDebug = 0 | Dishonored2.exe+359A058 -> 0
draw alpha object in debug mode
Dishonored2.exe+357A9B0 | r_showBounds = 0 | Dishonored2.exe+357A9D8 -> 0
draws bounds of committed models: 1 : rendermodels, 2 : surfaces
Dishonored2.exe+357AA30 | r_showBounds_depthtest = 1 | Dishonored2.exe+357AA58 -> 1
draws bounds depth test
Dishonored2.exe+3BDB200 | r_showCommits = 0 | Dishonored2.exe+3BDB228 -> 0
report model and light commits and ref counts
Dishonored2.exe+3BDD200 | r_showCullLight = 0 | Dishonored2.exe+3BDD228 -> 0
show cull-light pass (1-lighting 2-scattering
Dishonored2.exe+3BDD280 | r_showCullLightDepthMinMax = 0 | Dishonored2.exe+3BDD2A8 -> 0
show cull-light depth Min/Max pass
Dishonored2.exe+3BDD780 | r_showDebugLighting = 0 | Dishonored2.exe+3BDD7A8 -> 0
Lighting debug flags: 1=ambient, 2=diffuse, 4=specular, 8=emissive, 16=scattering (example: ambient + emissive = 9) (only works in idStudio!)
Dishonored2.exe+3BDB300 | r_showDeltaStats = 0 | Dishonored2.exe+3BDB328 -> 0
report render stat deltas
Dishonored2.exe+3BDD800 | r_showDiffuseLightingOnly = 0 | Dishonored2.exe+3BDD828 -> 0
Shows diffuse lighting only (only works in idStudio!)
Dishonored2.exe+3BDB500 | r_showDrawColor = 1 1 1 0.4 | Dishonored2.exe+3BDB528 -> 1
specifies the draw color for "showTris" mode 4
Dishonored2.exe+3BDD900 | r_showEmissiveLightingOnly = 0 | Dishonored2.exe+3BDD928 -> 0
Shows emissive lighting only (only works in idStudio!)
Dishonored2.exe+357C920 | r_showFakeWireframe = 0 | Dishonored2.exe+357C948 -> 0
Shows a fake wireframe on static meshes (1=black wire, 2=white wire 3=Black faces & colored wire
Dishonored2.exe+3BDD680 | r_showGlossOnly = 0 | Dishonored2.exe+3BDD6A8 -> 0
Shows gloss textures (only works in idStudio!)
Dishonored2.exe+3598EA0 | r_showGuiOverdraw = 0 | Dishonored2.exe+3598EC8 -> 0
Dishonored2.exe+3598F20 | r_showGuiTris = 0 | Dishonored2.exe+3598F48 -> 0
Dishonored2.exe+3BDB400 | r_showLights = 0 | Dishonored2.exe+3BDB428 -> 0
1 = just print volumes numbers, highlighting ones covering the view, 2 = also draw planes of each volume, 3 = also draw edges of each volume
Dishonored2.exe+3BDD700 | r_showMetalOnly = 0 | Dishonored2.exe+3BDD728 -> 0
Shows metal textures (only works in idStudio!)
Dishonored2.exe+3BDB480 | r_showModels = 0 | Dishonored2.exe+3BDB4A8 -> 0
1 = displays the bounding boxes of all view models, 2 = print index numbers
Dishonored2.exe+3BDB600 | r_showNoDrawSurfaceInfo = 0 | Dishonored2.exe+3BDB628 -> 0
allow r_showSurfaceInfo to intersect materials that don't draw ( "isdrawn 0" )
Dishonored2.exe+357B7C0 | r_showOcclusionQuery = 0 | Dishonored2.exe+357B7E8 -> 0
show occlusion for debug
Dishonored2.exe+3BDB680 | r_showPrimitives = 0 | Dishonored2.exe+3BDB6A8 -> 0
report drawsurf/index/vertex counts
Dishonored2.exe+3BDB380 | r_showRenderLog = 0 | Dishonored2.exe+3BDB3A8 -> 0
report stats
Dishonored2.exe+288F9C0 | r_showRenderMemoryStats = 0 | Dishonored2.exe+288F9E8 -> 0
show render memory stats (may be coarse values on some platforms)
Dishonored2.exe+3BDDB00 | r_showRenderTargets = 0 | Dishonored2.exe+3BDDB28 -> 0
Dishonored2.exe+3BDDA80 | r_showRuler = 0 | Dishonored2.exe+3BDDAA8 -> 0
Dishonored2.exe+3BDD880 | r_showSpecularLightingOnly = 0 | Dishonored2.exe+3BDD8A8 -> 0
Shows specular lighting only (only works in idStudio!)
Dishonored2.exe+3BDB280 | r_showStats = 0 | Dishonored2.exe+3BDB2A8 -> 0
report render stats
Dishonored2.exe+288F940 | r_showStreamingStats = 0 | Dishonored2.exe+288F968 -> 0
show streaming stats ( 1 : only when working, 2 : always 3 : VRAM occupancy )
Dishonored2.exe+3BDB580 | r_showSurfaceInfo = 0 | Dishonored2.exe+3BDB5A8 -> 0
show surface material name under crosshair
Dishonored2.exe+3BDA900 | r_showTotalSurfaceArea = 0 | Dishonored2.exe+3BDA928 -> 0
print the total surface area of all static surfaces (2=include non-statics too)
Dishonored2.exe+3BDD100 | r_showTris = 0 | Dishonored2.exe+3BDD128 -> 0
Enables wireframe rendering of the world. 0 = Disabled, 1 = Only draw visible ones, 2 = Draw all front facing, 3 = Draw all, 4 = Only visible ones with blended lines. Negative values will draw the world in solid color
Dishonored2.exe+3BDB180 | r_showVertexColor = 0 | Dishonored2.exe+3BDB1A8 -> 0
draws all triangles with the solid vertex color
Dishonored2.exe+3598E20 | r_singleGuiSurface = -1 | Dishonored2.exe+3598E48 -> 4294967295
suppress all but one surface on gui model
Dishonored2.exe+3BDD000 | r_singleSurface = -1 | Dishonored2.exe+3BDD028 -> 4294967295
suppress all but one surface on each model
Dishonored2.exe+359DA80 | r_skinDecalRes = 1024 | Dishonored2.exe+359DAA8 -> 1024
resolution of decal maps on skinned meshes
Dishonored2.exe+3BDD500 | r_skipAlbedo = 0 | Dishonored2.exe+3BDD528 -> 0
Replaces albedo by a 50% gray reflectance (only works in idStudio!)
