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Created October 3, 2020 21:55
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import { Mesh, PhysicsImpostor, Vector3 } from "@babylonjs/core";
export default class BallComponent extends Mesh {
* Called on the node is being initialized.
* This function is called immediatly after the constructor has been called.
public onInitialize(): void {
this.physicsImpostor = new PhysicsImpostor(this, PhysicsImpostor.SphereImpostor, { mass: 1, friction: 0, restitution: 1 });
* Applies the start impulse. This is called on the game is started when the user presses
* the space key on the keyboard.
public applyStartImpulse(): void {
this.applyImpulse(new Vector3(45, 0, 45), this.getAbsolutePosition());
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