Build/Run love from WSL2 to Windows (Native)
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import os | |
import platform | |
import argparse | |
from enum import Enum | |
from zipfile import ZipFile | |
from typing import Dict, Callable, List | |
GAME_NAME: str = "NAME" | |
IDENTITY: str = "IDENT" | |
WSL_DRIVE: str = "Z:" | |
GAME_DIR: str = "game/" | |
RELEASE_DIR: str = "release/" | |
ROOT_DIR: str = os.path.join(os.getcwd()) | |
EXCLUDE: List[str] = [ | |
"*.ase", | |
".git", | |
".test", | |
".gitignore", | |
".gitattributes", | |
".travis.yml", | |
"test", | |
"docs", | |
"spec", | |
"cases", | |
"bench", | |
".github", | |
"README.md", | |
"CHANGELOG.md", | |
"changelog.txt", | |
"Makefile", | |
"assets_old", | |
] | |
class Mode(Enum): | |
NONE = -1 | |
LINUX = 0, | |
WSL = 1, | |
WINDOWS = 2, | |
def get_mode() -> Mode: | |
if "wsl" in platform.platform().lower(): | |
return Mode.WSL | |
else: | |
return Mode[platform.system().upper()] | |
def zip_files(): | |
filename: str = f"{GAME_NAME}.love" | |
os.chdir(GAME_DIR) | |
with ZipFile(f"{ROOT_DIR}/{RELEASE_DIR}/{filename}", "w") as zip: | |
for path, subdirs, files in os.walk("."): | |
for ex in EXCLUDE: | |
if ex in subdirs: | |
subdirs.remove(ex) | |
if ex in files: | |
files.remove(ex) | |
if ex.startswith("*."): | |
for file in list(files): | |
if file.endswith(ex[1:]): | |
files.remove(file) | |
for file in files: | |
f: str = os.path.join(path, file) | |
print(f"Adding {f} to {filename}") | |
zip.write(f) | |
os.chdir(ROOT_DIR) | |
def build(): | |
print("building...") | |
zip_files() | |
def run(args): | |
print("running...") | |
if not os.path.exists(f"{RELEASE_DIR}{GAME_NAME}.love"): | |
raise Exception(f"no love file found in {RELEASE_DIR}") | |
dev_mode: str = "dev" if args.dev else None | |
profile_mode: str = "profile" if args.profile else None | |
love_file_path: str = f"{ROOT_DIR}/{RELEASE_DIR}/{GAME_NAME}.love" | |
cmd: str = None | |
mode: Mode = get_mode() | |
if mode == Mode.WSL: | |
love_win_dir = "C:\\Program Files\\LOVE" | |
cmd_path = "/mnt/c/Windows/System32/cmd.exe" | |
game_path: str = f"{WSL_DRIVE}/{love_file_path}" | |
cmd = f"{cmd_path} /c start cmd.exe /c 'cd {love_win_dir} && lovec.exe {game_path} {dev_mode} {profile_mode} & pause'" | |
elif mode == Mode.LINUX: | |
cmd = f"love {love_file_path} {dev_mode}" | |
if cmd: | |
print(f"Running {cmd}") | |
os.system(cmd) | |
def clean(*args): | |
appdata_dir: str = None | |
mode: Mode = get_mode() | |
if mode == Mode.WSL: | |
appdata_dir = f"/mnt/c/Users/user/AppData/Roaming/LOVE/{IDENTITY}" | |
elif mode == Mode.LINUX: | |
home_dir: str = os.path.expanduser("~") | |
appdata_dir = f"{home_dir}/share/love/{IDENTITY}" | |
if appdata_dir: | |
print(f"Deleting {appdata_dir}") | |
os.rmdir(appdata_dir) | |
def build_run(*args): | |
build(args) | |
run(args) | |
if __name__ == "__main__": | |
parser = argparse.ArgumentParser() | |
parser.add_argument( | |
"-d", | |
"--dev", | |
action="store_true", | |
dest="dev", | |
help="Enable DEV mode" | |
) | |
parser.add_argument( | |
"-p", | |
"--profile", | |
action="store_true", | |
dest="profile", | |
help="Enable PROFILE mode" | |
) | |
parser.add_argument( | |
"-b", | |
"--build", | |
action="store_true", | |
dest="build", | |
help="Build game" | |
) | |
parser.add_argument( | |
"-r", | |
"--run", | |
action="store_true", | |
dest="run", | |
help="Run game" | |
) | |
args = parser.parse_args() | |
if (not args.build) and (not args.run): | |
raise Exception("Must pass argument(s)") | |
cmds: Dict[str, Callable] = { | |
"build": build, | |
"run": run, | |
"clean": clean, | |
} | |
if args.build: | |
build() | |
if args.run: | |
run(args) |
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