Dishonored2.exe+3593A70 | r_skipAnisoTextureStreaming = 0 | Dishonored2.exe+3593A98 -> 0
Skip taking in count anisotropy for textures uploads
Dishonored2.exe+359A0B0 | r_skipAutoExposure = 0 | Dishonored2.exe+359A0D8 -> 0
Skips image exposure adjustment
Dishonored2.exe+359A130 | r_skipAutoExposureTemporalAdapatation = 0 | Dishonored2.exe+359A158 -> 0
Skips auto-exposure temporal adaptation (used to freeze it for HQScreenShots)
Dishonored2.exe+3BDC600 | r_skipBlendedSurfaces = 0 | Dishonored2.exe+3BDC628 -> 0
skip blended surfaces
Dishonored2.exe+359A2B0 | r_skipBloom = 0 | Dishonored2.exe+359A2D8 -> 0
Skips bloom post-processing
Dishonored2.exe+3BFCE60 | r_skipCameraMotionBlur = 0 | Dishonored2.exe+3BFCE88 -> 1
If true (set to 1 ), skip completely the Camera Motion Blur
Dishonored2.exe+359A3B0 | r_skipColorGrading = 0 | Dishonored2.exe+359A3D8 -> 0
Skips color grading post-process
Dishonored2.exe+3BDD480 | r_skipDebugTools = 0 | Dishonored2.exe+3BDD4A8 -> 0
skip debug tools rendering
Dishonored2.exe+35973A0 | r_skipDecalStencil = 0 | Dishonored2.exe+35973C8 -> 0
Dishonored2.exe+3BDD080 | r_skipDepthAlpha = 0 | Dishonored2.exe+3BDD0A8 -> 0
skip to draw alpha in zBuffer
Dishonored2.exe+3BDD380 | r_skipDirect = 0 | Dishonored2.exe+3BDD3A8 -> 0
Disables direct lighting, only indirect is shown (only works in idStudio!)
Dishonored2.exe+3BDC700 | r_skipDistortionSurfaces = 0 | Dishonored2.exe+3BDC728 -> 0
skip distortion surfaces
Dishonored2.exe+3597920 | r_skipDOF = 0 | Dishonored2.exe+3597948 -> 0
DOF on/off
Dishonored2.exe+3BE4B30 | r_skipDofBck = 0 | Dishonored2.exe+3BE4B58 -> 0
DOF back-up (do not use)
Dishonored2.exe+3BDC880 | r_skipDynamic = 0 | Dishonored2.exe+3BDC8A8 -> 0
skip dynamic objects
Dishonored2.exe+3BDCE00 | r_skipEmissiveGlare = 0 | Dishonored2.exe+3BDCE28 -> 0
skip emissive glare processing
Dishonored2.exe+3BDC780 | r_skipEmissiveSurfaces = 0 | Dishonored2.exe+3BDC7A8 -> 0
skip emissive surfaces
Dishonored2.exe+3BDCA80 | r_skipFog = 0 | Dishonored2.exe+3BDCAA8 -> 0
skip rendering fog
Dishonored2.exe+3593770 | r_skipFogBlur = 0 | Dishonored2.exe+3593798 -> 0
Dishonored2.exe+35933F0 | r_skipFogUnderWater = 0 | Dishonored2.exe+3593418 -> 0
Skip fog under-water
Dishonored2.exe+3BDCB80 | r_skipGodRays = 0 | Dishonored2.exe+3BDCBA8 -> 0
Skip screen space god-rays
Dishonored2.exe+3593470 | r_skipGodRaysUnderWater = 0 | Dishonored2.exe+3593498 -> 0
Skip god-rays under-water
Dishonored2.exe+3598D20 | r_skipGuis = 0 | Dishonored2.exe+3598D48 -> 0
skip rendering all guis
Dishonored2.exe+357BFA0 | r_skipIBL = 0 | Dishonored2.exe+357BFC8 -> 0
IBL on/off
Dishonored2.exe+3599020 | r_skipIggy3D = 0 | Dishonored2.exe+3599048 -> 0
skip Iggy 3D
Dishonored2.exe+3598FA0 | r_skipIggyFullscreen = 0 | Dishonored2.exe+3598FC8 -> 0
skip Iggy full screen
Dishonored2.exe+3BDD400 | r_skipIndirect = 0 | Dishonored2.exe+3BDD428 -> 0
Indirect lighting on/off
Dishonored2.exe+3598DA0 | r_skipInGameGuis = 0 | Dishonored2.exe+3598DC8 -> 0
skip rendering in-game guis
Dishonored2.exe+3BEA4E0 | r_skipInsideBodyDithering = 0 | Dishonored2.exe+3BEA508 -> 0
skip dithering when camera is inside an object
Dishonored2.exe+357AD10 | r_skipJointHelpers = 0 | Dishonored2.exe+357AD38 -> 0
skips joint helpers
Dishonored2.exe+359A330 | r_skipLensFlares = 0 | Dishonored2.exe+359A358 -> 0
Skips lens-flares post-process
Dishonored2.exe+3BDCB00 | r_skipLightScattering = 0 | Dishonored2.exe+3BDCB28 -> 0
Skip rendering light-scattering in fog target
Dishonored2.exe+3BDC900 | r_skipLightsFromLayerA = 0 | Dishonored2.exe+3BDC928 -> 0
Skip rendering lights from layer A
Dishonored2.exe+3BDC980 | r_skipLightsFromLayerB = 0 | Dishonored2.exe+3BDC9A8 -> 0
Skip rendering lights from layer B
Dishonored2.exe+357B0B0 | r_skipMergeMeshes = 0 | Dishonored2.exe+357B0D8 -> 0
skip combining rendermodel surface to reduce the batch count
Dishonored2.exe+3BDCC00 | r_skipOcean = 0 | Dishonored2.exe+3BDCC28 -> 0
skips ocean rendering
Dishonored2.exe+3BDCD00 | r_skipOceanSSR = 0 | Dishonored2.exe+3BDCD28 -> 0
Skips ocean screen-space raytracing
