/** | |
* Registers the keyboard event to start game. | |
*/ | |
private _registerStartGameEvent(): void { | |
// Register the space keyboard event to start the game. | |
const spaceObservable = this.onKeyboardObservable.add((ev) => { | |
if (ev.event.keyCode === 32) { // space bar | |
this._ball.reset(); | |
this._ball.applyStartImpulse(); | |
this.onKeyboardObservable.remove(spaceObservable); | |
this._gameMessageControl.isVisible = false; | |
} | |
}); | |
} |
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