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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
public class Test1 : MonoBehaviour { | |
public Text text; | |
public void bindService_Start(){ | |
Debug.Log("Unity test bindService Start"); | |
AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); | |
AndroidJavaObject currentUnityActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); | |
AndroidJavaClass plugin = new AndroidJavaClass("com.microsoft.CognitiveServicesExample.NativeBridge"); | |
plugin.CallStatic("startBindService",currentUnityActivity); | |
} | |
public void bindService_Destroy(){ | |
Debug.Log("Unity test bindService Stop"); | |
AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); | |
AndroidJavaObject currentUnityActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); | |
AndroidJavaClass plugin = new AndroidJavaClass("com.microsoft.CognitiveServicesExample.NativeBridge"); | |
plugin.CallStatic("stopBindService",currentUnityActivity); | |
} | |
public void startRecognition(){ | |
AndroidJavaObject plugin = new AndroidJavaObject("com.microsoft.CognitiveServicesExample.NativeBridge"); | |
plugin.Call("startRecognition"); | |
} | |
public void onCallBackShowResult(string resultText){ | |
text.text = resultText; | |
} | |
} |
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