Dishonored2.exe+35971A0 | r_skipOpaqueSurfaces = 0 | Dishonored2.exe+35971C8 -> 0
skip opaque surfaces
Dishonored2.exe+3BDCF00 | r_skipOutlines = 0 | Dishonored2.exe+3BDCF28 -> 0
skip outlines rendering
Dishonored2.exe+3BDCE80 | r_skipPostProcess = 0 | Dishonored2.exe+3BDCEA8 -> 0
skip post processing
Dishonored2.exe+3BDC680 | r_skipPostToneMap = 0 | Dishonored2.exe+3BDC6A8 -> 0
skip post-tonemap surfaces
Dishonored2.exe+3BDCA00 | r_skipShadowModelSort = 0 | Dishonored2.exe+3BDCA28 -> 0
render unsorted models to the shadow buffer
Dishonored2.exe+3BDCD80 | r_skipSky = 0 | Dishonored2.exe+3BDCDA8 -> 0
skip rendering sky
Dishonored2.exe+3BDD300 | r_skipSSAO = 0 | Dishonored2.exe+3BDD328 -> 0
SSAO on/off
Dishonored2.exe+3BDC800 | r_skipStatic = 0 | Dishonored2.exe+3BDC828 -> 0
skip static objects
Dishonored2.exe+3597120 | r_skipSurfaceCPUCulling = 0 | Dishonored2.exe+3597148 -> 0
skip CPU MVP culling of model surfaces
Dishonored2.exe+3BDDA00 | r_skipTemporalAA = 0 | Dishonored2.exe+3BDDA28 -> 1
Skips temporalAA
Dishonored2.exe+359A230 | r_skipToneMapping = 0 | Dishonored2.exe+359A258 -> 0
Skips S-curve tone mapping
Dishonored2.exe+3BDCC80 | r_skipUnderWaterPostProcesses = 0 | Dishonored2.exe+3BDCCA8 -> 0
skips unwater fog and godrays post-processes
Dishonored2.exe+3BDB880 | r_skipUpdateInView = 0 | Dishonored2.exe+3BDB8A8 -> 0
skip world update in view call
Dishonored2.exe+3BDBC80 | r_skipWorldViews = 0 | Dishonored2.exe+3BDBCA8 -> 0
skip rendering all world views
Dishonored2.exe+3BDBB80 | r_sleep = 0 | Dishonored2.exe+3BDBBA8 -> 0
Sleep for this many milliseconds to simulate low frame rates.
Dishonored2.exe+357B2C0 | r_slopNormal = 0.0001 | Dishonored2.exe+357B2E8 -> 0
merge normals that dot less than this
Dishonored2.exe+357B240 | r_slopTexCoord = 0.0001 | Dishonored2.exe+357B268 -> 0
merge texture coordinates this far apart
Dishonored2.exe+357B1C0 | r_slopVertex = 0.00015 | Dishonored2.exe+357B1E8 -> 0
merge xyz coordinates this far apart
Dishonored2.exe+359DA00 | r_sortOpaque = 1 | Dishonored2.exe+359DA28 -> 1
Sort opaque
Dishonored2.exe+357B840 | r_sortShadowsCCW = 1 | Dishonored2.exe+357B868 -> 1
Sort shadows CCW/CW.
Dishonored2.exe+359EFA0 | r_SsaoType = 1 | Dishonored2.exe+359EFC8 -> 1
(0)SSAO (1)DWAO
Dishonored2.exe+3599FA0 | r_SSSBlurQuality = 0 | Dishonored2.exe+3599FC8 -> 0
SSS - Blur Quality 0 - original 92 Taps, 1 = 46 Taps, 2 = 23 Taps, 3 = 16 Taps
Dishonored2.exe+357B340 | r_staticModelTriStrips = 0 | Dishonored2.exe+357B368 -> 0
build tristrips for static models
Dishonored2.exe+3BDAC00 | r_subpixelXoffset = 0.0 | Dishonored2.exe+3BDAC28 -> 0
subpixel X offset for HQ screenshot
Dishonored2.exe+3BDAC80 | r_subpixelYoffset = 0.0 | Dishonored2.exe+3BDACA8 -> 0
subpixel Y offset for HQ screenshot
Dishonored2.exe+359E200 | r_swapChainTripleBufferEnable = 0 | Dishonored2.exe+359E228 -> 0
Swap Chain triple buffering enabled
Dishonored2.exe+3BDA800 | r_swapInterval = 1 | Dishonored2.exe+3BDA828 -> 0
changes Present syncInterval. 0 = off, 1 = vsync freqMonitor Hz, 2 = vsync freqMonitor / 2 Hz, 3 = vsync freqMonitor / 3 Hz, 4 = vsync freqMonitor / 4 Hz
Dishonored2.exe+359AC30 | r_TAAAmount = 10 | Dishonored2.exe+359AC58 -> 14
set the sharpness of TXAA
Dishonored2.exe+359F020 | r_tessellationAmount = 90 | Dishonored2.exe+359F048 -> 90
Tessellation amount
Dishonored2.exe+359F0A0 | r_tessellationPhongBlobinness = 0.6 | Dishonored2.exe+359F0C8 -> 0
Phong tessellation blobiness amount
Dishonored2.exe+3BDAF00 | r_testGamma = 0 | Dishonored2.exe+3BDAF28 -> 0
if > 0 draw a grid pattern to test gamma levels
Dishonored2.exe+3BDAF80 | r_testGammaBias = 0 | Dishonored2.exe+3BDAFA8 -> 0
if > 0 draw a grid pattern to test gamma levels
Dishonored2.exe+3BE4A30 | r_textureDetailsPreset = 3 | Dishonored2.exe+3BE4A58 -> 5
Texture details preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
Dishonored2.exe+3593C70 | r_textureStreamerMemoryBudgetMB = -1 | Dishonored2.exe+3593C98 -> 4096
threshold of coarse VRAM texture amount to decide when to unload texture mips (in MBytes !)
