This is an English description of the .PMX file format used in Miku Miku Dance (MMD).
PMX is the successor to the .PMD format (Polygon Model Data).
This is work-in-progress! Please leave feedback in the comments.
//https://gist.github.com/fangzhangmnm/38eeeca077db38d0e0b7af53a620947b | |
//Credit: Inspired by noriben's work https://booth.pm/ja/items/1671087 | |
//reference https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html | |
Shader "fzmnm/mobileWaterToon" | |
{ | |
Properties | |
{ |
//https://gist.github.com/fangzhangmnm/bdb16f3970c2158c3bb829bf2685bb94 | |
// credits: https://www.synnaxium.com/en/2019/01/unity-custom-map-editor-part-1/ | |
#if UNITY_EDITOR | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; |