View AutoScanController.cs
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using System; | |
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
namespace StructureAR | |
{ | |
public class AutoScanController : MonoBehaviour { |
View CortanaController.cs
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine.UI; | |
public class CortanaController : MonoBehaviour { | |
public GameObject botUIPanel; | |
public List<string> questions = new List<string>(); | |
public List<string> answers = new List<string>(); |
View VCD.xml
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<?xml version="1.0" encoding="utf-8"?> | |
<VoiceCommands xmlns="http://schemas.microsoft.com/voicecommands/1.2"> | |
<CommandSet xml:lang="en-us" Name="CommandSet_en-us"> | |
<AppName> Bot World </AppName> | |
<Example> Bot World, I want to play </Example> | |
<Command Name="checkScore"> | |
<Example> Bot World, Did anyone beat me? </Example> | |
<ListenFor RequireAppName="BeforeOrAfterPhrase"> Did anyone beat me </ListenFor> | |
<Feedback> Yes.</Feedback> |
View 1_App.xaml.cs
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case ActivationKind.VoiceCommand: | |
var commandArgs = args as VoiceCommandActivatedEventArgs; | |
SpeechRecognitionResult speechRecognitionResult = commandArgs.Result; | |
string voiceCommandName = speechRecognitionResult.RulePath[0]; | |
switch (voiceCommandName) | |
{ | |
case "startPlay": | |
{ | |
break; |
View 2_App.xaml.cs
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try | |
{ | |
var storageFile = | |
await Windows.Storage.StorageFile | |
.GetFileFromApplicationUriAsync(new Uri("ms-appx:///vcd.xml")); | |
await Windows.ApplicationModel.VoiceCommands.VoiceCommandDefinitionManager | |
.InstallCommandDefinitionsFromStorageFileAsync(storageFile); | |
Debug.WriteLine("VCD installed"); |
View InvokedByCortana.cs
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using UnityEngine; | |
using System.Collections; | |
public class InvokedByCortana : MonoBehaviour { | |
public delegate void OnEvent(object arg); | |
public OnEvent onEvent = null; | |
public GameObject flarePrefab; |
View VoiceSpeech.cs
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using System; | |
using System.Collections.Generic; | |
using System.Collections.ObjectModel; | |
using System.Diagnostics; | |
using System.Threading.Tasks; | |
using Windows.Media.SpeechRecognition; | |
using Windows.Media.SpeechSynthesis; | |
using Windows.UI.Core; | |
using Windows.UI.Xaml; |
View BaseBehaviour.cs
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using UnityEngine; | |
using Chronos; | |
public class BaseBehaviour : MonoBehaviour | |
{ | |
public Timeline time | |
{ | |
get | |
{ | |
return GetComponent<Timeline>(); |
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