Dishonored2.exe+3593BF0 | r_textureStreamingMaxTextureSizeKB = 131072 | Dishonored2.exe+3593C18 -> 4294967295
limits the texture size to be streamed, to avoid stuttering when uploading huge mipmap
Dishonored2.exe+35939F0 | r_textureStreamingPerFrameBudgetKB = 4096 | Dishonored2.exe+3593A18 -> 4096
Texture streaming budget by frame ( in KB )
Dishonored2.exe+3593B70 | r_textureUploadTimesliceMs = 3.f | Dishonored2.exe+3593B98 -> 3
max time (in ms) per frame spent in uploading streamed texture into vram, 0 means no limit
Dishonored2.exe+359EE20 | r_throwException = 0 | Dishonored2.exe+359EE48 -> 0
Throws an exception in the render loop
Dishonored2.exe+359AF30 | r_tightenParallelShadows = 1 | Dishonored2.exe+359AF58 -> 1
Redistribute cascades based on actual visible Z range
Dishonored2.exe+3BE2560 | r_umbraGateVisibilityRatio = 1.0 | Dishonored2.exe+3BE2588 -> 0
Visibility factor for umbra gates
Dishonored2.exe+3BE7390 | r_useAnimBlendJobs = 1 | Dishonored2.exe+3BE73B8 -> 1
0 = off, 1 = threaded
Dishonored2.exe+357E150 | r_useBc3ForBc7 = 0 | Dishonored2.exe+357E178 -> 0
bc7 is slow to compress, use bc3 to speed up iteration
Dishonored2.exe+359ABB0 | r_useCheapLensFlareDistortion = 0 | Dishonored2.exe+359ABD8 -> 0
yeah!
Dishonored2.exe+2ED2740 | r_useDistanceFont = 1 | Dishonored2.exe+2ED2768 -> 1
1 - the game uses distance fonts instead of coverage fonts - Note: This cvar should only be set from command line and toggled at run time
Dishonored2.exe+3591160 | r_useGeneratedRenderprogs = 1 | Dishonored2.exe+3591188 -> 1
Use the pre-translated renderprog files for faster loads
Dishonored2.exe+359EEA0 | r_useGPUCulling = 0 | Dishonored2.exe+359EEC8 -> 0
Use GPU culling
Dishonored2.exe+357E3D0 | r_useHardwareTextures = 0 | Dishonored2.exe+357E3F8 -> 0
Use hardware textures instead of virtual textures for implicit gui images
Dishonored2.exe+3BDBB00 | r_useStateCaching = 1 | Dishonored2.exe+3BDBB28 -> 1
avoid redundant state changes in GL_*() calls
Dishonored2.exe+3591060 | r_useUniformArrays = 1 | Dishonored2.exe+3591088 -> 1
0: use individual uniforms, 1: use uniform array
Dishonored2.exe+35910E0 | r_validateRenderProgs = 1 | Dishonored2.exe+3591108 -> 1
if > 0 validates 360 shaders and points out potential shader patch issues
Dishonored2.exe+3BE4930 | r_viewDistPreset = 3 | Dishonored2.exe+3BE4958 -> 5
View distance preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
Dishonored2.exe+3593CF0 | r_vramMiscSizeEstimationMB = 2560 | Dishonored2.exe+3593D18 -> 2560
evaluation of VRAM size that will be used for buffers, RT, etc... + fragmentation account, used only at init if r_textureStreamerMemoryBudgetMB was -1
Dishonored2.exe+3BFCEE0 | r_water_ScreenSpaceMaxStepsCount = 64 | Dishonored2.exe+3BFCF08 -> 128
max authorized ocean SSR steps number
Dishonored2.exe+359EBF0 | r_windowHeight = 0 | Dishonored2.exe+359EC18 -> 720
window height when running in a window
Dishonored2.exe+359EC70 | r_windowPosX = 0 | Dishonored2.exe+359EC98 -> 27
window X position when running in a window
Dishonored2.exe+359ECF0 | r_windowPosY = 0 | Dishonored2.exe+359ED18 -> 216
window Y position when running in a window
Dishonored2.exe+359EB70 | r_windowWidth = 0 | Dishonored2.exe+359EB98 -> 1280
window width when running in a window
Dishonored2.exe+3BDD180 | r_wireframe = 0 | Dishonored2.exe+3BDD1A8 -> 0
show wireframe
Dishonored2.exe+3BDAA00 | r_zfar = 7000 | Dishonored2.exe+3BDAA28 -> 7000
far Z clip plane distance, 0 = infinity
Dishonored2.exe+3BDA980 | r_znear = 0.01 | Dishonored2.exe+3BDA9A8 -> 0
near Z clip plane distance
Dishonored2.exe+3410210 | reg_excludeList = | Dishonored2.exe+3410238 -> 0
optional file for specifying list of tests/paths to skip, which override reg_includeList
Dishonored2.exe+3410190 | reg_includeList = | Dishonored2.exe+34101B8 -> 0
optional file for specifying list of tests/paths to run
Dishonored2.exe+2EC19C0 | resource_debugLevel = 0 | Dishonored2.exe+2EC19E8 -> 0
Set to 1 for some stats about file I/O, 2 for a dump on every resource
