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@daolq3012
daolq3012 / creative-cloud-disable.md
Created September 7, 2021 03:41 — forked from andreibosco/creative-cloud-disable.md
disable creative cloud startup on mac
@jianminchen
jianminchen / EvenTreestudy3.cs
Created April 24, 2016 00:40
Even Tree - HackerRank - study C# solution - very readable code
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Solution
{
class Solution
{
private static Node tree;
@pwenzel
pwenzel / ffmpeg-mkv-to-mp4.sh
Last active September 10, 2023 16:22
MKV and AVI to MP4 Conversion for Apple TV
# See also https://trac.ffmpeg.org/wiki/Encode/AAC
# direct copy
ffmpeg -i input.mkv -c:v copy -c:a copy output.mp4
# direct copy video, but convert audio to AAC with default variable bit rate
ffmpeg -i input.mkv -c:v copy -c:a aac -strict experimental output.mp4
# direct copy video, but convert audio to AAC with constant bit rate
ffmpeg -i input.mkv -c:v copy -c:a aac -strict experimental -b:a 320k output.mp4
-- MarI/O by SethBling
-- Feel free to use this code, but please do not redistribute it.
-- Intended for use with the BizHawk emulator and Super Mario World or Super Mario Bros. ROM.
-- For SMW, make sure you have a save state named "DP1.state" at the beginning of a level,
-- and put a copy in both the Lua folder and the root directory of BizHawk.
if gameinfo.getromname() == "Super Mario World (USA)" then
Filename = "DP1.state"
ButtonNames = {
"A",
@d12frosted
d12frosted / MarIO.lua
Created June 15, 2015 08:14
MarI/O by SethBling
-- MarI/O by SethBling
-- Feel free to use this code, but please do not redistribute it.
-- Intended for use with the BizHawk emulator and Super Mario World or Super Mario Bros. ROM.
if gameinfo.getromname() == "Super Mario World (USA)" then
Filename = "DP1.state"
ButtonNames = {
"A",
"B",
"X",
@yanofsky
yanofsky / LICENSE
Last active May 4, 2024 08:45
A script to download all of a user's tweets into a csv
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit