Skip to content

Instantly share code, notes, and snippets.

What would you like to do?
//detect hands angle
private float HandFeatureAngle()
return Mathf.Atan2(transform.position.x - _handFeature.transform.position.x,
transform.position.z - _handFeature.transform.position.z) * Mathf.Rad2Deg;
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.