Dishonored2.exe+2EC1AC0 | resource_disableBGL = 0 | Dishonored2.exe+2EC1AE8 -> 0
disable the background loader, not good for speed
Dishonored2.exe+2EC17C0 | resource_errorInGame = 0 | Dishonored2.exe+2EC17E8 -> 0
0 - Nothing. 1 - Warning. 2 - Fatal Error - if loaded during gameplay
Dishonored2.exe+2EC18C0 | resource_errorOnResolveFailure = 1 | Dishonored2.exe+2EC18E8 -> 1
1 = errors on failure to resolve code resources, 0 = just warnings
Dishonored2.exe+2EC1A40 | resource_ignoreLayers = 0 | Dishonored2.exe+2EC1A68 -> 0
ignore layer bits and load all layers during map loads
Dishonored2.exe+35777E0 | resource_outPath = | Dishonored2.exe+3577808 -> 0
Optional output path for resource files
Dishonored2.exe+2EC1940 | resource_printMatchingId = 0 | Dishonored2.exe+2EC1968 -> 0
If non 0, will print the name of the resource that matches this id when idResourceList::GenerateResourceIDForName() is called on it
Dishonored2.exe+2EC1840 | resource_showLoads = 0 | Dishonored2.exe+2EC1868 -> 0
1 = show all loads, 2 = show all finds
Dishonored2.exe+2EC16B0 | resource_showLocalized = 0 | Dishonored2.exe+2EC16D8 -> 0
1 = show all localized resource names
Dishonored2.exe+2EC1730 | resource_warnOnDefault = 1 | Dishonored2.exe+2EC1758 -> 1
1 = warn if a default resource had to be made as the loading failed
Dishonored2.exe+3BDE6B0 | rs_acceptableRatio = 0.25 | Dishonored2.exe+3BDE6D8 -> 0
Tolerance ratio before warning: 0.1 ten percent of adaptive is used
Dishonored2.exe+3BDE630 | rs_cpuBoundRaiseFrames = 5 | Dishonored2.exe+3BDE658 -> 5
Raise resolution after this number of frame is cpu bound
Dishonored2.exe+3BDDFB0 | rs_debug = 0 | Dishonored2.exe+3BDDFD8 -> 0
Resolution scale debug modes. 1 = Alternate between 50%/100% each other frame
Dishonored2.exe+3BDE4B0 | rs_display = 0 | Dishonored2.exe+3BDE4D8 -> 0
0 - percentages, 1 - pixels per frame
Dishonored2.exe+3BDE1B0 | rs_dropFPSMargin = 4.0 | Dishonored2.exe+3BDE1D8 -> 4
fps margin for dropMilliseconds computation
Dishonored2.exe+3BDE330 | rs_dropFraction = 0.04 | Dishonored2.exe+3BDE358 -> 0
Drop the resolution in increments of this
Dishonored2.exe+3BDE0B0 | rs_dropMilliseconds = 34.3 | Dishonored2.exe+3BDE0D8 -> 15
Drop the resolution when GPU time exceeds this
Dishonored2.exe+3BDDCB0 | rs_enable = 3 | Dishonored2.exe+3BDDCD8 -> 0
Enable dynamic resolution scaling, 0 - off, 1 - horz only, 2 - vert only, 3 - both (horz first, then vert)
Dishonored2.exe+3BDDDB0 | rs_forceFractionX = 0.0 | Dishonored2.exe+3BDDDD8 -> 0
Force a specific 0.0 to 1.0 horizontal resolution scale
Dishonored2.exe+3BDDE30 | rs_forceFractionY = 0.0 | Dishonored2.exe+3BDDE58 -> 0
Force a specific 0.0 to 1.0 vertical resolution scale
Dishonored2.exe+3BDE2B0 | rs_FPSTargeted = 60.0 | Dishonored2.exe+3BDE2D8 -> 60
resolution scale target frame rate
Dishonored2.exe+3BDE5B0 | rs_hwUpscaleType = 0 | Dishonored2.exe+3BDE5D8 -> 0
0-7 Type of algorithm used for upsample (see RenderSystem_D3D_Durango) - durango only
Dishonored2.exe+3BDDD30 | rs_minimumResolutionScale = 0.85 | Dishonored2.exe+3BDDD58 -> 0
Never go below this
Dishonored2.exe+3BDDEB0 | rs_oscillate = 0 | Dishonored2.exe+3BDDED8 -> 0
oscillate between forceFraction and 1
Dishonored2.exe+3BDDF30 | rs_oscillateFrequency = 0.5 | Dishonored2.exe+3BDDF58 -> 0
oscillation frequency in Hz
Dishonored2.exe+3BDE3B0 | rs_raiseFraction = 0.02 | Dishonored2.exe+3BDE3D8 -> 0
Raise the resolution in increments of this
Dishonored2.exe+3BDE430 | rs_raiseFrames = 5 | Dishonored2.exe+3BDE458 -> 5
Require this many frames below rs_raiseMilliseconds
Dishonored2.exe+3BDE130 | rs_raiseMilliseconds = 32.3 | Dishonored2.exe+3BDE158 -> 14
Raise the resolution when GPU time is below this for several frames
Dishonored2.exe+3BDE230 | rs_raiseMillisecondsMargin = 1.2 | Dishonored2.exe+3BDE258 -> 1
ms margin for raiseMilliseconds computation
Dishonored2.exe+3BDE030 | rs_showResolutionChanges = 0 | Dishonored2.exe+3BDE058 -> 0
1 = Print whenever the resolution scale changes, 2 = always
