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//https://gist.github.com/fangzhangmnm/38eeeca077db38d0e0b7af53a620947b
//Credit: Inspired by noriben's work https://booth.pm/ja/items/1671087
//reference https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html
Shader "fzmnm/mobileWaterToon"
{
Properties
{
@fangzhangmnm
fangzhangmnm / GridPaintEditor.cs
Last active March 1, 2022 04:51
Unity3D paint prefabs on grid
//https://gist.github.com/fangzhangmnm/bdb16f3970c2158c3bb829bf2685bb94
// credits: https://www.synnaxium.com/en/2019/01/unity-custom-map-editor-part-1/
#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.IO;
@felixjones
felixjones / pmx21.md
Last active May 6, 2024 15:53
PMX (Polygon Model eXtended) 2.0, 2.1 File Format Specifications

PMX (Polygon Model eXtended) 2.1

This is an English description of the .PMX file format used in Miku Miku Dance (MMD).

PMX is the successor to the .PMD format (Polygon Model Data).

This is work-in-progress! Please leave feedback in the comments.

Todo