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@Geri-Borbas
Geri-Borbas / AllEditorAssetNames.txt
Last active January 11, 2023 03:06
Asset names in the Unity Editor Asset Bundle. More at http://eppz.eu/blog/unity-editor-icon-assets/
avatar/arrow.fbx, arrow, UnityEngine.GameObject
avatar/defaultavatar.fbx, DefaultAvatar, UnityEngine.GameObject
avatar/defaultgeneric.fbx, DefaultGeneric, UnityEngine.GameObject
avatar/dial_flat.prefab, dial_flat, UnityEngine.GameObject
avatar/dude.fbm/body normal.tga, body normal, UnityEngine.Texture2D
avatar/dude.fbm/body_color_map.tga, body_color_map, UnityEngine.Texture2D
avatar/dude.fbm/body_specular_map.tga, body_specular_map, UnityEngine.Texture2D
avatar/dude.fbm/eyes_color_map.tga, eyes_color_map, UnityEngine.Texture2D
avatar/dude.fbm/eyes_specular_map.tga, eyes_specular_map, UnityEngine.Texture2D
avatar/dude.fbm/face normal.tga, face normal, UnityEngine.Texture2D
@kosua20
kosua20 / gist:0c506b81b3812ac900048059d2383126
Created March 18, 2017 18:35
NVIDIA FXAA 3.11 by TIMOTHY LOTTES
/*============================================================================
NVIDIA FXAA 3.11 by TIMOTHY LOTTES
------------------------------------------------------------------------------
COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED.
------------------------------------------------------------------------------
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
@graphitemaster
graphitemaster / T0.md
Last active May 6, 2024 10:18
Vulkan Tutorial

Tutorial 0

What is Vulkan

Vulkan is a low-overhead, cross-platform 3D graphics and compute API.

Vulkan targets

Vulkan targets high-performance realtime 3D graphics applications such as games and interactive media across multiple platforms providing higher performance and lower CPU usage.

@rmangino
rmangino / gist:8388849
Created January 12, 2014 18:57
Disable the automatic muting of system audio during Dictation under OS X 10.9 (Mavericks)
defaults write com.apple.SpeechRecognitionCore AllowAudioDucking -bool NO
defaults write com.apple.speech.recognition.AppleSpeechRecognition.prefs DictationIMAllowAudioDucking -bool NO
@AngryAnt
AngryAnt / DualDisplay.cs
Last active January 24, 2024 08:26
Example use of the Unity 4.1 AirPlay API - gives a setup with the iOS device as controller of the remote display.
using UnityEngine;
using System.Collections;
/*
Runtime use:
To be available, AirPlay needs to be switched on for the device either via a native AirPlay UI component or
via the global AirPlay mirroring setting. Your options are:
A: Modify your Xcode project to layer a native AirPlay Cocoa control somewhere over your Unity content.
@darktable
darktable / ProjectAssetPostprocessor.cs
Created April 20, 2012 03:37 — forked from hoesing/ProjectAssetPostprocessor.cs
Unity asset pre/postprocessor for applying asset defaults by path.
// Drop this script in the Editor directory in your project (creating the Editor directory if it's not there yet)
// Then re-import the assets in the directories covered by this script (right click and reimport)
//
// I would replace my path checking with the path checking from this gist:
// https://gist.github.com/1842177
//
// The texture settings for icons might want to use some of his settings combined with mine as well
using UnityEngine;