Dishonored2.exe+3BDE530 | rs_skipUpsample = 0 | Dishonored2.exe+3BDE558 -> 0
Skip upsampling
Dishonored2.exe+3BDE730 | rs_useHwUpsample = 0 | Dishonored2.exe+3BDE758 -> 0
Dishonored2.exe+3BE4C30 | rs_VSyncBased = 1 | Dishonored2.exe+3BE4C58 -> 0
resolution scale target frame rate is based on vsync and monitor refreshrate
Dishonored2.exe+27138C0 | s_arkIggySubtitleInitialDisplayLevel = 0 | Dishonored2.exe+27138E8 -> 2
The display level for subtitles setup at application initialization
Dishonored2.exe+2713940 | s_arkIggySubtitleInitialDisplayLevelDefault = 0 | Dishonored2.exe+2713968 -> 0
The default (on xbox) display level for subtitles setup at application initialization
Dishonored2.exe+2ED59B0 | s_batchProcessTimeThresholdMS = 10.0f | Dishonored2.exe+2ED59D8 -> 10
s_batchProcessTimeThresholdMS
Dishonored2.exe+2ED5D30 | s_doNotUseWASAPI = 0 | Dishonored2.exe+2ED5D58 -> 0
If true, do not try to instanciate a WASAPI output
Dishonored2.exe+340FC10 | s_enableAudioSuspendIfWindowed = 1 | Dishonored2.exe+340FC38 -> 1
Enable audio output suspension when focus is lost and is windowed
Dishonored2.exe+2ED6130 | s_enableSuspendOutput = 1 | Dishonored2.exe+2ED6158 -> 1
Enable/Disable rendering output suspend
Dishonored2.exe+2ED5CB0 | s_environmentalDetailLevel = 4 | Dishonored2.exe+2ED5CD8 -> 4
scalable environmental detail level
Dishonored2.exe+2ED5AB0 | s_freezeSoundListener = 0 | Dishonored2.exe+2ED5AD8 -> 0
Freeze/Unfreeze the current listener position
Dishonored2.exe+2ED5A30 | s_loadAllBanks = 1 | Dishonored2.exe+2ED5A58 -> 1
load all banks instead of per-map banks
Dishonored2.exe+2ED5DB0 | s_MasterBus_Gain = 100.0 | Dishonored2.exe+2ED5DD8 -> 100
Master Bus Gain
Dishonored2.exe+2ED5930 | s_minimalLengthSqrForDispersion = 0.0001f | Dishonored2.exe+2ED5958 -> 0
s_minimalLengthSqrForDispersion
Dishonored2.exe+2ED5E30 | s_Music_Gain = 100.0 | Dishonored2.exe+2ED5E58 -> 100
Music Bus Gain
Dishonored2.exe+2ED5730 | s_propaRatioAngle0 = 0.25 | Dishonored2.exe+2ED5758 -> 0
s_propaRatioAngle0
Dishonored2.exe+2ED5830 | s_propaRatioAngle180 = 100.0 | Dishonored2.exe+2ED5858 -> 100
s_propaRatioAngle180
Dishonored2.exe+2ED57B0 | s_propaRatioAngle90 = 5.0 | Dishonored2.exe+2ED57D8 -> 5
s_propaRatioAngle90
Dishonored2.exe+2ED58B0 | s_propaRatioForInvalidLength = 1.0 | Dishonored2.exe+2ED58D8 -> 1
s_propaRatioForInvalidLength
Dishonored2.exe+2ED5EB0 | s_SFX_Gain = 100.0 | Dishonored2.exe+2ED5ED8 -> 100
Sound Effects Bus Gain
Dishonored2.exe+2ED56B0 | s_showAISoundPropagationLifetime = 10 | Dishonored2.exe+2ED56D8 -> 10
AI sound propagation debug primitives lifetime (in seconds)
Dishonored2.exe+2ED5C30 | s_showSoundObjectPhysicalPosition = 0 | Dishonored2.exe+2ED5C58 -> 0
Show/Hide sound object physical position
Dishonored2.exe+2ED5B30 | s_showSoundObjectRadius = 0 | Dishonored2.exe+2ED5B58 -> 0
Show/Hide sound object cones+sphere when playing 3D sounds
Dishonored2.exe+2ED5BB0 | s_showSoundObjectRadiusOutOfHearing = 0 | Dishonored2.exe+2ED5BD8 -> 0
Show/Hide sound object cones+sphere when playing 3D sounds and the sound can't be heard
Dishonored2.exe+2ED5630 | s_showSoundPropagation = 0 | Dishonored2.exe+2ED5658 -> 0
Show/Hide sound propagation path and portal traversal points
Dishonored2.exe+2880670 | s_subtitleForceNewTokenIfPunctuationFoundAfterNthLine = 1 | Dishonored2.exe+2880698 -> 1
The line number when the text analyzer breaks texts in a separated subtitle when punctuation found
Dishonored2.exe+340EB40 | s_suspendAudioOnSteamOverlay = 1 | Dishonored2.exe+340EB68 -> 1
If enabled, suspend audio if steam overlay is displayed.
Dishonored2.exe+2ED6030 | s_useHeadphoneMode = 0 | Dishonored2.exe+2ED6058 -> 1
Enable/Disable headphone panning mode - when enabled panning is done on a 180 degrees range instead of 90 degrees when disable (aka for speakers)
Dishonored2.exe+2ED60B0 | s_useLowQualitySampling = 0 | Dishonored2.exe+2ED60D8 -> 0
Audio is sampled at 24kHz instead of 48kHz to gain performances. This value must be set before sound engine initialization.
