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import android.util.Log;
import com.unity3d.player.UnityPlayer;
public class NativeMethod {
public static void staticFunction(){
Log.e("[Unity Test]","Static Method has been called!");
UnityPlayer.UnitySendMessage("TestObject_Static","onCallBackShowResult","Static Method has been called!");
public void nonStaticFunction(){
Log.e("[Unity Test]","Non static Method has been called!");
UnityPlayer.UnitySendMessage("TestObject_NonStatic","onCallBackShowResult","Non static Method has been called!");
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