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Computer Information:
Manufacturer: Micro-Star International Co., Ltd
Model: X370 XPOWER GAMING TITANIUM (MS-7A31)
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 7 1700X Eight-Core Processor
CPU Family: 0x17
#!/bin/bash
typeset DATA_PATH="/mnt/work/Xoreos/unpacked"
typeset PROGRAM_PATH="/home/eho/programs/010editor"
typeset DEFAULT_LOG_FILE="$DATA_PATH/010analyze.txt"
typeset RESTART_COUNT=100
#set -x
//------------------------------------------------------
//--- 010 Editor v6.0.2 Binary Template
//
// File: KoTOR2MDL.bt
// Author: Enrico Horn (Farmboy0)
// Revision: 0.1
// Purpose: to map the model format of the kotor2 engine from bioware
//------------------------------------------------------
// Colors:
//------------------------------------------------------
//------------------------------------------------------
//--- 010 Editor v6.0.2 Binary Template
//
// File: KoTOR1MDL.bt
// Author: Enrico Horn (Farmboy0)
// Revision: 0.8
// Purpose: to map the model format of the kotor1 engine from bioware
//------------------------------------------------------
// Colors:
//------------------------------------------------------
//--------------------------------------
//--- 010 Editor v6.0.2 Script File
//
// File:
// Author:
// Revision:
// Purpose:
//--------------------------------------
local string DATA_PATH = "/mnt/work/Xoreos/unpacked/";
CMainMenuPanel = makeClass(CLuaPanel)
g_cAuroraSettings.m_bEnableLiveContentPanels = true
CMainMenuPanel.new = function(self)
local self = CMainMenuPanel:create()
CDefineGUIPanel:ReinitializeReposition()
defineGUIPanel(g_aGuiDefinitions.MainMenuPanel, self)
defineGUIPanel(g_aGuiDefinitions.DifficultyPanel, self, nil, "lm_pDifficulty")
defineGUIPanel(g_aGuiDefinitions.ControlsPanel, self, nil, "lm_pControls")
defineGUIPanel(g_aGuiDefinitions.GamePanel, self, nil, "lm_pGame")
defineGUIPanel(g_aGuiDefinitions.LivePanel, self, nil, "lm_pLive")
@farmboy0
farmboy0 / JadeMDL.bt
Last active February 12, 2017 22:01
file format definition for jade empire model files
//--------------------------------------
//--- 010 Editor v6.0.2 Binary Template
//
// File: AuroraMDL.bt
// Author: Enrico Horn (Farmboy0)
// Revision: 0.2
// Purpose: to map the model format of the jade engine from bioware
//------------------------------------------------------
// Colors:
//------------------------------------------------------