Dishonored2.exe+2ED5FB0 | s_Video_Gain = 100.0 | Dishonored2.exe+2ED5FD8 -> 100
Video Bus Gain
Dishonored2.exe+2ED5F30 | s_Voices_Gain = 100.0 | Dishonored2.exe+2ED5F58 -> 100
Voices Bus Gain
Dishonored2.exe+288F130 | saveGame_allowOlderVersions = 0 | Dishonored2.exe+288F158 -> 0
allows loading of savegames from previous versions of the game
Dishonored2.exe+340BE90 | saveGame_checksum = 1 | Dishonored2.exe+340BEB8 -> 1
data integrity check
Dishonored2.exe+340BF10 | saveGame_enable = 1 | Dishonored2.exe+340BF38 -> 1
are savegames enabled
Dishonored2.exe+340CD20 | savegame_error = 0 | Dishonored2.exe+340CD48 -> 0
Combination of bits that will simulate and error, see 'savegamePrintErrors'. 0 = no error
Dishonored2.exe+340BE10 | saveGame_verbose = 0 | Dishonored2.exe+340BE38 -> 0
debug spam
Dishonored2.exe+3577FF0 | sc_checkWorkspace = 1 | Dishonored2.exe+3578018 -> 1
if set, check workspace with directory
Dishonored2.exe+2ED20B0 | sc_maxVerbosity = 1 | Dishonored2.exe+2ED20D8 -> 1
-1 = silent, 0 = errors only, 1 = minimal output, 2 = maximum verbosity from perforce api commands
Dishonored2.exe+2ED2130 | sc_serverAddress = frlyoperf01.arkane-studios.lan:1667 | Dishonored2.exe+2ED2158 -> 0
address used to access perforce server (aka P4PORT)
Dishonored2.exe+2ED21B0 | sc_username = | Dishonored2.exe+2ED21D8 -> 0
username used to access perforce server (aka P4USER)
Dishonored2.exe+3577F70 | sc_workspace = auto | Dishonored2.exe+3577F98 -> 0
if set, use the specified workspace, if it exists
Dishonored2.exe+3BFD2E0 | si_forcePlayerRespawn = 0 | Dishonored2.exe+3BFD308 -> 0
for save/load regressions, after loading a savegame, we force the player to respawn which activates the triggers associated with the new spawn spot
Dishonored2.exe+288EDB0 | si_minRespawnDelay = 5 | Dishonored2.exe+288EDD8 -> 5
Minimum respawn delay after player death in MP game
Dishonored2.exe+288F2B0 | si_multiPlayerTestWeapons = 0 | Dishonored2.exe+288F2D8 -> 0
when true starts with with devmap equipment
Dishonored2.exe+288F0B0 | si_nextlayeractive = | Dishonored2.exe+288F0D8 -> 0
game play layers to use with map the map command
Dishonored2.exe+288EF30 | si_oneFlagCTF = 0 | Dishonored2.exe+288EF58 -> 0
If swap teams is enabled and is CTF, it will do one flag
Dishonored2.exe+288ECB0 | si_scoreLimit = 0 | Dishonored2.exe+288ECD8 -> 0
Score limit
Dishonored2.exe+288F030 | si_spawnspot = player_start | Dishonored2.exe+288F058 -> 0
name of the spawn spot to use with the map command
Dishonored2.exe+340C8A0 | si_splitscreen = 0 | Dishonored2.exe+340C8C8 -> 0
force splitscreen
Dishonored2.exe+288EEB0 | si_stopWatch = 0 | Dishonored2.exe+288EED8 -> 0
If swap teams is enabled, do stopwatch as well
Dishonored2.exe+288EE30 | si_swapTeams = 0 | Dishonored2.exe+288EE58 -> 0
Swap teams and do two rounds
Dishonored2.exe+288ED30 | si_teamCount = 2 | Dishonored2.exe+288ED58 -> 2
How many teams, 0 for FFA
Dishonored2.exe+288EC30 | si_timeLimit = 0 | Dishonored2.exe+288EC58 -> 0
Time limit
Dishonored2.exe+2ED54C0 | smtp_debug = 0 | Dishonored2.exe+2ED54E8 -> 0
Show SMTP messages.
