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Focusing on Game Development and University

flamendless flamendless

🎯
Focusing on Game Development and University
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@flamendless
flamendless / build.sh
Last active Jun 26, 2022
WSL love setup
View build.sh
#!/bin/bash
function run()
{
echo "Running build.sh"
if [ $(uname -r | sed -n 's/.*\( *Microsoft *\).*/\1/ip') ]; then
echo "This is Windows WSL!"
./build_win.sh run
else
echo "This is Linux"
View love2d-AdMob-Android-Instruction
Love to Android
(This guide is mainly for Windows Users. As for Linux/Mac OS users, this are fairly easy.)
Setting Up:
### Download the Following, place them in a convenient location like C:\AndroidDevelopment\
You will need the following:
Java Development Kit (JDK) Note: Download the one without Netbeans IDE.
View asset_bundler_love.lua
function test1()
local imgdata = love.image.newImageData("avatar.png")
local format = imgdata:getFormat()
local filename = "pack"
if love.filesystem.getInfo(filename) then
love.filesystem.remove(filename)
end
local file = love.filesystem.newFile(filename, "w")
View tokenizer.lua
-- these have to be sorted by longest first
local keywords = {
"function",
"then",
"end",
"if",
}
local symbols = {
View FrequencyTable.java
package frequencytable;
public class FrequencyTable {
public static void main(String[] args) {
test();
}
private static void test() {
for (int noteNumber = 0; noteNumber < 128; noteNumber++) {
View MIDISequenceExtractor.java
package midisequenceextractor;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import javax.sound.midi.InvalidMidiDataException;
import javax.sound.midi.MidiChannel;
@flamendless
flamendless / shockwave.glsl
Created Mar 8, 2019
from steveroll over @ discord
View shockwave.glsl
extern number minRadius = 0.05;
extern number maxRadius = 0.1;
extern number mul = 0.01;
extern vec2 center = vec2(0.5,0.5);
number dist(vec2 a, vec2 b){
return sqrt(pow(b.x-a.x,2)+pow(b.y-a.y,2));
}
@flamendless
flamendless / main.lua
Created Nov 13, 2018 — forked from 1bardesign/main.lua
recolour.lua
View main.lua
--[[
example use
]]
local recolour = require("recolour")
--we want to recolour this asset image
local to_recolour = love.image.newImageData("path/to/image.png")
--using this palette image
local palette = love.image.newImageData("path/to/palette.png")
@flamendless
flamendless / MakefileLoveAndroid
Last active Nov 8, 2018
Makefile for easier love development for android using apktool
View MakefileLoveAndroid
--usage: make build-android
--usage: make apk-release VERSION=0.1.3
--note: You must still edit the versionCode in AndroidManifest.xml
SHELL := /bin/zsh
ANDROID = PATH:/opt/android-sdk/build-tools/28.0.2
LOVE_NAME = game.love
BUILD_DIR = build
OUTPUT_DIR = ${BUILD_DIR}/output
RELEASE_DIR = ${BUILD_DIR}/release
NAME = purrr
@flamendless
flamendless / convert-to-grayscale.lua
Created Oct 16, 2018
Convert a palette .png (num of colours x 1 pixel) to appropriate grayscaled palette (for colour swap shader)
View convert-to-grayscale.lua
function love.load()
for k, file in pairs(love.filesystem.getDirectoryItems("source")) do
convert(file)
end
end
function convert(file)
local data = love.image.newImageData("source/" .. file)
local width = data:getWidth()
local div = 255/width