Vulkan is a low-overhead, cross-platform 3D graphics and compute API.
Vulkan targets high-performance realtime 3D graphics applications such as games and interactive media across multiple platforms providing higher performance and lower CPU usage.
avatar/arrow.fbx, arrow, UnityEngine.GameObject | |
avatar/defaultavatar.fbx, DefaultAvatar, UnityEngine.GameObject | |
avatar/defaultgeneric.fbx, DefaultGeneric, UnityEngine.GameObject | |
avatar/dial_flat.prefab, dial_flat, UnityEngine.GameObject | |
avatar/dude.fbm/body normal.tga, body normal, UnityEngine.Texture2D | |
avatar/dude.fbm/body_color_map.tga, body_color_map, UnityEngine.Texture2D | |
avatar/dude.fbm/body_specular_map.tga, body_specular_map, UnityEngine.Texture2D | |
avatar/dude.fbm/eyes_color_map.tga, eyes_color_map, UnityEngine.Texture2D | |
avatar/dude.fbm/eyes_specular_map.tga, eyes_specular_map, UnityEngine.Texture2D | |
avatar/dude.fbm/face normal.tga, face normal, UnityEngine.Texture2D |
/*============================================================================ | |
NVIDIA FXAA 3.11 by TIMOTHY LOTTES | |
------------------------------------------------------------------------------ | |
COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. | |
------------------------------------------------------------------------------ | |
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED |
defaults write com.apple.SpeechRecognitionCore AllowAudioDucking -bool NO | |
defaults write com.apple.speech.recognition.AppleSpeechRecognition.prefs DictationIMAllowAudioDucking -bool NO |
using UnityEngine; | |
using System.Collections; | |
/* | |
Runtime use: | |
To be available, AirPlay needs to be switched on for the device either via a native AirPlay UI component or | |
via the global AirPlay mirroring setting. Your options are: | |
A: Modify your Xcode project to layer a native AirPlay Cocoa control somewhere over your Unity content. |
// Drop this script in the Editor directory in your project (creating the Editor directory if it's not there yet) | |
// Then re-import the assets in the directories covered by this script (right click and reimport) | |
// | |
// I would replace my path checking with the path checking from this gist: | |
// https://gist.github.com/1842177 | |
// | |
// The texture settings for icons might want to use some of his settings combined with mine as well | |
using UnityEngine; |