Dishonored2.exe+2ED5540 | smtp_sendAttachments = 1 | Dishonored2.exe+2ED5568 -> 1
sends attachments on emails, for viewnotes
Dishonored2.exe+2EC1530 | stereoRender_guiOffset = 0 | Dishonored2.exe+2EC1558 -> 0
shift guis so they don't appear at infinity in HMDs
Dishonored2.exe+2EC14B0 | stereoRender_screenSeparation = 0.25 | Dishonored2.exe+2EC14D8 -> 0
screen units from center to eyes
Dishonored2.exe+2EC1430 | stereoRender_separation = 1.5 | Dishonored2.exe+2EC1458 -> 1
world units from center to eyes
Dishonored2.exe+2EC15B0 | stereoRender_swapEyes = 0 | Dishonored2.exe+2EC15D8 -> 0
swap target buffers for left and right eyes
Dishonored2.exe+288EB30 | swf_connectionNumber = 01 | Dishonored2.exe+288EB58 -> 1
Test
Dishonored2.exe+288EAB0 | swf_loadScreenAlternate = 0 | Dishonored2.exe+288EAD8 -> 0
alternate loadscreen to use
Dishonored2.exe+340CFA0 | sys_cpustring = detect | Dishonored2.exe+340CFC8 -> 0
Dishonored2.exe+3576B00 | sys_date_format_europa = 0 | Dishonored2.exe+3576B28 -> 0
if true date is represented as DD-MM-YYYY, Otherwise it uses MM-DD-YYYY
Dishonored2.exe+340CF20 | sys_debugGameInstall = 0 | Dishonored2.exe+340CF48 -> 0
if 1, allow streaming install from non-retail build
Dishonored2.exe+2ED4710 | sys_externLocalization = 0 | Dishonored2.exe+2ED4738 -> 0
if 1, strings and vo can live outside a retail package
Dishonored2.exe+288E0B0 | sys_FreeResourcesOnMapChange = 0 | Dishonored2.exe+288E0D8 -> 0
If true, it will free all resources loaded by map on map change
Dishonored2.exe+340CE20 | sys_installToHDD = 0 | Dishonored2.exe+340CE48 -> 0
if 1, allow streaming install to HDD
Dishonored2.exe+2ED4790 | sys_langSplit = 1 | Dishonored2.exe+2ED47B8 -> 1
if 1, strings can be loaded from several files
Dishonored2.exe+3410900 | sys_orbisRegisterMatSysAlloc = 1 | Dishonored2.exe+3410928 -> 1
default = 1, Register system allocations in orbis Memory Analyser
Dishonored2.exe+3410A80 | sys_orbisRegisterMatVSpace = 1 | Dishonored2.exe+3410AA8 -> 1
default = 1, Register Virtual spaces allocations in orbis Memory Analyser
Dishonored2.exe+340CEA0 | sys_showInstallProgress = 0 | Dishonored2.exe+340CEC8 -> 0
if 1, show install progress
Dishonored2.exe+3576B80 | sys_time_format_24h = 0 | Dishonored2.exe+3576BA8 -> 0
if true the time is represented in a 24h base. Otherwise it uses am/pm.
Dishonored2.exe+3575FB0 | testBase64Str = user/shawn/level_transition_b | Dishonored2.exe+3575FD8 -> 0
sample base64 string used by testBase64
Dishonored2.exe+35928A0 | tlf_TileDim = 16 | Dishonored2.exe+35928C8 -> 16
give the tile dimension for tiled culling
Dishonored2.exe+3BDE8B0 | umbra_accurateOcclusionThreshold = 70.f | Dishonored2.exe+3BDE8D8 -> 70
a query parameter, -1 means automatic
Dishonored2.exe+3BDE830 | umbra_distance = 0.f | Dishonored2.exe+3BDE858 -> 0
camera translation imprecision
Dishonored2.exe+3BDE7B0 | umbra_queryJobNum = 12 | Dishonored2.exe+3BDE7D8 -> 12
number of umbra jobs to trigger for a visibity query
Dishonored2.exe+3BDE930 | umbra_skipOcclusion = 0 | Dishonored2.exe+3BDE958 -> 0
skip tome query
Dishonored2.exe+3BF9170 | view_damageBlur = 0 | Dishonored2.exe+3BF9198 -> 0
show blur when taking damage
Dishonored2.exe+3BF91F0 | view_doubleVision = 0 | Dishonored2.exe+3BF9218 -> 0
show double vision when taking damage
Dishonored2.exe+3BFCDE0 | view_skipShakes = 0 | Dishonored2.exe+3BFCE08 -> 0
If true, skip view shakes
Dishonored2.exe+340FA10 | win_allowAltTab = 0 | Dishonored2.exe+340FA38 -> 0
allow Alt-Tab when fullscreen
Dishonored2.exe+340E910 | win_allowMultipleInstances = 0 | Dishonored2.exe+340E938 -> 0
set on command line to allow multiple instances at the same time
Dishonored2.exe+340E890 | win_consoleVisibility = 1 | Dishonored2.exe+340E8B8 -> 1
0 = hidden, 1 = normal, 2 = minimized
Dishonored2.exe+340FD10 | win_crashDmp_enable = 1 | Dishonored2.exe+340FD38 -> 1
Enable crash dumps in the WinAPI exception handler.
Dishonored2.exe+340FD90 | win_crashDmp_path = | Dishonored2.exe+340FDB8 -> 0
Override path to save WinAPI crash minidmps. If empty, save to save path. Must include ending \.
Dishonored2.exe+340FE90 | win_crashHandlerLogToFile = 0 | Dishonored2.exe+340FEB8 -> 0
Outputs Crash Handler events to a file.
Dishonored2.exe+340E990 | win_floatExceptions = 0 | Dishonored2.exe+340E9B8 -> 0
enable floating point exceptions
Dishonored2.exe+340E790 | win_notaskkeys = 0 | Dishonored2.exe+340E7B8 -> 0
disable windows task keys
Dishonored2.exe+340EA10 | win_outputDebugString = 1 | Dishonored2.exe+340EA38 -> 1
enable output to debugger
Dishonored2.exe+340FA90 | win_pauseOnFocusLoss = 1 | Dishonored2.exe+340FAB8 -> 1
Should the game pause itself when it loses focus
Dishonored2.exe+3577560 | win_readonlyMode = 0 | Dishonored2.exe+3577588 -> 0
allow the editor to work as readonly, whether or not there is another instance running
Dishonored2.exe+340FE10 | win_silentCrash = 0 | Dishonored2.exe+340FE38 -> 0
Crash without showing the Windows crash dialog.
Dishonored2.exe+340FC90 | win_terminateOnCrash = 0 | Dishonored2.exe+340FCB8 -> 0
Immediate terminate process on crash.
Dishonored2.exe+340E810 | win_viewlog = 0 | Dishonored2.exe+340E838 -> 0
Dishonored2.exe+340FB10 | win_xpos = 3 | Dishonored2.exe+340FB38 -> 19
horizontal position of window
Dishonored2.exe+340FB90 | win_ypos = 22 | Dishonored2.exe+340FBB8 -> 185
vertical position of window
Dishonored2.exe+3577D60 | zip_verbosity = 0 | Dishonored2.exe+3577D88 -> 0
1 = verbose logging when building zip files
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment